Again, the tittle says it all. Out of the hosted modifications, which one is the most historical accurate and why?
DarthMod: Shogun II
Radious Total War Mod (if the right sub mods are combined)
The Rights of Man 3 - Road to Kyoto (TROM3)
The Sekigahara Campaign
Again, the tittle says it all. Out of the hosted modifications, which one is the most historical accurate and why?
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Where's Erwin Rommel when you need him![]()
Radious is just a a bunch of mini mods that creates awesome gamplay. Darthmod also does this but by no means make the game any different historically. The rights of man doesn't do that but Seki has so much more. I will post more info later.
Spoiler Alert, click show to read:
Ahh... Erwin. He's just so awesome!
Anways this mod does actually represent the different clans in the right places and creates a great mod of the end of the sengoku jidai. You will see several great rulers from the time as well.
Even the different building chains, technology tree's, units are all pretty much historica (sorta)l for the most part. There is even a certain modder that is creating some sub mods that will make is more historicaly accurate for your tastes. However he is working on an upcoming ONIN MOD that is based on the Onin Wars of 1460's and 1470's. That will hopfully will be very historicaly accurate as well as fun.
Last edited by ♔The Black Knight♔; July 19, 2012 at 07:45 PM.
Seki is nice. Its a simple mod that does things well.
The Great War Mod for NTW!
I also have to throw my vote behind Seki. Between the accurate research options, clans (and by extension the portrayal of daimyo), and unit types, as well as a definite tension between the Toyotomi and Tokugawa camps (along with tension within them too), it's the clear winner, in my opinion. Of course I think the poll is a little biased in that Seki is the only mod that affects more than just gameplay, and focuses on recreating a period of history different from that of vanilla S2, whereas a lot of the historical accuracy in the other mods can still be attributed to the vanilla game...
Well Sekigahara Mod is the only one out of the four mods that tries to recreate the Sengoku Jidai with historically accurate Damiyos (And dont forget their fabulous Kabuto!) Only in Sekigahara would you be able to use such characters(REAL! and Influential!):
Toyotomi Hideyoshi
Ishida Mitsunari
Honda Tadakatsu
Naoe Kagatesu
Kato Kiyomasa
and...
DATE MASAMUNE (He is a general that uses GUNS! Think of them as Carbine Cavalry but in the Sengoku Jidai!)
There are also unique building Chains like the Loan Rooms and for some clans, they have special units.
The gameplay takes a leaf out of FOTS, with allegiance to either Toyotomi or the Tokugawa essential towards forging alliances or making enemies.
Some Clans like Toyotomi and the Tokugawa starts out with upgraded fortresses to highlight their position of power during the late Sengoku Jidai.
Darth Mod is more of upgrading the Vanilla game itself and adding features like extra Garrison, AI upgrades.
Radious Mod is more of a re imagining of the Vanilla Game with many extra units (fictional or otherwise) and reduced upkeep to encourage big battles. It is fun but it is still vanilla.
TROM3 is probably the only one closer to Sekigahara Mod as they added a Ashigaru Tech Tree to depict the rise of the Ashigaru from peasant conscripts to professional soldiers but as the above, it uses Vanilla Clans.
So if you want to truly live the turbulent times of the Sengoku Jidai, try out the Sekigahara Mod!
.........And it all started with a pet dream to have Sengoku Basara as a mod.
Which is little by little gaining traction.
(Yes the steampunk mod gets some love too, rep Hochmeister and weirdoascensor as much as possible.)
Where is Anton when you need him.Where's Erwin Rommel when you need him
To illustrate the Seki team's desire for accuracy, we do not balk at whatever the Sengoku Jidai throws at us.
(Mostly Anton. I wanted an ahistorical clan with a japanese swastika somewhere in Awaji Island.)
Pink horos of Kato Yoshiaki? No problem.
Winged samurai? Hell yeah, even more awesome.
![]()
(Its clickable by the way....An S2 overhaul mod.)
Seriously. Click it. Its the only overhaul mod that's overhauling enough to bring out NEW clans
Masaie. Retainer of Akaie|AntonIII
It doesn't matter, the purpose of any of these mods is to provide the content not even present in the game. Allowing the normal player a fantasy away from the boring typical game play that haunts this game.
I never lie to any man because I don't fear anyone. The only time you lie is when you are afraid -John Gotti
Sekigahara looks very nice, though I've yet to play into a campaign substantially enough to judge. The attention to detail stands out immediately and the campaign feels tangibly different (in a good flavor sort of way). Many prominent clans of the period are represented, building variety seems nicely adapted for the period etc. It is, of course, meant to cover the period just after 1600.
TRoM3, however, I've played at length and can comment on regarding historical elements. Progressive historical representation throughout the game is a design focus. Here's my selection of notable items and things I like:
- An evolving, varied ashigaru roster that represents the progression from peasant conscript to professional soldier. Lots of variety in skill, battlefield role and weapon types. There's even a mixed teppo yari unit (pike and shot). TROM UV addon is great for even more visual distinction.
- Samurai melee units can use bows in addition to katana to better represent their prowess and usage of multiple weapon types. In other words, no more "katana samurai". That goes for generals and cavalry too. Actually spear units remain spear units, due to a lack of attendants to lug around all that gear
- AOR units and unit limits for samurai. Samurai didn't grow on trees. You need to expand to grow your ranks. Their unit sizes are also adjusted to better represent their prevalence, though skills remain high. Lots of elite household varieties and ronin help fill out the roster. Correct clan colors for AOR units with the TROM version of Demokritos' clan colors
- Cavalry dojo are removed, since horse ownership was a personal wealth issue and not really a specific discipline in the sense that weapons were. Cavalry units come from the respective primary weapon type dojos. Again, no katana only units. Higher tier buildings allow specialization in melee or ranged weapons. Warhorse regions are still superior. I really wish someone could get the AI to dismount and fight on foot (other than when it's killing itself at the end of a siege )
- Same thing for monks. A little more diversity through building levels, unit limits and some AOR units coming from some areas known for famous temples
- Unit progression is well represented and in fact achieved through arts research. There are new research lines for Ashigaru development, Zen Buddhism and a general overhaul to fit the added historical elements
- Normalization of the rock-paper-scissors relationship between units. It's still there and you apply the same tactics, but you need to utilize your full unit roster to really take full advantage and keep casualties low. E.g. regular ashigaru conscripts are still decent against cavalry, but not nearly as good as the later nagae yari ashigaru with their long pikes, spear wall and improved stats against cavalry. Battles last longer, allow better application of standard tactics and are more decisive.
- Building chain splits for temples that represent traditional and Zen Buddhism. The latter affect samurai and bushido. The former afford monk units and civil arts. Too bad no diverse agents are possible. Wait... does Sekigahara have new agent types?
- Markets, farms and ports can provide trade goods in limited quantities. The trade goods in the game weren't so exclusive to individual regions or foreign import. Those sources are still more profitable, but you can diversify your economy buildings at the cost of some static wealth and growth. And there are more dependencies on those goods for particular unit types.
- Entertainment chain buildings (i.e. sake den etc) are in the same chain as markets, requiring a choice (they have a common base structure, "merchant district"). So some regions remain more backward economically, but provide the utility of that branch. Historical? Not strictly, but you get more varied region development since markets are otherwise a no-brainer.
- Some new dilemmas and events along historical lines
That outlines the basic premise anyway. Overall you get slower, more strategic gameplay with more realistic army levels, nice diversity and troop composition. Also, your numeric bonuses accumulate slower, making an overarching strategy more important. That much of that is wrapped up in greater historical representation makes it a great effort by Yarkis and Obi Wan.
As far as which is the most historically accurate mod... dunno yet. I was waiting for some nice historic battle maps to start making their way into the game before putting time into Sekigahara. That seems to be of great interest to Anton, who I'm sure will do a great job with it (when it's possible). I also don't know that there has to be a 'best' when mod developers make deliberate efforts to go after different periods in order to provide diversity, something that should be applauded all around
On that note, special mention to weirdoascensor's artillery pack for FotS. It's just a unit pack, but needs to make it's way into a general overhaul for FotS (if CA ever fixes freaking artillery deployment)
Whoops, wrote a whole page...
Last edited by Kurisu Paifuaa; July 22, 2012 at 11:28 AM.
Well, there is the other thread, where the physical realism is evaluated. Things as the speed of soldiers and damage and range (if applicable ie yumi, teppo) of the weapons deal are accurately depicted.
And Kurisu Paifuaa... wow... I will try that mod as soon Shogun 2 finish downloading again, you hade me with the no moar stupid Katana units. I had the bloody "dance of the dead" bug, I hope downloading everything again as a whole fix it as some people has said. Then I will play The Sekigahara Campaign.
Last edited by Lord Baal; July 20, 2012 at 02:15 PM.
PROUD TO BE A PESANT. And for the dimwitted, I know how to spell peasant. <== This blue things are links, you click them and magical things (like not ending up like a fool) happens.
Visit my utterly wall of doom here.
Do you wanna play SS 6.4 and take your time while at it? Play with my 12 turns per year here.
Y también quieres jugar Stainless Steel 100% en español? Mira por aca.
AFAIK, only Anton did the Late Azuchi-Momoyama Jidai and is now planning the Onin War Mod so that makes it 1400s. All the rest seem to be still comfortable with Vanilla "1545".I also don't know that there has to be a 'best' when mod developers make deliberate efforts to go after different periods in order to provide diversity, something that should be applauded all around
Then we have different school of thoughts on which to tackle to create that "mod", some like to tackle the mechanics, retain the clans so still has a vestige of vanilla.
Seki on the other does away with that, the only vanilla left are the agents like ninja/geisha/metsuke, the Dairinnin, is the monk replaced, with a new campaign model and influence like Toyotomi Allegiance and Tokugawa Allegiance is the new religion mechanic (albeit tweaked).....
...and the Date/Chosokabe/Mori/Shimazu Clan retains vanilla positions BUT, since this is Late Azuchi Momoyama, sides are inevitably drawn some are already under vassalage or have vassals of their own so even if they retain vanilla positions, you can never play them like vanilla.
Besides, I like to think we adhere to the school of thought where we want to change the names and appearances first to suit our Sengoku Jidai otaku within us, those of us who have are familiar already with names and have extensive knowledge borne out of playing too many Kessen, Samurai Warriors and Sengoku Basara and Takeda 3, not necessarily Shogun 1.
Where we have instant Sengoku-otaku boner when we first saw Robinzx produced this beauty. (It blends seamlessly with Vanilla is a major plus.)
Thats Kuruda Nagamasa, I itched to have his clan and appearance since the 1st months of Shogun 2. Thankfully CA must have been fiddling with the idea of several more clans, maybe for the Historical Battle of Seki since aside from the Kuruda mon, there is Hosokawa and Ukita. I cant see them existing in vanilla since its not yet their time of prominence.
(Its clickable by the way....An S2 overhaul mod.)
Seriously. Click it. Its the only overhaul mod that's overhauling enough to bring out NEW clans
Masaie. Retainer of Akaie|AntonIII
I'd have to agree with Kurisu that TROM3 is the most historically accurate, but they are all awesome mods. I play TROM3, Darthmod, and Seki.![]()
"You hurt me long ago; my wounds bled for years. Now you are back, but I am not the same."