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Thread: Wraping skins

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  1. #1
    Leonidas The Lion's Avatar Until we win! Or die.
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    Default Wraping skins

    In 3ds max canyou wrap skins around a model to see how they go if you can how do you do it.
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  2. #2
    Lusted's Avatar Look to the stars
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    Default Re: Wraping skins

    Well if you press F9 to do a rende rit should come up with a message saying its looking for so and so skin in such a location, put your skin with the name its looking for in that location, and it should appear in max, if not, press M to bring up the material editor, and select the body, shield weapons etc of the unit in the scene, not the bones, make sure you hhave the default skin selected, and select apply to selection.
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  3. #3
    Laetus
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    Default Re: Wraping skins

    Once that's done do I then export the file to the right path or do I file--->save as?

  4. #4
    spirit_of_rob's Avatar The force is my ally
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    Default Re: Wraping skins

    Are you askin how you save a model for use in Rome?

    If so use export model.
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