There has been many threads on how battles are to fast in shogun [I did not play]. But I have always felt that battles in TW games happen way to fast, units in full armor run like gazelle, units engage slaughter each other in 30 sec, than one unit starts running. It ruined the feel of battle and the gameplay and fun. So I thought we should get all our ideas opnions on one thread here.
here are some of the threads on this issue. All agree battles were to fast in shogun.
http://www.twcenter.net/forums/showt...4#post11762044
http://www.twcenter.net/forums/showt...=548735&page=2
http://forums.totalwar.com/showthrea...eed-and-morale
http://forums.totalwar.com/showthrea...flow-of-battle.
http://forums.totalwar.com/showthrea...me-2-total-war
http://www.twcenter.net/forums/showthread.php?t=551540
http://www.twcenter.net/forums/showthread.php?t=551924
http://www.twcenter.net/forums/showthread.php?t=552932
a solution to the problem would be sliders
it would be awesome, if there were a option to be able to modify the kill rates, morale and the speed of units during battles. I feel the battles end to fast, there is little fighting than units break and run, also full armored units run across the map like gazelle, if these three could be modified than we could adjust the battles to our own preference.
Do YOU want gameplay preference sliders in Rome 2? Vote! http://www.twcenter.net/forums/showthread.php?t=549370
some of the comments others have made,only one in pages of post,on two different forums has said battles are at good speed.
As for the morale system, while I actually thought it was interesting at first, I soon realized that battles no longer ever was about killing the opponent, but instead trying to freak out the enemies soldier to make them run at the first sign of combat, which really isn't very fun for either party.
in Shogun 2 making units route or killing men did happen ridiculously fast which meant maneuvering units around to flank, covering your own flank, and overall tactical usage of the battlefield really caused me to pause the game far more often than I wanted to. But I had to out of necessity because you had to have lightening fast reflexes to issue counter-orders otherwise your entire army could route in less than 30 seconds.
So just decrease the rate of casualties and morale drop just a little to allow time to properly manage your army on the field without pausing every 3 seconds and then I'll be happy.
As gamewiz said, the speed at which units were routed or killed in Shogun 2 was a little too quick for my tastes. Slowing the kill rates and raising the unit morale, would be preferable. But not at the extent that others on this thread have said. Just so it isn't possible to destroy an entire army in 15 seconds or kill the entire unit in 20.
Battles do need to be a bit longer. It encourages a more considered approach, if you know that simply charging head-on at the AI enemy army will guarantee victory. At least make me do a flanking manoeuvre with my cavalry. Simply upping the morale stats should do the trick. I think a number of mods have done that, and it makes you work a little bit harder for your massacre - I mean, victory.
I'd also like to see the length of battles increase. This is a must. Shogun 2 battles were over faster than an alleycat scrap.
The speed of battles also concerned me, as did many others which prompted early mods that increased the moral of the the units. The Shogun2 combat seemed to be over extraordinary quickly-- almost comically so. I belive early on I timed two units of Samurai swordsmen go at it, and the battle only lasted 1.5 minutes, while a Yari and sword unit fought for 30 seconds before one broke. This alarmed me because it felt like I had no time to work a strategy because once engaged my men would break and run seemingly in an instant.
I agree with you about the movement speed of units. It should be way lower.
While I agree that length of combat is a serious problem, it can be partially solved by simply making the units much larger and also can be solved by simply making them less effective such that they grind against one another for longer this seems clear enough, and perhaps making units a little less effective, a little larger and a little less morale-prone would, combine to best serve the length of battle issue
but it was so arcade like
since the moment the 2 armies are close to each other and the skirmish begins. From that point on, you have somewhere around 5 minutes to finish it and rout every opponent because units would break too fast. The moping up doesn't even count as what the battle length is
I found S2 to be too fast
The ridiculously hard counters and high game speed made the battles far less interesting than previous Total War games.
battles were a downer in the sense that they: 1) were over far too fast, 2) seemed to be more focused on matching which unit where as apposed to actual strategy, and 3) had panzy samurai who ran away far to fast.
Another thing for me was that it seemed like archers were overpowered in the sence that 2-3 vollets could rout my samurai.
Hopefully we'll get some word from CA that battles will be slower and less arcade like.
My biggest issue, and why I didn't like the original RTW was that all the battles were over way too fast. It felt like you barely got to scratch the enemy unit before it had suffered 50% casualties and was routing, needless to say I don't like Shogun 2 for the exact same reason. The only difference being that Shogun 2 was taken a step further in the direction of caffeine boosted ADHD game play, which made the game even more arcady.
I do hope the combat is slowed down just a tad and made slightly more drawn out
The speed by which infantry battles are over hastens the end of a battle and makes hammer and anvil tactics unnecessarily hard. By the time you've beaten the opposition's cavalry and ran around the back of the enemy line some of your own troops are more often than not already leaving the fight. It is possible to do but as it is it demands the player to frantically give orders to keep up with the battle which is not fun or at least not as fun as it has been in previous titles. Trying to reinforce an engaged unit with infantry after winning another part of the battle before the engaged unit routs can sometimes be impossible. I think a bit more historical accuracy is in order. Battles weren't over in a couple of minutes they took many hours and sometimes days depending on the situation.
Units in Shogun 2 are very fast.
Mostly Micro is superior to good formations or big flanking movements. Sometimes the main battle line is totaly broken until my flanking force arrives on their position.
yes, slower unit speeds please.
Anyway, one of the banes of the TW series is that battles are over far too quickly and often have no real impact on the campaign map.
I agree, battles need to slow down. One of the reasons i never really got into Shogun, at least Rome had mods to fix it.
problems was just that there was too few units and too high movement speeds so battles were over in a blink,
I agree, in Shogun 2 units could move way to fast, the whole battle was just too quickly paced.
Agree'd Medieval 1 had it right. Vainilla rome units killed and routed pretty fast too.
I wont buy if the game is not slowed down a lot.They said they wanted a more gory and darker version of combat.Well then just slow the game down so we can see the action!
I think the kill rates were waaayyy off in the original RTW. Most units would take horrific casualties in seconds and break in less than a minute every time. That is not what I want from battles, I would like slow kill rates, really emphasising the grittyness of the battles, some of which lasted days.
S2TW fighting was at lightning speed & it took me some time to adjust to it. I would appreciate if they bring slower fighting & moving speed so I can think & play accordingly as the battle progresses.





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