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Thread: javelin damage too high.

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  1. #1
    Cromagnon2's Avatar Senator
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    Default javelin damage too high.

    First impression.
    very nice work, about the strategic map graphics and new units.
    But have you plans in improving general unitstats balance for more realistic combat? It seems like javelins are doing too much damage vs units with shields.

    Oh and, Thanks for this mod

  2. #2
    Caio Mario's Avatar Civis
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    Default Re: javelin damage too high.

    Are you sure?? My hastati and principes didn't kill even a man when they launched their javelin agaist a greek phalanx (.. maybe few men...)

  3. #3
    Cromagnon2's Avatar Senator
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    Default Re: javelin damage too high.

    Well, the hastati did huge damage on the left side of greek militia hoplites, where they suposed to have their shield. Also the firing rate of towers could be tuned down a little.
    Btw, sorry for this new tread I think i could have posted this in the suggestions topic.

  4. #4
    Holger Danske's Avatar Comes Limitis
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    Default Re: javelin damage too high.

    javelins aren't arrows.. they will kill you if u don't dodge them.. Only a Iron shield will save u, and most ppl didn't have one... javelins are meant to KILL. otherwise there would be no meaning in having peltast if their 2-3 javelins didn't do a tard to the enemy...

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