
Originally Posted by
Ichon
Naval features are hard to represent accurately in games. I enjoy naval battles to some extent but I did get a bit bored with them in ETW and Shogun 2. I thought it was unrealistic that an enemy would send many small fleets into a region where I had naval superiority, it forced me to fight many nearly identical small battles since you can't trust the auto calc which would give me the win but within 3 turns half my fleet is damaged where if I fight every battle maybe 1 or 2 ships have small damage. For ETW it wasn't always inaccurate historically as many raiders or small fleets did make trouble but 1 consequence was that playing UP often the nearer great powers sent small fleets continuously overseas when they should have stayed and protected their home ports.
Also in most battles the AI would fight to the death whereas in history if greatly outnumbered any admiral would retreat if possible. We really need naval interdiction missions so that a fleet stationed a certain radius from friendly ports has a good chance to engage an enemy fleet sailing into the area- the enemy fleet can choose to give battle or retreat (modified by a bit of random chance based on ship type/tide/storm/calm descending) and smaller fleets might still draw off enemy in pursuit leaving port unprotected but when a single small ship can blockade an entire port it makes it a continual chore to hunt them down and doesn't add much to the game. Perhaps better is that blockading a port is based on the port size and the number of blockading ships and is a % of effectiveness. A small fleet could completely blockade a small port but might only block 1/3 of a larger port.
As far as I can see it is a big improvement to allow naval forces to attack cities but that really requires a larger interdiction area. Large enough fleets to attack cities will be seen by small fishing boats, people on land, etc most of the time- perhaps a chance to evade detection even with a defending fleet patrolling but more often than not a defending fleet would sail out to give battle if it were in the area.
It might even be interesting for the parameters of the interdiction area to be by player choice- the wider the area there is a chance not all the ships in the patrolling fleet will gather in time for the big battle.
The other aspect is that fleets of ancient eras were very tied to the land and there are occasions were they were forced to put to sea in haste when a land army approached where they were getting fresh water/resting. Having a chance of that which lowers the fleet morale might be interesting. Or there the player could have a choice- seek shelter on land, pull up the boats etc but face greater chance of land forces finding you, or keep out to sea away from land but a much more devastating storm might wreck half your fleet.