... though i will let you guys be the judge
this one i've thought for a while, TW games have always operated on an in-battle existential binary: either a soldier is alive and fighting or dead. how about in R2 we see wounded/injured/dying soldiers on the battlefield ? i don't think it should be complicated, for instance while fighting's going on, say some individual unit hacked off a soldier's arm. then just have the engine register this poor fellow as "dead" and thus not part of the unit count anymore, and thus inoperative, but in place of a dead corpse you can add some cool animation that shows him rocking on the floor screaming for their moms while the rest of the battlefield's still ablaze until the end of the battle. now that's pretty dark/immersive ! of course you could argue that the enemy soldier would finish him off after hacking off the arm, but that's a specific argument
would love to hear any thoughts, go easy on me now im just sharing lol
btw thought of some other stuff, might as well just put it in here for the heck of it
- i know CA wants this to be more realistic/darker, so maybe they can make veteran units (those already having fought in previous battles) look more rough by i dunno their costumes more dishevelled and dirty than new recruits ?
- would be awesome if in-battle soldiers speak their native tongues like in E/N:TW. adds more immersion. i know latin's not so much in use anymore, but these are just brief one-liners/commands anyways, not too long (though i do recognise the problems with really dead languages from that time lol)
- is it possible to "decentralise" a unit model ? so for instance in a battle somebody blocked an attack using a shield/helmet but the blow was so strong that the piece of equipment gets knocked off, and has to fight the remainder of the battle w/o that protective gear (in the reasoning that it would be folly to search for it amongs the bodies of men in the heat of battle). that would add another layer of individuality as it further diminishes the clone armies of TW yore (of course in the next battle they're reequipped if they survive). though i do recognise this might be too complicated




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