Hello all. I'm attempting to add multiple skeletons to DMB entries for the mod "Fourth Age Total War". As posited in this thread from the Orc: https://forums.totalwar.org/vb/showt...save-DMB-slots

I change this:
HTML Code:
type        4a_rohan_bow
skeleton    fs_semi_fast_archer, fs_semi_fast_axeman
indiv_range    40
texture        huns,                bi/fatw/data/models_unit/textures/4a_rohan_bow_rohan.tga
texture        slave,                bi/fatw/data/models_unit/textures/4a_rohan_bow_rebel.tga
model_flexi                    bi/fatw/data/models_unit/4a_rohan_bow.cas, max
model_sprite    huns,            60.0,    bi/fatw/data/sprites/huns_4a_rohan_bow_sprite.spr
model_sprite    slave,            60.0,    bi/fatw/data/sprites/slave_4a_rohan_bow_sprite.spr
model_tri    400, 0.5f, 0.5f, 0.5f
To this:
HTML Code:
type        4a_rohan_bow
skeleton    fs_semi_fast_archer, fs_semi_fast_axeman
skeleton_horse    fs_hc_archer, fs_hc_swordsman
skeleton_elephant    fs_forest_elephant_rider
skeleton_chariot    fs_chariot_sword
skeleton_camel        fs_hc_swordsman
skeleton_scorpion_cart    fs_carriage_ballistae_crew
indiv_range    40
texture        huns,                bi/fatw/data/models_unit/textures/4a_rohan_bow_rohan.tga
texture        slave,                bi/fatw/data/models_unit/textures/4a_rohan_bow_rebel.tga
model_flexi                    bi/fatw/data/models_unit/4a_rohan_bow.cas, max
model_sprite    huns,            60.0,    bi/fatw/data/sprites/huns_4a_rohan_bow_sprite.spr
model_sprite    slave,            60.0,    bi/fatw/data/sprites/slave_4a_rohan_bow_sprite.spr
model_tri    400, 0.5f, 0.5f, 0.5f
And the unit works, but the cavalry version has the rider's legs sticking through the horse rather than at the horse's side. Click image for larger version. 

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