Originally posted by
Clover
please read thread for great discussion.
http://forums.totalwar.com/showthrea...flow-of-battle.
The rock, paper, scissors style of gameplay in Shogun was a turnoff for me because I felt as if the game wanted to decide my strategy for me. You could send Yari Samurai up against Katana Samurai, but you will know ahead of time they it's quite essential wasting troops because of the extreme weighted bonuses the Katana soldiers would have against the Yari. The battle would be over quickly and the Yari sacrifice would mean very little because they had been downright butchered by Katana Samurai who suddenly recived ungodly buffs when they engaged them. So in retaliation the entire battlefield ended up looking like a checkerboard with everyone trying to match the right kinds of troops against the opposing laying who in return shifts their own troops around to maintain the advantage.
The concept isn't so much the problem rather than the severity in which it is employed. In RTW pike and camel units recived a +8 and +4 attack against cavalry, while Skirmishers recived bonuses against elephants who in-turn recived a bonus against heavy infantry. These minor, yet noticeable advantages served to illustrate that yes indeed some troops are better at fighting other types of troops, but it wasn't so extreme that it was believed to nothing but a waste of soldiers to one type of soldier against another even though you know that if left unsupported they will lose.
The speed of battles also concerned me, as did many others which prompted early mods that increased the moral of the the units. The Shogun2 combat seemed to be over extraordinary quickly-- almost comically so. I belive early on I timed two units of Samurai swordsmen go at it, and the battle only lasted 1.5 minutes, while a Yari and sword unit fought for 30 seconds before one broke. This alarmed me because it felt like I had no time to work a strategy because once engaged my men would break and run seemingly in an instant.
Honorable mention to skating units.




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