someone's idea(ME) of the campaign posted on http://forums.totalwar.com
someone's idea(ME) of the campaign posted on http://forums.totalwar.com
Last edited by Menumorut; November 23, 2012 at 04:20 PM.
Idk why people make post that are so damn long, I bet it was a good idea tho
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"There's Brave Men knocking at our gate, lets go kill them"
I like the idea of starting as a lowly senator - son of wealthy senator maybe? You have few clients but you have to build that number up by doing small tasks etc. Eventually you may be asked to command small armies to quell problems etc.
R
oOo
Rome 2 refugee ...
oOo
Great idea for a game in itself, not really what I want to see in a total war
'I'll be damned ' Marcellus Wallis
It's a really good idea but not the total war roll... however seeing how Paradox Sengoku game was, well pretty much what you said but on feudal Japan, I would say expect something along the lines of you idea from them soon.
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What really mean a Total War game for you and anyone else?
For me, its just a game, where we already we have full control of our faction, and we just got in huge battles, build stuff in cities and that's it. I think I already played this part in the latest editions.
A small beautiful short story to better understand what happens in the Roman Empire.
Gaius Julius Caesar was born on 12 July 100 BC in Rome to patrician parents but not into a position of wealth and power.
Caesar grew up in a period of unrest and civil war in Rome. The increased size of the empire had led to cheap slave labour flooding into the country which in turned made many Roman workers unemployed. The Social Wars created turmoil all over Italy and Marius and Sulla were the great leaders of the time.
As a member of an old aristocratic family Julius was expected, at the completion of his education, to assume a modest office on the lower end of the long ladder of the Roman political career. However, Caesar was not like other Romans. Already at a young age he had realized that money was the key to Roman politics as the system had by his time long been corrupt.
His first step was to marry into a yet more distinguished family. He spent a few years making a name for himself in the military and then got married, to a woman named Cornelia, who was the daughter of an important man.
Things changed when Sulla ruled the Roman government as dictator. For one thing, Sulla ordered Julius to divorce Cornelia since she was from the family of one Sulla's enemies,. Caesar refused to obey the dictator's wishes.
Julius continued to grow as a soldier, distinguishing himself in battle against Rome's many enemies.
He was elected military tribune in 72 B.C. He was also making a name for himself as a lawyer and public speaker. He was elected quaestor in 68 B.C. and, therefore, got a seat in the Senate. He also married Pompeia, Sulla's granddaughter.
Caesar continued to rise in the rankings of government, being elected pontifex maximus (chief priest) and then praetor. He also continued his military successes and was elected consul, in 60 B.C.
The consulship was the top job in government at the time, but Caesar wasn't the only consul. In fact, Rome already had two consuls, Crassus and Pompey.
See my friends, everyone fought for power in Rome. Nobody was born direct dictator or emperor in that period in Rome
Hello Gerula,
In practical terms, the idea seems to be built from the bottom up without much regard for the Total War concept. It would be better, IMHO, to start from the top down, and see how far you could realistically get. The first and main innovation here is that instead of being a faction, you, the player, would be a person, or family, within a faction. That means a whole new level of interaction. The faction should more or less be able to operate without you. In terms of the Total War concept, the AI would run the faction. As a player, you may be given control over a portion of the faction's territory. Perhaps you could be assigned a province to manage. It would allow the developers to increase the level of detail at which you, the player, manages the game. Then you could start to think about the kind of features you mention.
"Lay these words to heart, Lucilius, that you may scorn the pleasure which comes from the applause of the majority. Many men praise you; but have you any reason for being pleased with yourself, if you are a person whom the many can understand?" - Lucius Annaeus Seneca -
Yea, no bad ideas...
I always thought there could be more RPG elements for your faction leader or generals
If you only remember the first RomeTW and the campaign with Romans. There you had to choose between three Roman factions, the AI already was in control of other 2 Roman faction+ SQPR with his senate, so what I say is exactly the Rome Total War concept.
How were the first years of the city of Rome. I do not think there was already a lot of very important political and military functions. So should be in this game. Suppose that in addition to the Roman Senate, will be there some families about 5/6-10 and even only 3/4 are sufficient. Some of them should be highly rich, others poor, some very loyal to Rome, others would betray Rome at any time, but for everyone the main goal is to become supreme leader of that unborn Empire. You could even arrange alliances with some of them for power in Rome, against other families. If they do make from Rome(or any other faction) a great empire together or separately, that it remains to be seen and that would be icing on the cake of this game. Basically, you should be the main actor for faction you choose. The other family, could create various problems to you in game like , but it could also help you.
In those days, very well-known Civilizations, had a lot of internal struggle as much as external, maybe even more. Examples can be given as:
-Greek with their city-states,
-Gauls tribes fought each other long enough
-Getae, who always had to 'share' something with their cousins Thracians, where Getae waas tribes of Thracian origin, same as Dacians, or when after the death of Burebista in the former Dacian kingdom was given heavy fights between 4/5 leaders of various tribes of Dacian origins for who will be the new king.
-in general, all known tribes led fight each other, even if they were the same origin
Last edited by Menumorut; July 21, 2012 at 08:58 AM.
I really like the idea, i really do. I just don't know if it gets added to the game cause of the RPG elements in it. After all Total war is a strategy game.
But I personally would really enjoy such a campaign.
This idea implies that a lot of RPG elements are to be brought in the game. This hasn't been done yet in TW before, only the Avatar Campaign had something that was trending some RPG elements which basically imply that the player shapes his own character and nation. That is contradictory in some sense to the idea of the TW series that you lead an historic nation and its armies to relive history but with your decisions as its omnipotent leader. It's nice to see that some people actually have such complex ideas!
RTWRM - back to basics
Somehow reminds me of Mount&Blade. Which isn't bad. But I can't say I support this idea. Total War has always been about the macro, grand scale campaign. I'd prefer Paradox-style economic, political, social and military management along with a real time campaign. I'd also like to see the game pursue as much historical accuracy as possible. None of this is really possible with your idea.
The whole modern world has divided itself into Conservatives and Progressives. The business of Progressives is to go on making mistakes. The business of the Conservatives is to prevent the mistakes from being corrected. - G.K. CHESTERTON
My ideas are only an addition to your macro, grand scale campaign, and is presented in general terms!
All other 'things' from the old TW series should be included, just not going to be boss of your entire empire from the beginning. I do not understand why you think it is so totally differen when is very similar with the first game ROME TW or that are not possible with my ideas.....No offense but I think, you don't knowing what you're talking
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Last edited by Menumorut; July 22, 2012 at 08:30 AM.
Put me in the camp which says that this is a good idea for the wrong game. Total war has always been about the battles, about the epic feel of seeing your carefully crafted army crush the enemy. To me, at least, starting out in the manner of an RPG wouldn't give you that epic feel at the beginning. The idea isn't incompatible per say with TW, I just find it to be unfitting with the Total War atmosphere.
Total War is about Total War, not Total Diplomacy.
really like this idea, sort of making your own army and history for your own family tree. Just dont think this will make it into the game.
the dream will never die
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This isn't Mount and Blade.. It's Total war.
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