I always wondered how to represent proper manipular behaviours of roman infantry , tough in RTW it usually ended with a clash of units of opposing sides both of them having the same number of units and usually with a very similar number of men ...
How if it coudl be possible to represent the manipular formations to have units and subunits orders , like each maniple to have subunit centuries that could perform syncd tactical manouvers endependantly one of the other but still beeing pertinent to the same maniple ...
Or even better Allow Roman army to field more units than a greek army for example , but with smaller men units so to have centuries paired in maniples that could be selectable ( grouping two centuries for example ) rather than a bigger unit of many men ...
this woudl allow so a limitation of a max number of unit per civilization tactics rather than number of units deployable at max on field ...
and represent better the tactical manouverability of roman manipular formations ...
also the evolution tech of the tactics could allow for a completely dedicated tech tree to military tactics that could evolve those and allow for more or less units to field , rearrange units of men and so on....
then evolve the manipular tacticsin cohort tactics grouping bigger numbers of men like 6 centuries etc ....
actually the player coudl even be able at some point to define his own tactical solutions ...
so A greek tactic based on phalanx could field supersized units that are comprised of many men etc etc ...





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