Page 1 of 9 123456789 LastLast
Results 1 to 20 of 179

Thread: CA slow down battle speed, up the morale

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default CA slow down battle speed, up the morale

    There has been many threads on how battles are to fast in shogun [I did not play]. But I have always felt that battles in TW games happen way to fast, units in full armor run like gazelle, units engage slaughter each other in 30 sec, than one unit starts running. It ruined the feel of battle and the gameplay and fun. So I thought we should get all our ideas opnions on one thread here.


    here are some of the threads on this issue. All agree battles were to fast in shogun.

    http://www.twcenter.net/forums/showt...4#post11762044
    http://www.twcenter.net/forums/showt...=548735&page=2
    http://forums.totalwar.com/showthrea...eed-and-morale
    http://forums.totalwar.com/showthrea...flow-of-battle.
    http://forums.totalwar.com/showthrea...me-2-total-war
    http://www.twcenter.net/forums/showthread.php?t=551540
    http://www.twcenter.net/forums/showthread.php?t=551924
    http://www.twcenter.net/forums/showthread.php?t=552932


    a solution to the problem would be sliders
    it would be awesome, if there were a option to be able to modify the kill rates, morale and the speed of units during battles. I feel the battles end to fast, there is little fighting than units break and run, also full armored units run across the map like gazelle, if these three could be modified than we could adjust the battles to our own preference.
    Do YOU want gameplay preference sliders in Rome 2? Vote! http://www.twcenter.net/forums/showthread.php?t=549370



    some of the comments others have made,only one in pages of post,on two different forums has said battles are at good speed.

    As for the morale system, while I actually thought it was interesting at first, I soon realized that battles no longer ever was about killing the opponent, but instead trying to freak out the enemies soldier to make them run at the first sign of combat, which really isn't very fun for either party.



    in Shogun 2 making units route or killing men did happen ridiculously fast which meant maneuvering units around to flank, covering your own flank, and overall tactical usage of the battlefield really caused me to pause the game far more often than I wanted to. But I had to out of necessity because you had to have lightening fast reflexes to issue counter-orders otherwise your entire army could route in less than 30 seconds.

    So just decrease the rate of casualties and morale drop just a little to allow time to properly manage your army on the field without pausing every 3 seconds and then I'll be happy.


    As gamewiz said, the speed at which units were routed or killed in Shogun 2 was a little too quick for my tastes. Slowing the kill rates and raising the unit morale, would be preferable. But not at the extent that others on this thread have said. Just so it isn't possible to destroy an entire army in 15 seconds or kill the entire unit in 20.


    Battles do need to be a bit longer. It encourages a more considered approach, if you know that simply charging head-on at the AI enemy army will guarantee victory. At least make me do a flanking manoeuvre with my cavalry. Simply upping the morale stats should do the trick. I think a number of mods have done that, and it makes you work a little bit harder for your massacre - I mean, victory.


    I'd also like to see the length of battles increase. This is a must. Shogun 2 battles were over faster than an alleycat scrap.

    The speed of battles also concerned me, as did many others which prompted early mods that increased the moral of the the units. The Shogun2 combat seemed to be over extraordinary quickly-- almost comically so. I belive early on I timed two units of Samurai swordsmen go at it, and the battle only lasted 1.5 minutes, while a Yari and sword unit fought for 30 seconds before one broke. This alarmed me because it felt like I had no time to work a strategy because once engaged my men would break and run seemingly in an instant.



    I agree with you about the movement speed of units. It should be way lower.


    While I agree that length of combat is a serious problem, it can be partially solved by simply making the units much larger and also can be solved by simply making them less effective such that they grind against one another for longer this seems clear enough, and perhaps making units a little less effective, a little larger and a little less morale-prone would, combine to best serve the length of battle issue


    but it was so arcade like


    since the moment the 2 armies are close to each other and the skirmish begins. From that point on, you have somewhere around 5 minutes to finish it and rout every opponent because units would break too fast. The moping up doesn't even count as what the battle length is


    I found S2 to be too fast


    The ridiculously hard counters and high game speed made the battles far less interesting than previous Total War games.


    battles were a downer in the sense that they: 1) were over far too fast, 2) seemed to be more focused on matching which unit where as apposed to actual strategy, and 3) had panzy samurai who ran away far to fast.
    Another thing for me was that it seemed like archers were overpowered in the sence that 2-3 vollets could rout my samurai.

    Hopefully we'll get some word from CA that battles will be slower and less arcade like.


    My biggest issue, and why I didn't like the original RTW was that all the battles were over way too fast. It felt like you barely got to scratch the enemy unit before it had suffered 50% casualties and was routing, needless to say I don't like Shogun 2 for the exact same reason. The only difference being that Shogun 2 was taken a step further in the direction of caffeine boosted ADHD game play, which made the game even more arcady.


    I do hope the combat is slowed down just a tad and made slightly more drawn out


    The speed by which infantry battles are over hastens the end of a battle and makes hammer and anvil tactics unnecessarily hard. By the time you've beaten the opposition's cavalry and ran around the back of the enemy line some of your own troops are more often than not already leaving the fight. It is possible to do but as it is it demands the player to frantically give orders to keep up with the battle which is not fun or at least not as fun as it has been in previous titles. Trying to reinforce an engaged unit with infantry after winning another part of the battle before the engaged unit routs can sometimes be impossible. I think a bit more historical accuracy is in order. Battles weren't over in a couple of minutes they took many hours and sometimes days depending on the situation.


    Units in Shogun 2 are very fast.
    Mostly Micro is superior to good formations or big flanking movements. Sometimes the main battle line is totaly broken until my flanking force arrives on their position.



    yes, slower unit speeds please.


    Anyway, one of the banes of the TW series is that battles are over far too quickly and often have no real impact on the campaign map.


    I agree, battles need to slow down. One of the reasons i never really got into Shogun, at least Rome had mods to fix it.


    problems was just that there was too few units and too high movement speeds so battles were over in a blink,

    I agree, in Shogun 2 units could move way to fast, the whole battle was just too quickly paced.


    Agree'd Medieval 1 had it right. Vainilla rome units killed and routed pretty fast too.


    I wont buy if the game is not slowed down a lot.They said they wanted a more gory and darker version of combat.Well then just slow the game down so we can see the action!


    I think the kill rates were waaayyy off in the original RTW. Most units would take horrific casualties in seconds and break in less than a minute every time. That is not what I want from battles, I would like slow kill rates, really emphasising the grittyness of the battles, some of which lasted days.


    S2TW fighting was at lightning speed & it took me some time to adjust to it. I would appreciate if they bring slower fighting & moving speed so I can think & play accordingly as the battle progresses.
    Last edited by ironbrigade; October 22, 2012 at 05:07 AM.

  2. #2

    Default Re: MERGE ON THIS THREAD/ CA SLOW DOWN BATTLE UNIT SPEED HIGHER MORALE

    what do all think of sliders so everyone can play the way they like?.

  3. #3
    Sol Invictus's Avatar Domesticus
    Join Date
    Sep 2004
    Location
    Kentucky
    Posts
    2,262

    Default Re: MERGE ON THIS THREAD/ CA SLOW DOWN BATTLE UNIT SPEED HIGHER MORALE

    I would greatly appreciate a slider for at least the marching speed. Anything else would be some sweet icing.

  4. #4
    Greve Af Göteborg's Avatar Protector Domesticus
    Join Date
    Oct 2007
    Location
    Sweden
    Posts
    4,558

    Default Re: MERGE ON THIS THREAD/ CA SLOW DOWN BATTLE UNIT SPEED HIGHER MORALE

    I would like to see bigger battles, less lethality and slower movement speeds (except for skirmishers and other light infantry). Make fatigue more important.

  5. #5

    Default Re: MERGE ON THIS THREAD/ CA SLOW DOWN BATTLE UNIT SPEED HIGHER MORALE

    Quote Originally Posted by Greve Af Göteborg View Post
    I would like to see bigger battles, less lethality and slower movement speeds (except for skirmishers and other light infantry). Make fatigue more important.
    Pretty much this! Sums up exactly my humble expectations.

  6. #6
    Himster's Avatar Praeses
    Join Date
    Jul 2010
    Location
    Dublin, The Peoples Republic of Ireland
    Posts
    9,838

    Default Re: MERGE ON THIS THREAD/ CA SLOW DOWN BATTLE UNIT SPEED HIGHER MORALE

    Battle realism should be a toggle option, like it is now, but more detailed.
    The whole problem with the world is that fools and fanatics are so certain of themselves, but wiser people are full of doubts.
    -Betrand Russell

  7. #7

    Default Re: MERGE ON THIS THREAD/ CA SLOW DOWN BATTLE UNIT SPEED HIGHER MORALE

    Running should be made as an special action, with cool down time.

  8. #8

    Default Re: MERGE ON THIS THREAD/ CA SLOW DOWN BATTLE UNIT SPEED HIGHER MORALE

    Quote Originally Posted by Greve Af Göteborg View Post
    I would like to see bigger battles, less lethality and slower movement speeds (except for skirmishers and other light infantry). Make fatigue more important.
    me too, I would slow down run speed the most walking is almost ok. But heavy inf especially and heavy cav needs to be slowed down. check out this thread

    it would be awesome, if there were a option to be able to modify the kill rates, morale and the speed of units during battles. I feel the battles end to fast, there is little fighting than units break and run, also full armored units run across the map like gazelle, if these three could be modified than we could adjust the battles to our own preference.
    Do YOU want gameplay preference sliders in Rome 2? Vote! http://www.twcenter.net/forums/showthread.php?t=549370



    Quote Originally Posted by RGA View Post
    Running should be made as an special action, with cool down time.
    agreed units should get tired faster and effect there speed more i think.

  9. #9
    Archimonday's Avatar Senator
    Join Date
    Jul 2008
    Location
    Massachusetts, United States
    Posts
    1,383

    Default Re: MERGE ON THIS THREAD/ CA SLOW DOWN BATTLE UNIT SPEED HIGHER MORALE

    The speed of an engagement should be directly proportional to how two units engaged. An infantry formation, attacked from the rear by cavalry, should almost route before the impact of the actual attack, but not shatter, simply reforming somewhere else. Two bodies of equal infantry attacking eachother head on, on level ground should have an extended grudge match until other factors sway the balance in ones favor, I.E. cavalry flank, skirmisher support, fellow units routing past, a general fleeing the field etc. But if a group of hoplites marches into a formation of peasants, those peasants should take high initial casualties, followed by a quick rout and break of their formation. Morale of soldiers should be directly proportional to their level of exhaustion, what is happening to friendly units on the battlefield, and perhaps in a third division: their leaders, time away from home or on the march, and their level of provisions and supplies. I also feel like units that have higher experience should recieve a notariety bonus which makes them frightening to units due to their history in the campaign.

  10. #10

    Default Re: MERGE ON THIS THREAD/ CA SLOW DOWN BATTLE UNIT SPEED HIGHER MORALE

    sliders could handle this no problem

  11. #11

    Default Re: MERGE ON THIS THREAD/ CA SLOW DOWN BATTLE UNIT SPEED HIGHER MORALE

    but keep cavalry fast. have them take a second to get going then watch them fly....

  12. #12
    davieholgate's Avatar Tiro
    Join Date
    Jul 2013
    Location
    Coatbridge, North Lanarkshire, Scotland
    Posts
    212

    Default Re: MERGE ON THIS THREAD/ CA SLOW DOWN BATTLE UNIT SPEED HIGHER MORALE

    Quote Originally Posted by :jason: View Post
    but keep cavalry fast. have them take a second to get going then watch them fly....
    NO!

  13. #13

    Default Re: MERGE ON THIS THREAD/ CA SLOW DOWN BATTLE UNIT SPEED HIGHER MORALE

    another thread saying battles r 2 fast
    http://www.twcenter.net/forums/showt...4#post11762044

  14. #14

    Default Re: MERGE ON THIS THREAD/ CA SLOW DOWN BATTLE UNIT SPEED HIGHER MORALE

    I think the reason battles are fast is because they have a time limit. While yes, you can turn this off, you also risk being put into an unwinnable situation where perhaps the siegeing AI doesn't attack, or somehow a unit gets glitched somewhere and you can't attack it. Considering you can put the time limit as low as 20 minutes, and it can take 5 minutes or so to get set up and in range in a typical battle, if you slow the game down...

  15. #15

    Default Re: MERGE ON THIS THREAD/ CA SLOW DOWN BATTLE UNIT SPEED HIGHER MORALE

    I can appreciate a cinematic experience as much as the next guy, but the battle speed in Shogun 2 were good. I Personally prefer this pace.



    When i think about a little deeper i think it comes from playing alot of battles in legendary, it sorta becomes an hassle to fight long drawn out battles every turn so you get to enjoy the short ones and the long ones. I can see how it is different for someone who players Custom battles/ Lower difficulty, as you might not get many opportunities to have those battles.

    If you wanna learn how to appreciate the current pace of the game i suggest you crank up the difficulty, and play the game in a way i think it was meant to be played.

    P.S Realm divide is still annoying and i don t condone it.
    Last edited by DeliCiousTZM; July 28, 2012 at 07:33 AM.

  16. #16

    Default Re: MERGE ON THIS THREAD/ CA SLOW DOWN BATTLE UNIT SPEED HIGHER MORALE

    Quote Originally Posted by The-Monetary View Post
    I can appreciate a cinematic experience as much as the next guy, but the battle speed in Shogun 2 were good. I Personally prefer this pace.



    When i think about a little deeper i think it comes from playing alot of battles in legendary, it sorta becomes an hassle to fight long drawn out battles every turn so you get to enjoy the short ones and the long ones. I can see how it is different for someone who players Custom battles/ Lower difficulty, as you might not get many opportunities to have those battles.

    If you wanna learn how to appreciate the current pace of the game i suggest you crank up the difficulty, and play the game in a way i think it was meant to be played.

    P.S Realm divide is still annoying and i don t condone it.
    I think your missing a critical point. Infrequency of large battles isn't the issue, its the realism in terms of how the battle feels...length, when units break, etc.. I agree that its a drag when there's an epic battle every turn. (I had that issue with Roma Surrectum) But the real problem then becomes one of frequency of epic battles, not the epic nature of the battles.

    Large battles should feel epic and hard won (or hard lost!). Not done and over by the end of the commercial break on TV. I love large battles that last a long time!!!! I'd rather play four turns of nothing and one large battle in an evening than crusie through ten years of game time with trivial battle play...might as well just autosolve.

    What you are suggesting I think is way off goal...embracing the frequency of large battles, but toss out the epic realistic nature of it. That's upside down. Correct me if I misunderstand you.

    Personally I think CA screwed the pooch with Shogun. I was really disappointed with the atmosphere, the R/S/P gameplay, the feel of battles (animations, speed of movement, etc. ) etc.. Even Darth couldn't really fix what was wrong with it. Overall it just felt like a huge step backwards from Empire/Napoleon. I am really hoping they change course and get this right with Rome II.
    Last edited by Ren the Unclean; July 28, 2012 at 08:28 AM. Reason: Additions

  17. #17
    Stath's's Avatar Protector Domesticus
    Join Date
    Mar 2012
    Location
    Makedonia, Greece
    Posts
    4,553

    Default Re: MERGE ON THIS THREAD/ CA SLOW DOWN BATTLE UNIT SPEED HIGHER MORALE

    I like the current pace and don't wantthe battles to become slower.

    If sliders can make battles slower only for the ones who want that, they are welcome. There have to be choices.

    Everyone shall be able to play at the pace he prefers


  18. #18

    Default Re: MERGE ON THIS THREAD/ CA SLOW DOWN BATTLE UNIT SPEED HIGHER MORALE

    theres no need to slower units they can make bigger maps and done.

  19. #19
    Modestus's Avatar Protector Domesticus
    Join Date
    Jun 2005
    Location
    On a ship in the middle of the Mediterranean.
    Posts
    4,037

    Default Re: MERGE ON THIS THREAD/ CA SLOW DOWN BATTLE UNIT SPEED HIGHER MORALE

    Quote Originally Posted by @tho View Post
    theres no need to slower units they can make bigger maps and done.
    Like this?





  20. #20

    Default Re: MERGE ON THIS THREAD/ CA SLOW DOWN BATTLE UNIT SPEED HIGHER MORALE

    Quote Originally Posted by The-Monetary View Post
    I can appreciate a cinematic experience as much as the next guy, but the battle speed in Shogun 2 were good. I Personally prefer this pace.



    When i think about a little deeper i think it comes from playing alot of battles in legendary, it sorta becomes an hassle to fight long drawn out battles every turn so you get to enjoy the short ones and the long ones. I can see how it is different for someone who players Custom battles/ Lower difficulty, as you might not get many opportunities to have those battles.

    If you wanna learn how to appreciate the current pace of the game i suggest you crank up the difficulty, and play the game in a way i think it was meant to be played.

    P.S Realm divide is still annoying and i don t condone it.
    this video is everything I see wrong with tw battles. Also who does not play on hardest level in tw? my 9 year old kids crushed normal. That battle is not epic, its pathetic. You also act like that was hard, units charge strait at them 20 sec they will start to run lots of gameplay there.



    Quote Originally Posted by @tho View Post
    theres no need to slower units they can make bigger maps and done.
    misses the point entirely.

Page 1 of 9 123456789 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •