I was wondering if CA is going to make use of tech tree to allow us to research new ahistorical units. For example, if I am playing as Macedon, I want to have the option of researching and reorganizing my army. If I think Macedon can make do with a more heavy infantry/swordsman based army like the Romans, I want to be able to do it via the tech tree.
If I think that the Romans needs to develop new cavalry units such as cataphract during the late Republic era, such an option should be available to us.
This way, we can really shape a faction culture and army into our image, and let us have fun with more what if scenario. It will be boring if we are not allowed to reshape how our armies in a what-if game. Can you imagine taking over the whole of the known world but you are still stuck with using phalanx as the core of your armies?
Of course, there should be penalties if you want to reshape the culture of your armies. If you want to covert a cavalry based culture into a heavy infantry one, you should encounter problems finding enough potential recruits. Until your culture evolves from a migratory culture to a sedentary culture, it will be expensive for you to build and maintain a large infantry army.
The same goes for the barbarian cultures. While it might be possible for you to build an army similar to the Romans, you need to make sure your faction is rich enough to do so.





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