I tried to get the manual merge work with FRoGS, but nothing happened when I loaded my save![]()
I tried to get the manual merge work with FRoGS, but nothing happened when I loaded my save![]()
They are calculated at turn start. Did you end turn?
Yes
What faction are you playing?Faction makes no difference.
If you post your export_descr_character_traits.txt and export_VnVs.txt (zipped and attached) then I'll take a look. The log too while you're at it.![]()
Last edited by Withwnar; October 26, 2012 at 11:36 PM.
I can not do it before next weekend, sorry.
No drama. Post it when you're ready.
I will try my hand at adding it to my install (1.4.1).
Next a submod that adds up the tax and trade income bonuses?
I suppose a counter of guild points is impossible.
Last edited by k/t; November 01, 2012 at 03:03 AM.
Here they are![]()
Last edited by Araval; November 17, 2012 at 05:04 AM.
i've made (thanks to withwnar files) modifications for almost all existing traits.
some are always compatible some are not.
have a little patience, they are all right (still depending on % values), but have to be tested a little.
if one is planning to do it for other traits, no need. it has been already done.
Spoiler Alert, click show to read:
when i will test it and withwnar decides to share it, all will be explained
Last edited by Jake Armitage; November 02, 2012 at 08:09 PM.
I can't see a problem. Everything is where it should be for save game compatibility. Are you sure that no generals have them? These traits only show up after turn end and if the general has any +/- points in these effects. If he has no movement bonus or squalor penalty then these traits don't say "0" - they are absent altogether.
As I said in the PM, cino, I won't be including these in TEPI and if you want to post it here then be my guest. Or your own thread of course. There is nothing for me to "share" here.
No problemo.![]()
v1.2 released. Just some trait description changes. See the Change Log for details.