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Thread: My kingdom for a skin!

  1. #1
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
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    Default My kingdom for a skin!

    I am back with more noob stuff: can someone point me to a tutorial that explains skinning? Preferably one that doesn't require a university degree and professional programs that cost a fortune.

    I graduated to allocating strat models to their skeleton (marvelous tut - made myself a PDF copy of it), but a tutorial for battle models wouldn't hurt either, especially with all those comments...



  2. #2
    TMK's Avatar BC Local Moderator
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    Default Re: My kingdom for a skin!





  3. #3
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
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    Default Re: My kingdom for a skin!

    Great, I'll go through them - and come crying back most likely.

    Edit: the tome has the UV unwrapping - that has been my Armageddon so far. Cross fingers I get the hang of it.
    Last edited by Gigantus; July 21, 2012 at 12:40 PM.



  4. #4
    BM309K58SMERCH's Avatar Centenarius
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    Default Re: My kingdom for a skin!

    A quick note is that LithUnwrapper can make a UV map but much smaller (512x512) than the required dimensions (1024x1024). You might need to use it only to define what type of mapping will the model describe (like a flat side view of the model, or a long rectagle like a flattened cylinder).

  5. #5
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
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    Default Re: My kingdom for a skin!

    Converting RTW models to M2TW (which have small texture sizes) has actually persuaded me to use large (1024) textures - it just looks washed out otherwise (unless I messed up something there, too)



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