In 3ds max canyou wrap skins around a model to see how they go if you can how do you do it.
In 3ds max canyou wrap skins around a model to see how they go if you can how do you do it.
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Well if you press F9 to do a rende rit should come up with a message saying its looking for so and so skin in such a location, put your skin with the name its looking for in that location, and it should appear in max, if not, press M to bring up the material editor, and select the body, shield weapons etc of the unit in the scene, not the bones, make sure you hhave the default skin selected, and select apply to selection.
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Once that's done do I then export the file to the right path or do I file--->save as?
Are you askin how you save a model for use in Rome?
If so use export model.
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