This is a positive thread about reasons why you think Rome 2 will be the best tw game yet. I did not play shogun because of hero units, so I cant compare to that. Here are my reasons I think Rome 2 will be best ever, all info comes from articles on Rome 2 already released.
Best time period/Variety
Rome is best time period for tw game in my opinion, only medevil can come close. I love the variety of units, cultures of the time period, when there was many different fighting styles.
"it's an epically huge world, and that's what makes it so exciting. In Shogun we were focused on one culture, but here we have barbarians in the Northern forests, exotic Eastern kingdoms in the deserts. We've got a huge variety of cultures to show off in our next-generation Total War engine."
What does that mean specifically? “A Roman unit coming into another unit is not going to break up and surround the other unit. It’s going to fight in a locked formation, the Roman meat grinder. Whereas the barbarian unit, they’ll spill around and anybody will just try to find a target. It’ll feel quite different.”
"the Roman world is so huge and active, you’ve got so much more variety in terms of building styles, fighting styles"
There’s a lot more unit variety than even in Rome. We want the campaign map to play differently if you’re a barbarian tribe versus Rome versus all these different cultures. That means different technologies, different agents. With Shogun 2 we could focus on one culture and do it really deeply, but it meant that one faction and another faction were different in terms of flavor but they weren’t radically different in the way that we want to be the case in Rome 2.”
"there'll be huge capital cities, and smaller barbarian villages. Each culture will have their own look and feel. You've got forests, settlements, farmland, mountains. We want to portray terrain much more effectively than we have before."
Battle Improvements
I have 4 things I don't like about battles in tw games, too many battles, to many siege battles,battles happen to fast units run break etc,rock paper scissors of units. they are fixing three of them it sounds and don't know of the fourth.
Larger,more important and less battles
I have since first total war wanted less more important battles,I feel battles get old after about 30 years [tw game time] of fighting small unimportant battle after another.I hated in previous tw games the endless battles turn after turn often multiple small battles of no importance.
"This means bigger armies, more epic battles, and less of them."
siege battles
CA has said they want to end the countless number of siege battles, I hated that 85-90% of battles were siege battles.
"the ultimate goal is to prevent the endless run of sieges of previous Total War games, and hopefully encourage more fighting in the open countryside."
“When you’ve got big regions what that means is that you tend to headshot the capital and suddenly get one big swathe of territory,” says James. “With provinces and provincial capitals, with quite a few surrounding regions, there’s territory to capture without just headshotting the capital. So you get more varied battles and more varied battle types over different terrain
“What that means as well is that there are more varied battlefield types, so we want to have more battle types, objectives, more varied terrain.”
slower pace of battles,longer battles, higher morale
My biggest objection to tw battles is that battles happen so fast, units engage fight 1-2 min and run, also units in full armor run like gazelle.
"The new Total War will use a new graphics engine and initial pre-alpha gameplay suggested that land and naval battles will be handled at the same time and that each engagement will take long to solve, with morale and tactics more important than ever."
PC gamer usa- hinted at slower pace to battles,longer fighting before units routed.
More attention to historical accuracy
I hate the made up units ,fake units and heros etc of previous tw games.
"There's a constant group that push us towards more and more historical accuracy," he said, no doubt alluding to the theatrics of Shogun 2, which weren't to everybody's taste.
the developers claim that they worked with real-life war and weapons experts to ensure that the detail of the game closely matches that of real life.
"we are aiming for it to be more historically authentic than ever.
This refers to the look and feel of the various nations and peoples in the games, from the way they are dressed to the equipment they use on the battlefield to the mechanics on the campaign map. So the armour, tunic, helmets, shields and so on will be based on historical examples. The unit rosters will be based on the kind of units that were fielded and the societies of different cultures."
Made up units/hero units
I did not buy shogun because of the hero units, I would not buy Rome 2 if there were made up units as well.
"One of the things we won't do, we won't make anything up."
In Rome: Total War, the first game, not everything was strictly backed up by a dusty old history book.
"There probably were occasional things in Rome 1 where there wasn't enough information to fill it out fully, so we had things like the Spanish having a unit called Bull Warriors. We kind of made that up," Simpson admitted.
"We won't do that this time around. We've got more time, we've got all of the research we did last time around, plus plenty of time to do more. We won't need to do that. No, we're not going to make anything up this time around."
That means Burning Pigs may not return, sadly. These were the anti-elephant unit, as bizarre as that sounds.
Shogun 2 took dramatic license with some legendary figures from Japanese lore and made them into Hero units. When I asked whether these super-powered figures will be a feature of Rome 2, Simpson said, "No is the short answer."
more attention
Rome 2 will be the biggest Total War game yet. The game's budget is 40% higher, and Creative Assembly has almost double the amount of people working on it
This game represents developer Creative Assembly's largest investment yet, with a budget that dwarfs even their previous game, Total War: Shogun 2
Darker more realistic setting/gone are the days of knights such as in medevil 2 fighting with candy cane lances, and rainbow colored units,armor,weapons.
I hated that it felt like my 5 year old daughter picked the colors for the units, I could not get into the feel for the game, it felt so fake. I want to be emerged into the battles and feel like im really there in the battle.
"We want to make the armies under your control feel real, and give you a darker view of warfare."
campaign MP for more than 2 players?
"planning something big" for the game's multiplayer, but they don't want to share anything specific.
http://www.computerandvideogames.com...e=1#top_banner
http://www.gamezone.com/news/total-w...r-2013-release
http://www.seattlepi.com/business/pr...#ixzz20EjffA6W
pc gamer usa
http://www.ign.com/articles/2012/07/...-war-in-rome-2




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