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Thread: Total Effect Points Info v1.2 [TATW 3.2] - 21-Nov: minor update

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  1. #1
    Araval's Avatar Protector Domesticus
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    Default Re: Total Effect Points Info v1.1 [TATW 3.2] - Movement trait added

    I tried to get the manual merge work with FRoGS, but nothing happened when I loaded my save

  2. #2
    Withwnar's Avatar Script To The Waist
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    Default Re: Total Effect Points Info v1.1 [TATW 3.2] - Movement trait added

    They are calculated at turn start. Did you end turn?

  3. #3
    Araval's Avatar Protector Domesticus
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    Default Re: Total Effect Points Info v1.1 [TATW 3.2] - Movement trait added

    Yes

  4. #4
    Withwnar's Avatar Script To The Waist
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    Default Re: Total Effect Points Info v1.1 [TATW 3.2] - Movement trait added

    What faction are you playing? Faction makes no difference.

    If you post your export_descr_character_traits.txt and export_VnVs.txt (zipped and attached) then I'll take a look. The log too while you're at it.
    Last edited by Withwnar; October 26, 2012 at 11:36 PM.

  5. #5
    Araval's Avatar Protector Domesticus
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    Default Re: Total Effect Points Info v1.1 [TATW 3.2] - Movement trait added

    I can not do it before next weekend, sorry.

  6. #6
    Withwnar's Avatar Script To The Waist
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    Default Re: Total Effect Points Info v1.1 [TATW 3.2] - Movement trait added

    No drama. Post it when you're ready.

  7. #7

    Default Re: Total Effect Points Info v1.1 [TATW 3.2] - Movement trait added

    I will try my hand at adding it to my install (1.4.1).

    Next a submod that adds up the tax and trade income bonuses?

    I suppose a counter of guild points is impossible.
    Last edited by k/t; November 01, 2012 at 03:03 AM.

  8. #8
    Araval's Avatar Protector Domesticus
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    Default Re: Total Effect Points Info v1.1 [TATW 3.2] - Movement trait added

    Here they are
    Last edited by Araval; November 17, 2012 at 05:04 AM.

  9. #9
    Jake Armitage's Avatar Artifex
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    Default Re: Total Effect Points Info v1.1 [TATW 3.2] - Movement trait added

    i've made (thanks to withwnar files) modifications for almost all existing traits.
    some are always compatible some are not.
    have a little patience, they are all right (still depending on % values), but have to be tested a little.
    if one is planning to do it for other traits, no need. it has been already done.
    Spoiler Alert, click show to read: 

    when i will test it and withwnar decides to share it, all will be explained
    Last edited by Jake Armitage; November 02, 2012 at 08:09 PM.

  10. #10
    Withwnar's Avatar Script To The Waist
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    Default Re: Total Effect Points Info v1.1 [TATW 3.2] - Movement trait added

    Quote Originally Posted by Araval View Post
    Here they are
    I can't see a problem. Everything is where it should be for save game compatibility. Are you sure that no generals have them? These traits only show up after turn end and if the general has any +/- points in these effects. If he has no movement bonus or squalor penalty then these traits don't say "0" - they are absent altogether.

    Quote Originally Posted by cino View Post
    when i will test it and withwnar decides to share it, all will be explained
    As I said in the PM, cino, I won't be including these in TEPI and if you want to post it here then be my guest. Or your own thread of course. There is nothing for me to "share" here.

  11. #11
    Araval's Avatar Protector Domesticus
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    Default Re: Total Effect Points Info v1.1 [TATW 3.2] - Movement trait added

    Quote Originally Posted by Withwnar View Post
    If he has no movement bonus or squalor penalty then these traits don't say "0" - they are absent altogether.
    This must be the thing then. Now I found one general with movement penalty
    Thanks for help

  12. #12
    Withwnar's Avatar Script To The Waist
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    Default Re: Total Effect Points Info v1.1 [TATW 3.2] - Movement trait added

    No problemo.

  13. #13
    Withwnar's Avatar Script To The Waist
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    Default Re: Total Effect Points Info v1.2 [TATW 3.2] - 21-Nov: minor update

    v1.2 released. Just some trait description changes. See the Change Log for details.

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