Hello all. I'm attempting to add multiple skeletons to DMB entries for the mod "Fourth Age Total War". As posited in this thread from the Orc: https://forums.totalwar.org/vb/showt...save-DMB-slots
I change this:
HTML Code:
type 4a_rohan_bow
skeleton fs_semi_fast_archer, fs_semi_fast_axeman
indiv_range 40
texture huns, bi/fatw/data/models_unit/textures/4a_rohan_bow_rohan.tga
texture slave, bi/fatw/data/models_unit/textures/4a_rohan_bow_rebel.tga
model_flexi bi/fatw/data/models_unit/4a_rohan_bow.cas, max
model_sprite huns, 60.0, bi/fatw/data/sprites/huns_4a_rohan_bow_sprite.spr
model_sprite slave, 60.0, bi/fatw/data/sprites/slave_4a_rohan_bow_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f
To this:
HTML Code:
type 4a_rohan_bow
skeleton fs_semi_fast_archer, fs_semi_fast_axeman
skeleton_horse fs_hc_archer, fs_hc_swordsman
skeleton_elephant fs_forest_elephant_rider
skeleton_chariot fs_chariot_sword
skeleton_camel fs_hc_swordsman
skeleton_scorpion_cart fs_carriage_ballistae_crew
indiv_range 40
texture huns, bi/fatw/data/models_unit/textures/4a_rohan_bow_rohan.tga
texture slave, bi/fatw/data/models_unit/textures/4a_rohan_bow_rebel.tga
model_flexi bi/fatw/data/models_unit/4a_rohan_bow.cas, max
model_sprite huns, 60.0, bi/fatw/data/sprites/huns_4a_rohan_bow_sprite.spr
model_sprite slave, 60.0, bi/fatw/data/sprites/slave_4a_rohan_bow_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f
And the unit works, but the cavalry version has the rider's legs sticking through the horse rather than at the horse's side.