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  1. #1

    Default Having trouble finding something...

    For the life of me, I cannot locate the textures to the banners that Imperial soldiers carry. And I mean the generic state ones, nowhere to be found. Does anyone know where these textures are hiding?

    Also, on a side note I found units like griffins, and what not in the models folder, why aren't those implemented?
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  2. #2
    Kahvipannu's Avatar Bring me Solo & wookie
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    Default Re: Having trouble finding something...

    I'm not sure about banners, maybe you should check what textures officers use.. Unused models included in RoDG aren't implemented becouse they are missing proper animations.

  3. #3

    Default Re: Having trouble finding something...

    Quote Originally Posted by Kahvipannu View Post
    I'm not sure about banners, maybe you should check what textures officers use.. Unused models included in RoDG aren't implemented becouse they are missing proper animations.
    I'll check the officers then. I hope they get implemented soon! I know the Sundering has some pretty large beasts in play so I'm hoping that means modders are making advances in animation.

    EDIT: Found something in the textures folder if PROVINCES. In the attachment below the textures for the flag seem to be attached to infantry textures and what not. For someone who is only trying to change the flag model and its texture, what would I have to do? Would the state of the texture here cause issues with me?

    BTW: The flag model is already done and attached to the two Empire standard bearer models, where do I go from there?
    Last edited by WAR monger; July 21, 2012 at 05:53 PM.
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    Reiksfart's Avatar Senator
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    Default Re: Having trouble finding something...

    Quote Originally Posted by WAR monger View Post
    I know the Sundering has some pretty large beasts in play so I'm hoping that means modders are making advances in animation.
    Those dragon animations were not created by the Sundering team and I'm sure we could use them if we requested the animator. Problem is the dragons are nothing but a gimmick and don't add anything to a battle except the initial first time "wow" factor. Lot of flapping about and not a lot of fighting at times. This is why I'm not interested in using WAR's dragons, but have already taken griffons, manticores and many others which we do have a functional animation for.



    Don't forget you need to re-make the normal map for the attachment texture, or the new banner will not look right in game.

  5. #5

    Default Re: Having trouble finding something...

    Quote Originally Posted by Reiksfart View Post
    Those dragon animations were not created by the Sundering team and I'm sure we could use them if we requested the animator. Problem is the dragons are nothing but a gimmick and don't add anything to a battle except the initial first time "wow" factor. Lot of flapping about and not a lot of fighting at times. This is why I'm not interested in using WAR's dragons, but have already taken griffons, manticores and many others which we do have a functional animation for.



    Don't forget you need to re-make the normal map for the attachment texture, or the new banner will not look right in game.
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    Reiksfart's Avatar Senator
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    Default Re: Having trouble finding something...

    Quote Originally Posted by WAR monger View Post
    You've taken them?
    Yes, from where they come from. Warhammer Online.

    There's very little in the Sundering which can't be added into CoW, most of it has been ripped from Warhammer online. What we can't do is use what the Sundering ripped, we have to rip it ourselves, which we are doing and will be in further CoW patches.

  7. #7
    Kahvipannu's Avatar Bring me Solo & wookie
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    Default Re: Having trouble finding something...

    If you have models with new banners done, you assign the modelparts to materials you wish (this determines which texture the game will read for them), assign them to bones, remeber comments for each group, and uv-map them to the texture-sheet. If you want new skins to the model, like different flag, you edit the texture, and normal-map (all textures have two files) too. If you use same named files that are already ingame, you don't need to do anything else. Edited model -> assign new parts to materials -> remember comments -> uvmap them -> rig to bones -> Edit textures if needed -> done.

    EDIT: And if other units use same textures, you might want to make them use different/newly named textures if you want to change them a bit more, or if you want to have more space for your new models in the texturesheet. You need to change the texture path with the particular unit in this case in the text files.

    Not sure if that answered the question, and I'm not very good explaining things, but here you can pretty much find anything you need to mod M2. I highly recommend checking the Alletum's tome of knowledge pdf-file, great resource for making/editing/adding new units :

    http://www.twcenter.net/forums/forumdisplay.php?f=272
    Last edited by Kahvipannu; July 21, 2012 at 05:19 PM.

  8. #8

    Default Re: Having trouble finding something...

    Quote Originally Posted by Kahvipannu View Post
    If you have models with new banners done, you assign the modelparts to materials you wish (this determines which texture the game will read for them), assign them to bones, remeber comments for each group, and uv-map them to the texture-sheet. If you want new skins to the model, like different flag, you edit the texture, and normal-map (all textures have two files) too. If you use same named files that are already ingame, you don't need to do anything else. Edited model -> assign new parts to materials -> remember comments -> uvmap them -> rig to bones -> Edit textures if needed -> done.

    EDIT: And if other units use same textures, you might want to make them use different/newly named textures if you want to change them a bit more, or if you want to have more space for your new models in the texturesheet. You need to change the texture path with the particular unit in this case in the text files.

    Not sure if that answered the question, and I'm not very good explaining things, but here you can pretty much find anything you need to mod M2. I highly recommend checking the Alletum's tome of knowledge pdf-file, great resource for making/editing/adding new units :

    http://www.twcenter.net/forums/forumdisplay.php?f=272
    I think this might be too complicated for my skill level. Would it be possible to assign just the flag model to be textured by another file entirely and just make up with the text editing or whatever else is needed later?
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    Kahvipannu's Avatar Bring me Solo & wookie
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    Default Re: Having trouble finding something...

    Quote Originally Posted by WAR monger View Post
    I think this might be too complicated for my skill level. Would it be possible to assign just the flag model to be textured by another file entirely and just make up with the text editing or whatever else is needed later?
    Yes, we have to work what we have as Reik stated If you want new skin for the banner, you could just edit the texture, and then the normal-map, by using the default model from RoDG. This would not require text editing, or messing around with the models, and you could have the skin you want.

    I know it sounds a bit overhelming, atleast the way I wrote it, but it really isn't. What program are you using for making the new models?

    Quote Originally Posted by Reiksfart View Post
    Problem is the dragons are nothing but a gimmick and don't add anything to a battle except the initial first time "wow" factor.
    Dude, they are friking dragons

  10. #10

    Default Re: Having trouble finding something...

    Quote Originally Posted by Kahvipannu View Post
    Yes, we have to work what we have as Reik stated If you want new skin for the banner, you could just edit the texture, and then the normal-map, by using the default model from RoDG. This would not require text editing, or messing around with the models, and you could have the skin you want.

    I know it sounds a bit overhelming, atleast the way I wrote it, but it really isn't. What program are you using for making the new models?



    Dude, they are friking dragons
    I'm using Milkshape. If I didn't use the models I made it would defeat the purpose of the submod since they were meant to look different. Below is how the one of the models looks right now:
    Last edited by WAR monger; July 22, 2012 at 09:11 AM.
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  11. #11
    Reiksfart's Avatar Senator
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    Default Re: Having trouble finding something...

    Each model can only use two texture files in the battlemodel.database, so no. The empire textures are very different from all the other factions, they include many different provincial units in a single texture. Quite complicated to work with compared to almost everything else which has its own texture, and might share an attachment texture with some other units.

  12. #12

    Default Re: Having trouble finding something...

    Quote Originally Posted by Reiksfart View Post
    Each model can only use two texture files in the battlemodel.database, so no. The empire textures are very different from all the other factions, they include many different provincial units in a single texture. Quite complicated to work with compared to almost everything else which has its own texture, and might share an attachment texture with some other units.
    That's, insane. ..
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    Kahvipannu's Avatar Bring me Solo & wookie
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    Default Re: Having trouble finding something...

    MS, good. You can pretty much look how the group comments/names are in the original file for banner, also bone assignments, and use same for your new models banner. Only thing you would have to do is uvmapping, which you can easilly do with the uv-map editor included in MS once you have assigned textures for the materials.

  14. #14

    Default Re: Having trouble finding something...

    I dunno, this seems like it's really hard to do without damaging something or finding all of the flags. I feel like to get the texture done I would need more space to put the flag picture in, but I can't because they artillery flags are present.

    I don't know, I don't understand this. I have no experience with UV mapping or texturing whatsoever. Putting a picture in the place of another is one thing...but
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  15. #15
    Kahvipannu's Avatar Bring me Solo & wookie
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    Default Re: Having trouble finding something...

    Quote Originally Posted by WAR monger View Post
    I don't know, I don't understand this. I have no experience with UV mapping or texturing whatsoever. Putting a picture in the place of another is one thing...but
    You can check the link I posted, tons of tutorials and tips there.

    Please check this out, this is propably most usefull thing you need for modding units in M2:
    http://www.twcenter.net/forums/downl...o=file&id=1672

    Texturing means making uvmaps (it tells where to look for skins for models, like where in the texture is this helmets texture), this can be done with the feature included in MS, and editing the texture, like just changing the look of banner, and making normal-maps, doing this you nedd f.ex. photoshop or gimp. It isn't hard once you figure out how to do it, MS is very, very easy to do these things.

    Could you upload the model/texture your working on, it would make a bit easier to get picture what you need to do. We could help you figure what to do to bring changes like that in game, once you do it once, you will have no problem doing it again, since apparently your already familiar with MS.
    Last edited by Kahvipannu; July 23, 2012 at 06:31 AM.

  16. #16

    Default Re: Having trouble finding something...

    These are the models I've been working on in the attachment. I cannot upload one texture though, there are many files in the textures folder that has different flags squeezed in that format, so I'd be uploading several. I'm trying to change all the generic staff looking flags and I want to make them into banners.
    Last edited by WAR monger; July 24, 2012 at 05:34 AM.
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  17. #17
    Reiksfart's Avatar Senator
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    Default Re: Having trouble finding something...

    Create new textures for the standard bearers. Copy/paste what you need into a new file/s. Or just use the original figure texture, then copy all the attachments into a new attach texture along with your additions. No need for many if any variants for the standard bearer model, so it won't even take very long.
    Last edited by Reiksfart; July 22, 2012 at 07:35 PM.

  18. #18
    Kahvipannu's Avatar Bring me Solo & wookie
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    Default Re: Having trouble finding something...

    Sorry for late reply, i'll check the file once I have MS installed again

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