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Thread: Edit the script for the roman reform

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  1. #1

    Default Edit the script for the roman reform

    Hello,

    i want to know where i can change the properties for the roman reform ?

    Thanks

  2. #2

    Default Re: Edit the script for the roman reform

    Go to your main RSII folder -> Play Rome (0 or 1 turn) -> data -> Scripts -> Background Script.
    Beware though, remember to back up.

  3. #3

    Default Re: Edit the script for the roman reform

    Ok, is there in the script `?

    i dont understand, the last version i have see, but with the new patch i don't understand.

    ;;;;;;;;;;;;;;;;;;;;;;
    ;;;;;;;; SPAWN ARMIES
    ;;;;;;;;;;;;;;;;;;;;;;
    declare_counter marian_reforms
    monitor_event CharacterTurnStart FactionLeaderTrait Marian_Reforms_Legatus_Trait = 1
    set_counter marian_reforms 1
    end_monitor
    monitor_event SettlementTurnEnd SettlementName Arretium
    and not SettlementIsLocal
    and I_CompareCounter Arretium_Besieged = 1
    if I_SettlementOwner Arretium = romans_brutii
    and I_FactionBesieged romans_brutii
    and I_CompareCounter marian_reforms = 0
    set_counter Arretium_Besieged 2
    console_command create_unit Arretium "allied velite" 2
    console_command create_unit Arretium "allied republic legion" 4
    console_command create_unit Arretium "allied triarii" 2
    console_command create_unit Arretium "roman equites" 2
    console_command create_unit Arretium "greek archer" 2
    end_if
    if I_SettlementOwner Arretium = romans_brutii
    and I_FactionBesieged romans_brutii
    and I_CompareCounter marian_reforms = 1
    set_counter Arretium_Besieged 2
    console_command create_unit Aquincum "cohors i batavorum" 4
    console_command create_unit Aquincum "roman antesignani" 2
    console_command create_unit Aquincum "roman cretan archer" 2
    console_command create_unit Aquincum "ala i venetia" 2
    end_if
    end_monitor

  4. #4

    Default Re: Edit the script for the roman reform

    Naa, you're looking for section 4. Roman rebellion

    The txt is extremely long, so I won't post it here, but it's one of the main parts of the background script.

  5. #5

    Default Re: Edit the script for the roman reform

    Ok,
    but you can me say which section or more information for found, i dont found...

    thanks a lot

  6. #6

    Default Re: Edit the script for the roman reform

    Hmm, once you open the txt file, press ctrl+b, or simply choose the "search option", from the options-bar at the top of the txt.file.

    A field will appear and all you have to do is write "4. Roman rebellion", that will highlight a line in the very top part of the txt file. Now, press the "Next" button.

    This will bring you to a section that should look like this
    QUOTE];;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ;;;4. ROMAN REBELLION
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ;;begin Caesar counters
    declare_counter dictator_romans_caesar
    declare_counter rebel_ancillary
    declare_counter jealousy_ancillary
    declare_counter civil_war
    [/QUOTE]

    Note, that this small section is only the start. It's a big script.
    From there, you can work on it as you please.

  7. #7

    Default Re: Edit the script for the roman reform

    Make sure to back up, if you mess up any one of those lines and you don't remember what you did, you will be in a world of pain
    Proudly under the patronage of Tone
    Roma Surrectum Local Moderator

  8. #8

    Default Re: Edit the script for the roman reform

    Ok thanks a lot for the help !!!
    yes i have make a back up

  9. #9

    Default Re: Edit the script for the roman reform

    Do you mean script for reform or for rebellion?

    The rebellion now is based on traits which are triggered in the EDCT file and also in the EDA file and use hidden ancillaries which are given to the rebel faction leader. This allows simultaneous Province-wide triggering of a Rebel trait which causes a drop in loyalty and increase in unrest, squalor and lawlessness which are the requirements for a settlement to rebel. The provinces are coded by plug-ins which are coded into the descr_strat.txt file.

    Hope that helps.


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

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