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Thread: Campaign Map - Battlemap Accuracy

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  1. #1
    Zipzopdippidybopbop's Avatar Barred from the Local
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    Default Campaign Map - Battlemap Accuracy

    Allright lads;

    My question is this - if I am to have a battle with one of my armies off the Sicilian coastline (ie. playing as Carthage outside Akragas or whatever) then will the battlemap be portrayed accurately (like that in RTW1/MTW2), or will it be a randomly generated battlemap located miles inland, and totally different to the position of my army on the campaign map?

    For one, I hope that the position of my army is fully reflected in the battlemap I fight on (ie. say I want to hold a bridge or river crossing against a larger force - without proper representation I may end up fighting on flat land!). Without this representation I think that a large portion of the tactical/strategic element of battles will simply be removed from the game =/

    What do you lads reckon? Should there be more or less accuracy in campaign map-battlemap transitions?

  2. #2
    Ballacraine's Avatar Domesticus
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    Default Re: Campaign Map - Battlemap Accuracy

    Now this is an issue with NTW.

    You can carefully place yourself on the top of a significant hill on the campaign map, but when you go to the battle map you are on a flat plain!
    That totally negates any tactical advantage you had factored in.

    I am unsure how that plays out in Shogun 2.

    I certainly hope the campaign topography is used to generate the battlemap though.

    Balla.
    In faecorum semper, solum profundum variat.

  3. #3
    Dodanodo's Avatar Tiro
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    Default Re: Campaign Map - Battlemap Accuracy

    Well, it was also in Shogun 2, so I assume it will be. anyway, I think it definatly has to be in. I loved this in the original. especially how the game knew when there was a fleet nearby and you could see it in the distance and stuff.

    Credit to Noif the Bodemloze for the signature.

  4. #4
    Campidoctor
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    Default Re: Campaign Map - Battlemap Accuracy

    Yes this is very important. I want to be able to position myself next to a river, in a forest or on top of a hill on the campaign map, it's vital for planning your tactics in an upcoming battle. And of course it gives us bridge battles, the key to an easy victory.

  5. #5
    emotion_name's Avatar Protector Domesticus
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    Default Re: Campaign Map - Battlemap Accuracy

    Yeah, S2TW pretty much got it right (well, closer than ETW and NTW did), with coasts and mountains and rivers etc appearing in battle map if you were by them on campaign map.

    No reason to think R2TW wont have same system!

    Wont be as good as RTW and M2TW though, as CA have said those games used a "tile" system and each tile had a battlemap produced from it or something, whereas WarScape engine campaign maps are not tiled!

  6. #6
    Raimeken's Avatar Senator
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    Default Re: Campaign Map - Battlemap Accuracy

    S2TW was close, but it wasn't good enough. It took the cheap way out, it put you on a pre-made battlefield, and then used the campaign map to put in various decorations. If you fought right next to a farm, the farm would appear out of the map, not in the map like early screenshots suggested, and since mountains could not be traversed, they became useless eye-candy. Like, oh my god, we used tessellation to smooth out the mountains in the distance that you'll most likely never look at.

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