In the real world an army may be in the next valley while you are being attacked but never get word to come and help. Messengers and scouts need to find them and give them orders.
How does this translate in total war games? Well in total war your units are assumed to get instant orders on all sides of the globe, just like they had modern radio equipment.
Now a lot of people I know will think that it will be frustrating. But I really would like to see proper supply and order delays implemented at least on the campaign map if not on the battlefield?
So many of us take for granted the frederick the great or alexander manoevers we can pull off with such ease in game where it took real skill to get a battle line to follow a plan and orders and execute them well.
I for one would like more of a challenge in this manner and just be keen to see how it would all play out.
Trumpets, flags, scouts, messengers and staff officers using all manner of form to communicate.
I should also point out that even the spartans had an orders system that was coded so if a messenger was captured the message could not be read.
I imagine the romans had something just as complex and know very well that their trumpet commands were fairly complex.





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