View Poll Results: What options should be there for temples?

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  • One standard building

    8 9.88%
  • Different temples honouring different gods with different effects

    68 83.95%
  • Other - Please explain

    5 6.17%
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Thread: Temples - Generic or God-Specific?

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  1. #1
    Yomamashouse's Avatar Semisalis
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    Default Temples - Generic or God-Specific?

    Would temples with different bonuses such as trade, order, law, and morale be more historically inclined or would a single generic "Temple" with different upgrade level be more accurate?

    I don't know a whole lot about the subject so I am not really sure. Part of me wants to say one single building would be best, but it could be more complex than that.


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  2. #2
    Lord Dakier's Avatar Protector Domesticus
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    Default Re: Temples - Generic or God-Specific?

    I couldn't care for these temples of several gods. Just one will do really. Of course different temples for different factions, but the same faction. It's not variety as the difference between units in Shogun 2 and their factional bonusses.
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  3. #3
    Yomamashouse's Avatar Semisalis
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    Default Re: Temples - Generic or God-Specific?

    Quote Originally Posted by Lord Dakier View Post
    I couldn't care for these temples of several gods. Just one will do really. Of course different temples for different factions, but the same faction. It's not variety as the difference between units in Shogun 2 and their factional bonusses.
    Ya, definitely different temples for each faction, but within each faction I can't see a convincing historical basis for different bonuses. I am not certain that cities greatly modified their politics according to their patron god.

  4. #4

    Default Re: Temples - Generic or God-Specific?

    Would temples with different bonuses such as trade, order, law, and morale be more historically inclined or would a single generic "Temple" with different upgrade level be more accurate?
    Temples with different bonuses would be more accurate, because people often build different temples in the city. For example maybe in Athens in that time the biggest temple was that of Athens of course, but in the city there were probably temples dedicated to different Greek gods, not just one.

    However I have an idea that was already used in the mods for RTW before. Let us for example say that we are a Greek faction. You have an option to build 5 different temples with 5 different stages of it(Zeus, Poseidon, Hades, Hera & Athens for example) and you choose to build the temple of Zeus, so you can upgrade it to the highest level, but you can also build other temples but only to the third level. So in that way you indicate that Zeus as a good is mostly worshiped in that city although all greek gods are worshiped.

    This is just an idea and for me it isn't really important how many temples you can build, just that they don't make obvious mistakes like putting Illyria Boa for a Roman good, that's all.

  5. #5

    Default Re: Temples - Generic or God-Specific?

    I think temples for different gods granting different bonus will be fine

  6. #6
    Yomamashouse's Avatar Semisalis
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    Default Re: Temples - Generic or God-Specific?

    Quote Originally Posted by Okuto View Post
    I think temples for different gods granting different bonus will be fine
    The concern is the historical basis. I always thought it was cool, but I wanted to know if people thought there was a valid historical basis for it, since I figured people back then would be more concerned simply with having a temple to appease the Gods in general, not necessarily which specific patron God it was.

  7. #7
    Domesticus
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    Default Re: Temples - Generic or God-Specific?

    Multiple temples.

  8. #8

    Default Re: Temples - Generic or God-Specific?

    Patricans built temples for themselves while the Plebs had their own - bit like football teams!

    Mercants had their own gods, women had their own etc etc etc

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  9. #9

    Default Re: Temples - Generic or God-Specific?

    Multiple temples are going to be in the game of course, there already multiple statues if you seen and heard about the siege of Carthage..besides It's the little the details that go to show how much effort the team puts into the game.

  10. #10
    Xanthippus of Sparta's Avatar Campidoctor
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    Default Re: Temples - Generic or God-Specific?

    Great thread.

    The different temples that give special benefits are a somewhat not historically accurate thing I liked about RTW, as much as I want to see realism in factions/units.

    I hope they return in a similar vein.



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  11. #11

    Default Re: Temples - Generic or God-Specific?

    The more variety the better.

  12. #12
    Domesticus
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    Default Re: Temples - Generic or God-Specific?

    I don't care much about temples.

  13. #13

    Default Re: Temples - Generic or God-Specific?

    This is one of the few points i dont care about historical accuracy at all and say: abuse these temples as a gameplay element and for different strategic decisions. If you want to build many ships in a city then choose a temple of Poseidon/Neptune which grants you bonuses on your fleet. Build a Mars/Ares temple if you want to receive a bonus for your legions and so on

    that s what people did anyway. when they planned to do sth they prayed to a certain god to receive their blessing. It isnt important if they actually get that blessing, dont let us be too serious here

  14. #14

    Default Re: Temples - Generic or God-Specific?

    Would like to see the different Roman gods represented. Perhaps a single "temple grounds" structure that is upgraded with shrines to different gods until it becomes a Pantheon? A bit of a compromise between having only a single structure while also displaying the variety of gods.

    Maybe only Rome could get the Pantheon while other cities would have a limited number of temple upgrade slots depending on city size.

  15. #15
    CelticSlav's Avatar Tiro
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    Default Re: Temples - Generic or God-Specific?

    Somewhat a suggestion: How about epithets (literally titles) for your gods? Like say you play Makedonia and you're building a temple somewhere in Greece. You built a temple for Zeus for several turns and then you can name it to an epithet like Zeus Agoraeus, the Zeus that watches over traders. Therefore Epithet-dedicated temple can give you bonuses such as a trade bonus. For more see this link:

    http://en.wikipedia.org/wiki/Zeus#Roles_and_epithets

  16. #16

    Default Re: Temples - Generic or God-Specific?

    However I have an idea that was already used in the mods for RTW before
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  17. #17
    Greve Af Göteborg's Avatar Protector Domesticus
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    Default Re: Temples - Generic or God-Specific?

    I really liked how you could specialize regions by building the different temples in them, some would be strictly trading and farming while others would boost the units recruited in the region.
    Instead of just having a generic temple that give happiness bonus.

  18. #18
    Shigawire's Avatar VOXIFEX MAXIMVS
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    Default Re: Temples - Generic or God-Specific?

    I'd like to expand on the OP's topic:

    I want all architecture to be culturally respective.
    So far, it seems that they have taken some shortcuts.

    Carthage for example. The temple at the top of Byrsa is not a Phoenician temple, it's clearly Greek in design, with Corinthian columns.
    There is a lot of knowledge about Phoenician architecture at this time. We know they had their own style completely distinct from Greek.

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  19. #19
    Domesticus
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    Default Re: Temples - Generic or God-Specific?

    Well that's a screenshot i haven't seen before.

  20. #20

    Default Re: Temples - Generic or God-Specific?

    Depends.

    I know many peoples used to only make temples for all(or most,anyway)deities.
    Should be culture specific.

    Like Greeks can build their petty temple to Ares,but Samnites(if they ever include them)shouldn't be able to build their temple to just one god(like just Mamers)but all of them in one building,like "all or nothing".

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