With the introduction of proper armies (the legion system) this is possibly the perfect time to introduce supply and attrition into the game. Whether we're talking about Hannibal in northern Italy or Julius Caesar in Greece supply was an important aspect of warfare during the era, and its possibly the most overdue feature of total war games in general.
A more detailed explanation of the choices:
Realistic Supply/Attrition - Very detailed with overall supply limits per region/province limiting the max amount of troops you can maintain in that area without receiving attrition. Land based supply routes (similar to sea trading routes) which can be blocked by enemy troops to starve out an area. Requires an army to restock periodically when fighting deep into enemy territory. Harsh weather attrition for hot/cold climates in appropriate seasons. Things of that nature.
Basic supply/attrition - Less complex and similar to cold attrition in shogun 2. Army has a set amount of turns before it needs to return to friendly territory or suffer minor attrition each turn for being outside of supply.
No supply - Self explanatory, no changes to current game mechanics.
Don't care - No preference, or you just want to kill things with as little mental activity as possible.




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