Thread: General Discussion, Announcements

  1. #11521
    DarkInterloper's Avatar Campidoctor
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    Default Re: General Discussion, Announcements

    Quote Originally Posted by LordWahu View Post
    Do the Rolling Ridge Gorons count as gorons for the Volvagian counters?

    Also, can you put the completed NPC pages somewhere easily accessible?
    I'll post all the missing guide pdfs to the wiki when I get the chance.
    As for Rolling Ridge, I think volvagians' beef with with their DM kindred specifically.
    Balres Resdak, Balres Nofok.

  2. #11522

    Default Re: General Discussion, Announcements

    The Huskus will also never be able to join the ghoma in gues?

  3. #11523
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    Default Re: General Discussion, Announcements

    Quote Originally Posted by Gebilde View Post
    The Huskus will also never be able to join the ghoma in gues?
    I don't think anyone's supposed to be able to join the gohma.
    Balres Resdak, Balres Nofok.

  4. #11524

    Default Re: General Discussion, Announcements

    Given it specifically mentions Death Mountain settlements as a trigger? Probably not. I doubt the two(Volvag+Rolling Ridge) have even met.

  5. #11525

    Default Re: General Discussion, Announcements

    Quote Originally Posted by DarkInterloper View Post
    I'll post all the missing guide pdfs to the wiki when I get the chance.
    As for Rolling Ridge, I think volvagians' beef with with their DM kindred specifically.
    RR Gorons are counted as a separate faction, so I'd be surprised if there's any risk of the Volvagians mixing them up.
    Taram Chalco - Elizabeth Westcliffe - Kesaris - Erika Homewood - Kalian Benton Galhansen

    --The Infinite Notebook of Perpetually Unfinished Squirrel Sketches--

  6. #11526

    Default Re: General Discussion, Announcements

    Is it just me, or do the RR Gorons resemble the Stone Mask?

  7. #11527

    Default Re: General Discussion, Announcements

    Quote Originally Posted by LordWahu View Post
    Do the Rolling Ridge Gorons count as gorons for the Volvagian counters?

    Also, can you put the completed NPC pages somewhere easily accessible?
    Quote Originally Posted by DarkInterloper View Post
    I'll post all the missing guide pdfs to the wiki when I get the chance.
    As for Rolling Ridge, I think volvagians' beef with with their DM kindred specifically.
    Are all the guides for HTW on Neph's Deviantart? And are they in their own list/grouping so we can easily find them?

  8. #11528

    Default Re: General Discussion, Announcements

    HEY GUYSSS!!!!! DEKU SCRUBS ARE REAL!!!!!!!
    Spoiler Alert, click show to read: 



    You can see them, right?

  9. #11529

    Default Re: General Discussion, Announcements

    Quote Originally Posted by Eldren View Post
    HEY GUYSSS!!!!! DEKU SCRUBS ARE REAL!!!!!!!
    Spoiler Alert, click show to read: 



    You can see them, right?
    They walk among us!
    Taram Chalco - Elizabeth Westcliffe - Kesaris - Erika Homewood - Kalian Benton Galhansen

    --The Infinite Notebook of Perpetually Unfinished Squirrel Sketches--

  10. #11530
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: General Discussion, Announcements

    Nope. I don't see anything. Just harmless plants.

    Just. Harmless. Plants.

  11. #11531
    DarkInterloper's Avatar Campidoctor
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    Default Re: General Discussion, Announcements

    (Chirps in deku, hides leaves sticking out from under wi..hair)
    Balres Resdak, Balres Nofok.

  12. #11532

    Default Re: General Discussion, Announcements

    Are you going to change most Heroes' abilities? Because i have a pretty neat idea for the Gem Trio.

  13. #11533

    Default Re: General Discussion, Announcements

    Hey if anybody could help with this, how do you turn the AI back on for theminor factions? i know their only supposed to be minor but, i dunno just wanna have them muck about a bit more on the world stage.

  14. #11534

    Default Re: General Discussion, Announcements

    Hyrule/Data/world/maps/campaign/imperial_campaign.

    File 'campaign_script'.

    Very near the top there are these lines:

    ---

    freeze_faction_ai zuna
    freeze_faction_ai subrosian
    freeze_faction_ai tokay
    freeze_faction_ai huskus
    freeze_faction_ai horon
    freeze_faction_ai haunts
    freeze_faction_ai rollridge
    freeze_faction_ai stormzora

    ---

    Two choices. Remove them outright, or comment them out. How do you comment them out? Add a semicolon to the start of those lines, so they look so;

    ---
    ;freeze_faction_ai zuna
    ;freeze_faction_ai subrosian
    ;freeze_faction_ai tokay
    ;freeze_faction_ai huskus
    ;freeze_faction_ai horon
    ;freeze_faction_ai haunts
    ;freeze_faction_ai rollridge
    ;freeze_faction_ai stormzora

    ---
    The semicolon means that line gets ignored by the game. Now they'll do stuff.

    The thing is, if you want them to actually prosper, you'll need to do more in the way of file. You'll want to give them equal funds to the majors(They start with 2000 where the majors start with 10,000. You'll need to mess with the file 'desc_strat'.)

    Many of them don't get anything from Farms-you'll need to mess with 'export_desc_buildings' for that.

    They can't recruit from anywhere but their initial capital, because they can't actually build their recruitment building anywhere else because they're gated behind an event they can't trigger. You may want to add recruitment capabilities in a building in export_desc_buildings.

    Even if you choose to leave them only able to recruit from their capital, you'll still need to put their own replenish rate up for themselves. By default they have the same replenish for themselves as they have when absorbed: 0.1, or 1 per 10 turns. Clearly utterly ineffective. You'd need to mess with the building's entry in export_desc_buildings.

    I can go into more detail if you want.
    Last edited by Bloodly; May 11, 2017 at 02:40 PM.

  15. #11535

    Default Re: General Discussion, Announcements

    Man thanks so much, and such a fast response too! yes if you could go into more detail that would be great.

  16. #11536

    Default Re: General Discussion, Announcements

    I happened to be passing, and it's something I'm familiar with. I keep doing it every time a new version comes out. This is because every so often I make them playable, and thus have to make them at least remotely viable.

    From the top:

    The thing is, if you want them to actually prosper, you'll need to do more in the way of file. You'll want to give them equal funds to the majors(They start with 2000 where the majors start with 10,000. You'll need to mess with the file 'desc_strat'.)

    File 'descr_strat'. Scroll down. Near the top you'll find a section marked 'start of faction section'. Find each NPC faction(The names of each faction are at the very top-his is also how you make them playable, by shifting where each faction is. Note that the game can only display 20 factions on the selection screen, and 19 are already shown between 'Playable' and 'unlockable', so only one can be added without putting others into 'nonplayable') and change the 'denari' amount. You can do this to any faction. You can also change the default 'King's purse' amount. In-game this is called 'relic income' and is effectively your most basic income, separate from your various cities and such.

    Many of them don't get anything from Farms-you'll need to mess with 'export_desc_buildings' for that.

    Go into the file. Find the Farm line of buildings;
    Spoiler Alert, click show to read: 

    building hinterland_farms
    {
    convert_to hinterland_farms
    levels farms farms+1 farms+2 farms+3 plantation
    {
    farms requires factions { northern_european, middle_eastern, barbari_european, vreek, southern_european, darknutish, mesoamerican, } and building_present_min_level hinterland_issettlement issettlement_1
    {
    convert_to 0
    capability
    {
    recruit_pool "Ordonian Farmers" 1 0.5 1 0 requires factions { ordona, }
    recruit_pool "Farmer Archers" 1 0.5 1 0 requires factions { ordona, }
    farming_level 1 requires factions { hylian, gerudo, goron, kokiri, gohma, lanayru, deku, moblin, darknut, lizalfos, labrynna, fairy, stalfos, zola, sheikah, ikana, twili, wizzrobe, zuna, subrosian, tokay, horon, }
    farming_level 2 requires factions { zora, } and hidden_resource land_zora
    farming_level 2 requires factions { ordona, }
    trade_base_income_bonus bonus 1 requires factions { zora, } and hidden_resource land_zora
    population_growth_bonus bonus 1.5 requires factions { hylian, gerudo, goron, kokiri, gohma, ordona, lanayru, deku, moblin, darknut, lizalfos, labrynna, fairy, stalfos, zola, sheikah, ikana, twili, wizzrobe, zuna, subrosian, tokay, horon, }
    population_growth_bonus bonus 1.5 requires factions { zora, } and hidden_resource land_zora
    }
    material wooden
    construction 2
    cost 600
    settlement_min village
    upgrades
    {
    farms+1
    }
    }

    Add extra factions. Use the faction names from desc_strat. For instance, in this case, the Haunts and Huskus aren't covered by Farms, even though they still have to build the things to upgrade their towns. To change that, it would look thus(changes in bold):
    Spoiler Alert, click show to read: 

    building hinterland_farms
    {
    convert_to hinterland_farms
    levels farms farms+1 farms+2 farms+3 plantation
    {
    farms requires factions { northern_european, middle_eastern, barbari_european, vreek, southern_european, darknutish, mesoamerican, } and building_present_min_level hinterland_issettlement issettlement_1
    {
    convert_to 0
    capability
    {
    recruit_pool "Ordonian Farmers" 1 0.5 1 0 requires factions { ordona, }
    recruit_pool "Farmer Archers" 1 0.5 1 0 requires factions { ordona, }
    farming_level 1 requires factions { hylian, gerudo, goron, kokiri, gohma, lanayru, deku, moblin, darknut, lizalfos, labrynna, fairy, stalfos, zola, sheikah, ikana, twili, wizzrobe, zuna, subrosian, tokay, horon, huskus, haunts, }
    farming_level 2 requires factions { zora, } and hidden_resource land_zora
    farming_level 2 requires factions { ordona, }
    trade_base_income_bonus bonus 1 requires factions { zora, } and hidden_resource land_zora
    population_growth_bonus bonus 1.5 requires factions { hylian, gerudo, goron, kokiri, gohma, ordona, lanayru, deku, moblin, darknut, lizalfos, labrynna, fairy, stalfos, zola, sheikah, ikana, twili, wizzrobe, zuna, subrosian, tokay, horon, huskus, haunts, }
    population_growth_bonus bonus 1.5 requires factions { zora, } and hidden_resource land_zora
    }
    material wooden
    construction 2
    cost 600
    settlement_min village
    upgrades
    {
    farms+1
    }
    }


    Repeat as needed down the chain of farm buildings. As a more full explanation of what's going on in that entry:

    Ordona can recruit Farmers and Farmer Archers out of that building.
    Most factions get a certain level of Farm Income and pop growth out of the building-'Farming level 1'.
    The Zora Faction geta 'farming level 2', but they can only get it if something special-a hidden resource-is present in the territory. Otherwise they get nothing.
    Ordona also get 'Farming Level 2', but without the fuss.
    The Zora Faction gets a boost in trade income from this building. Again, something special must be present in the territory for them to get the boost.
    Most factions gain a boost in population growth rates with this building.
    The Zora need something special to get a population boost from this building.

    Even if you choose to leave them only able to recruit from their capital, you'll still need to put their own replenish rate up for themselves. By default they have the same replenish for themselves as they have when absorbed: 0.1, or 1 per 10 turns. Clearly utterly ineffective. You'd need to mess with the building's entry in export_desc_buildings.

    Export_descr_buildings again. Find the NPC barracks. You're looking for lines like this:
    recruit_pool "NPC Zuna Tridenteer" 1 0.1 1 0 requires factions { zuna, }
    recruit_pool "NPC Zuna Tribowmen" 1 0.1 1 0 requires factions { zuna, }
    recruit_pool "NPC Zuna Triballista" 1 0.1 1 0 requires factions { zuna, }

    We're interested in the numbers here. Left to right:

    When you build the building this is how many of that unit you start with.

    Replenishment per turn; you need a whole 1 of anything to recruit a new unit.

    Maximum you can stock up in reserve

    EXP this unit starts with.

    Mess with the numbers as you choose.

    As to adding the units to another building, copy those lines into the 'capability' section of another building, within the brackets. Example: If I wanted the 'Land Clearance' building to recruit NPC units, then the entry for it would go from this
    Spoiler Alert, click show to read: 

    building hinterland_NPCbarracks
    {
    levels npc_plain npc_zuna npc_subrosia npc_tokay npc_huskus npc_horon npc_haunts npc_ridge npc_storm
    {
    npc_plain requires factions { all, } and building_present_min_level hinterland_issettlement issettlement_2
    {
    capability
    {
    }
    material wooden
    construction 1
    cost 0
    settlement_min village
    upgrades
    {
    npc_zuna requires factions { hylian, } and event_counter zuna_joined_hylian 1
    npc_zuna requires factions { gerudo, } and event_counter zuna_joined_gerudo 1
    npc_zuna requires factions { goron, } and event_counter zuna_joined_goron 1
    npc_zuna requires factions { zora, } and event_counter zuna_joined_zora 1
    npc_zuna requires factions { kokiri, } and event_counter zuna_joined_kokiri 1
    npc_zuna requires factions { gohma, } and event_counter zuna_joined_gohma 1
    npc_zuna requires factions { ordona, } and event_counter zuna_joined_ordona 1
    npc_zuna requires factions { lanayru, } and event_counter zuna_joined_lanayru 1
    npc_zuna requires factions { deku, } and event_counter zuna_joined_deku 1
    npc_zuna requires factions { moblin, } and event_counter zuna_joined_moblin 1
    npc_zuna requires factions { darknut, } and event_counter zuna_joined_darknut 1
    npc_zuna requires factions { lizalfos, } and event_counter zuna_joined_lizalfos 1
    npc_zuna requires factions { labrynna, } and event_counter zuna_joined_labrynna 1
    npc_zuna requires factions { fairy, } and event_counter zuna_joined_fairy 1
    npc_zuna requires factions { stalfos, } and event_counter zuna_joined_stalfos 1
    npc_zuna requires factions { sheikah, } and event_counter zuna_joined_sheikah 1
    npc_zuna requires factions { ikana, } and event_counter zuna_joined_ikana 1
    npc_zuna requires factions { twili, } and event_counter zuna_joined_twili 1
    npc_zuna requires factions { wizzrobe, } and event_counter zuna_joined_wizzrobe 1
    npc_zuna requires factions { zola, } and event_counter zuna_joined_zola 1
    npc_subrosia requires factions { hylian, } and event_counter subrosian_joined_hylian 1
    npc_subrosia requires factions { gerudo, } and event_counter subrosian_joined_gerudo 1
    npc_subrosia requires factions { goron, } and event_counter subrosian_joined_goron 1
    npc_subrosia requires factions { zora, } and event_counter subrosian_joined_zora 1
    npc_subrosia requires factions { kokiri, } and event_counter subrosian_joined_kokiri 1
    npc_subrosia requires factions { gohma, } and event_counter subrosian_joined_gohma 1
    npc_subrosia requires factions { ordona, } and event_counter subrosian_joined_ordona 1
    npc_subrosia requires factions { lanayru, } and event_counter subrosian_joined_lanayru 1
    npc_subrosia requires factions { deku, } and event_counter subrosian_joined_deku 1
    npc_subrosia requires factions { moblin, } and event_counter subrosian_joined_moblin 1
    npc_subrosia requires factions { darknut, } and event_counter subrosian_joined_darknut 1
    npc_subrosia requires factions { lizalfos, } and event_counter subrosian_joined_lizalfos 1
    npc_subrosia requires factions { labrynna, } and event_counter subrosian_joined_labrynna 1
    npc_subrosia requires factions { fairy, } and event_counter subrosian_joined_fairy 1
    npc_subrosia requires factions { stalfos, } and event_counter subrosian_joined_stalfos 1
    npc_subrosia requires factions { sheikah, } and event_counter subrosian_joined_sheikah 1
    npc_subrosia requires factions { ikana, } and event_counter subrosian_joined_hylian 1
    npc_subrosia requires factions { twili, } and event_counter subrosian_joined_twili 1
    npc_subrosia requires factions { wizzrobe, } and event_counter subrosian_joined_wizzrobe 1
    npc_subrosia requires factions { zola, } and event_counter subrosian_joined_zola 1
    npc_tokay requires factions { hylian, } and event_counter tokay_joined_hylian 1
    npc_tokay requires factions { gerudo, } and event_counter tokay_joined_gerudo 1
    npc_tokay requires factions { goron, } and event_counter tokay_joined_goron 1
    npc_tokay requires factions { zora, } and event_counter tokay_joined_zora 1
    npc_tokay requires factions { kokiri, } and event_counter tokay_joined_kokiri 1
    npc_tokay requires factions { gohma, } and event_counter tokay_joined_gohma 1
    npc_tokay requires factions { ordona, } and event_counter tokay_joined_ordona 1
    npc_tokay requires factions { lanayru, } and event_counter tokay_joined_lanayru 1
    npc_tokay requires factions { deku, } and event_counter tokay_joined_deku 1
    npc_tokay requires factions { moblin, } and event_counter tokay_joined_moblin 1
    npc_tokay requires factions { darknut, } and event_counter tokay_joined_darknut 1
    npc_tokay requires factions { lizalfos, } and event_counter tokay_joined_lizalfos 1
    npc_tokay requires factions { labrynna, } and event_counter tokay_joined_labrynna 1
    npc_tokay requires factions { fairy, } and event_counter tokay_joined_fairy 1
    npc_tokay requires factions { stalfos, } and event_counter tokay_joined_stalfos 1
    npc_tokay requires factions { sheikah, } and event_counter tokay_joined_sheikah 1
    npc_tokay requires factions { ikana, } and event_counter tokay_joined_ikana 1
    npc_tokay requires factions { twili, } and event_counter tokay_joined_twili 1
    npc_tokay requires factions { wizzrobe, } and event_counter tokay_joined_wizzrobe 1
    npc_tokay requires factions { zola, } and event_counter tokay_joined_zola 1
    npc_huskus requires factions { hylian, } and event_counter huskus_joined_hylian 1
    npc_huskus requires factions { gerudo, } and event_counter huskus_joined_gerudo 1
    npc_huskus requires factions { goron, } and event_counter huskus_joined_goron 1
    npc_huskus requires factions { zora, } and event_counter huskus_joined_zora 1
    npc_huskus requires factions { kokiri, } and event_counter huskus_joined_kokiri 1
    npc_huskus requires factions { gohma, } and event_counter huskus_joined_gohma 1
    npc_huskus requires factions { ordona, } and event_counter huskus_joined_ordona 1
    npc_huskus requires factions { lanayru, } and event_counter huskus_joined_lanayru 1
    npc_huskus requires factions { deku, } and event_counter huskus_joined_deku 1
    npc_huskus requires factions { moblin, } and event_counter huskus_joined_moblin 1
    npc_huskus requires factions { darknut, } and event_counter huskus_joined_darknut 1
    npc_huskus requires factions { lizalfos, } and event_counter huskus_joined_lizalfos 1
    npc_huskus requires factions { labrynna, } and event_counter huskus_joined_labrynna 1
    npc_huskus requires factions { fairy, } and event_counter huskus_joined_fairy 1
    npc_huskus requires factions { stalfos, } and event_counter huskus_joined_stalfos 1
    npc_huskus requires factions { sheikah, } and event_counter huskus_joined_sheikah 1
    npc_huskus requires factions { ikana, } and event_counter huskus_joined_ikana 1
    npc_huskus requires factions { twili, } and event_counter huskus_joined_twili 1
    npc_huskus requires factions { wizzrobe, } and event_counter huskus_joined_wizzrobe 1
    npc_huskus requires factions { zola, } and event_counter huskus_joined_zola 1
    npc_horon requires factions { hylian, } and event_counter horon_joined_hylian 1
    npc_horon requires factions { gerudo, } and event_counter horon_joined_gerudo 1
    npc_horon requires factions { goron, } and event_counter horon_joined_goron 1
    npc_horon requires factions { zora, } and event_counter horon_joined_zora 1
    npc_horon requires factions { kokiri, } and event_counter horon_joined_kokiri 1
    npc_horon requires factions { gohma, } and event_counter horon_joined_gohma 1
    npc_horon requires factions { ordona, } and event_counter horon_joined_ordona 1
    npc_horon requires factions { lanayru, } and event_counter horon_joined_lanayru 1
    npc_horon requires factions { deku, } and event_counter horon_joined_deku 1
    npc_horon requires factions { moblin, } and event_counter horon_joined_moblin 1
    npc_horon requires factions { darknut, } and event_counter horon_joined_darknut 1
    npc_horon requires factions { lizalfos, } and event_counter horon_joined_lizalfos 1
    npc_horon requires factions { labrynna, } and event_counter horon_joined_labrynna 1
    npc_horon requires factions { fairy, } and event_counter horon_joined_fairy 1
    npc_horon requires factions { stalfos, } and event_counter horon_joined_stalfos 1
    npc_horon requires factions { sheikah, } and event_counter horon_joined_sheikah 1
    npc_horon requires factions { ikana, } and event_counter horon_joined_ikana 1
    npc_horon requires factions { twili, } and event_counter horon_joined_twili 1
    npc_horon requires factions { wizzrobe, } and event_counter horon_joined_wizzrobe 1
    npc_horon requires factions { zola, } and event_counter horon_joined_zola 1
    npc_haunts requires factions { hylian, } and event_counter haunts_joined_hylian 1
    npc_haunts requires factions { gerudo, } and event_counter haunts_joined_gerudo 1
    npc_haunts requires factions { goron, } and event_counter haunts_joined_goron 1
    npc_haunts requires factions { zora, } and event_counter haunts_joined_zora 1
    npc_haunts requires factions { kokiri, } and event_counter haunts_joined_kokiri 1
    npc_haunts requires factions { gohma, } and event_counter haunts_joined_gohma 1
    npc_haunts requires factions { ordona, } and event_counter haunts_joined_ordona 1
    npc_haunts requires factions { lanayru, } and event_counter haunts_joined_lanayru 1
    npc_haunts requires factions { deku, } and event_counter haunts_joined_deku 1
    npc_haunts requires factions { moblin, } and event_counter haunts_joined_moblin 1
    npc_haunts requires factions { darknut, } and event_counter haunts_joined_darknut 1
    npc_haunts requires factions { lizalfos, } and event_counter haunts_joined_lizalfos 1
    npc_haunts requires factions { labrynna, } and event_counter haunts_joined_labrynna 1
    npc_haunts requires factions { fairy, } and event_counter haunts_joined_fairy 1
    npc_haunts requires factions { stalfos, } and event_counter haunts_joined_stalfos 1
    npc_haunts requires factions { sheikah, } and event_counter haunts_joined_sheikah 1
    npc_haunts requires factions { ikana, } and event_counter haunts_joined_ikana 1
    npc_haunts requires factions { twili, } and event_counter haunts_joined_twili 1
    npc_haunts requires factions { wizzrobe, } and event_counter haunts_joined_wizzrobe 1
    npc_haunts requires factions { zola, } and event_counter haunts_joined_zola 1
    npc_ridge requires factions { hylian, } and event_counter ridge_joined_hylian 1
    npc_ridge requires factions { gerudo, } and event_counter ridge_joined_gerudo 1
    npc_ridge requires factions { goron, } and event_counter ridge_joined_goron 1
    npc_ridge requires factions { zora, } and event_counter ridge_joined_zora 1
    npc_ridge requires factions { kokiri, } and event_counter ridge_joined_kokiri 1
    npc_ridge requires factions { gohma, } and event_counter ridge_joined_gohma 1
    npc_ridge requires factions { ordona, } and event_counter ridge_joined_ordona 1
    npc_ridge requires factions { lanayru, } and event_counter ridge_joined_lanayru 1
    npc_ridge requires factions { deku, } and event_counter ridge_joined_deku 1
    npc_ridge requires factions { moblin, } and event_counter ridge_joined_moblin 1
    npc_ridge requires factions { darknut, } and event_counter ridge_joined_darknut 1
    npc_ridge requires factions { lizalfos, } and event_counter ridge_joined_lizalfos 1
    npc_ridge requires factions { labrynna, } and event_counter ridge_joined_labrynna 1
    npc_ridge requires factions { fairy, } and event_counter ridge_joined_fairy 1
    npc_ridge requires factions { stalfos, } and event_counter ridge_joined_stalfos 1
    npc_ridge requires factions { sheikah, } and event_counter ridge_joined_sheikah 1
    npc_ridge requires factions { ikana, } and event_counter ridge_joined_ikana 1
    npc_ridge requires factions { twili, } and event_counter ridge_joined_twili 1
    npc_ridge requires factions { wizzrobe, } and event_counter ridge_joined_wizzrobe 1
    npc_ridge requires factions { zola, } and event_counter ridge_joined_zola 1
    npc_storm requires factions { hylian, } and event_counter storm_joined_hylian 1
    npc_storm requires factions { gerudo, } and event_counter storm_joined_gerudo 1
    npc_storm requires factions { goron, } and event_counter storm_joined_goron 1
    npc_storm requires factions { zora, } and event_counter storm_joined_zora 1
    npc_storm requires factions { kokiri, } and event_counter storm_joined_kokiri 1
    npc_storm requires factions { gohma, } and event_counter storm_joined_gohma 1
    npc_storm requires factions { ordona, } and event_counter storm_joined_ordona 1
    npc_storm requires factions { lanayru, } and event_counter storm_joined_lanayru 1
    npc_storm requires factions { deku, } and event_counter storm_joined_deku 1
    npc_storm requires factions { moblin, } and event_counter storm_joined_moblin 1
    npc_storm requires factions { darknut, } and event_counter storm_joined_darknut 1
    npc_storm requires factions { lizalfos, } and event_counter storm_joined_lizalfos 1
    npc_storm requires factions { labrynna, } and event_counter storm_joined_labrynna 1
    npc_storm requires factions { fairy, } and event_counter storm_joined_fairy 1
    npc_storm requires factions { stalfos, } and event_counter storm_joined_stalfos 1
    npc_storm requires factions { sheikah, } and event_counter storm_joined_sheikah 1
    npc_storm requires factions { ikana, } and event_counter storm_joined_ikana 1
    npc_storm requires factions { twili, } and event_counter storm_joined_twili 1
    npc_storm requires factions { wizzrobe, } and event_counter storm_joined_wizzrobe 1
    npc_storm requires factions { zola, } and event_counter storm_joined_zola 1
    }
    }

    to this:
    Spoiler Alert, click show to read: 

    building hinterland_NPCbarracks
    {
    levels npc_plain npc_zuna npc_subrosia npc_tokay npc_huskus npc_horon npc_haunts npc_ridge npc_storm
    {
    npc_plain requires factions { all, } and building_present_min_level hinterland_issettlement issettlement_2
    {
    capability
    {
    recruit_pool "NPC Zuna Tridenteer" 1 0.1 1 0 requires factions { zuna, }
    recruit_pool "NPC Zuna Tribowmen" 1 0.1 1 0 requires factions { zuna, }
    recruit_pool "NPC Zuna Triballista" 1 0.1 1 0 requires factions { zuna, }
    recruit_pool "NPC Subrosian Excavators" 1 0.1 1 0 requires factions { subrosian, }
    recruit_pool "NPC Ore Knights" 1 0.1 1 0 requires factions { subrosian, }
    recruit_pool "NPC Moldorm Riders" 1 0.1 1 0 requires factions { subrosian, }
    recruit_pool "NPC Tokay Hunters" 1 0.1 1 0 requires factions { tokay, }
    recruit_pool "NPC Tokay Slingers" 1 0.1 1 0 requires factions { tokay, }
    recruit_pool "NPC Tokay Bonkers" 1 0.1 1 0 requires factions { tokay, }
    recruit_pool "NPC Huskus1" 1 0.1 1 0 requires factions { huskus, }
    recruit_pool "NPC Huskus2" 1 0.1 1 0 requires factions { huskus, }
    recruit_pool "NPC Huskus3" 1 0.1 1 0 requires factions { huskus, }
    recruit_pool "NPC Horon Soldiers" 1 0.1 1 0 requires factions { horon, }
    recruit_pool "NPC Horon Mystics" 1 0.1 1 0 requires factions { horon, }
    recruit_pool "NPC Bound Poes" 1 0.1 1 0 requires factions { haunts, }
    recruit_pool "NPC Icy Poes" 1 0.1 1 0 requires factions { haunts, }
    recruit_pool "NPC Vengeful Poes" 1 0.1 1 0 requires factions { haunts, }
    recruit_pool "NPC Bracers" 1 0.1 1 0 requires factions { rollridge, }
    recruit_pool "NPC Bastions" 1 0.1 1 0 requires factions { rollridge, }
    recruit_pool "NPC Rock Shamans" 1 0.1 1 0 requires factions { rollridge, }
    recruit_pool "NPC Tiderunners" 1 0.1 1 0 requires factions { stormzora, }
    recruit_pool "NPC Vipers" 1 0.1 1 0 requires factions { stormzora, }
    recruit_pool "NPC Stormbringers" 1 0.1 1 0 requires factions { stormzora, }
    }
    material wooden
    construction 1
    cost 0
    settlement_min village
    upgrades
    {
    npc_zuna requires factions { hylian, } and event_counter zuna_joined_hylian 1
    npc_zuna requires factions { gerudo, } and event_counter zuna_joined_gerudo 1
    npc_zuna requires factions { goron, } and event_counter zuna_joined_goron 1
    npc_zuna requires factions { zora, } and event_counter zuna_joined_zora 1
    npc_zuna requires factions { kokiri, } and event_counter zuna_joined_kokiri 1
    npc_zuna requires factions { gohma, } and event_counter zuna_joined_gohma 1
    npc_zuna requires factions { ordona, } and event_counter zuna_joined_ordona 1
    npc_zuna requires factions { lanayru, } and event_counter zuna_joined_lanayru 1
    npc_zuna requires factions { deku, } and event_counter zuna_joined_deku 1
    npc_zuna requires factions { moblin, } and event_counter zuna_joined_moblin 1
    npc_zuna requires factions { darknut, } and event_counter zuna_joined_darknut 1
    npc_zuna requires factions { lizalfos, } and event_counter zuna_joined_lizalfos 1
    npc_zuna requires factions { labrynna, } and event_counter zuna_joined_labrynna 1
    npc_zuna requires factions { fairy, } and event_counter zuna_joined_fairy 1
    npc_zuna requires factions { stalfos, } and event_counter zuna_joined_stalfos 1
    npc_zuna requires factions { sheikah, } and event_counter zuna_joined_sheikah 1
    npc_zuna requires factions { ikana, } and event_counter zuna_joined_ikana 1
    npc_zuna requires factions { twili, } and event_counter zuna_joined_twili 1
    npc_zuna requires factions { wizzrobe, } and event_counter zuna_joined_wizzrobe 1
    npc_zuna requires factions { zola, } and event_counter zuna_joined_zola 1
    npc_subrosia requires factions { hylian, } and event_counter subrosian_joined_hylian 1
    npc_subrosia requires factions { gerudo, } and event_counter subrosian_joined_gerudo 1
    npc_subrosia requires factions { goron, } and event_counter subrosian_joined_goron 1
    npc_subrosia requires factions { zora, } and event_counter subrosian_joined_zora 1
    npc_subrosia requires factions { kokiri, } and event_counter subrosian_joined_kokiri 1
    npc_subrosia requires factions { gohma, } and event_counter subrosian_joined_gohma 1
    npc_subrosia requires factions { ordona, } and event_counter subrosian_joined_ordona 1
    npc_subrosia requires factions { lanayru, } and event_counter subrosian_joined_lanayru 1
    npc_subrosia requires factions { deku, } and event_counter subrosian_joined_deku 1
    npc_subrosia requires factions { moblin, } and event_counter subrosian_joined_moblin 1
    npc_subrosia requires factions { darknut, } and event_counter subrosian_joined_darknut 1
    npc_subrosia requires factions { lizalfos, } and event_counter subrosian_joined_lizalfos 1
    npc_subrosia requires factions { labrynna, } and event_counter subrosian_joined_labrynna 1
    npc_subrosia requires factions { fairy, } and event_counter subrosian_joined_fairy 1
    npc_subrosia requires factions { stalfos, } and event_counter subrosian_joined_stalfos 1
    npc_subrosia requires factions { sheikah, } and event_counter subrosian_joined_sheikah 1
    npc_subrosia requires factions { ikana, } and event_counter subrosian_joined_hylian 1
    npc_subrosia requires factions { twili, } and event_counter subrosian_joined_twili 1
    npc_subrosia requires factions { wizzrobe, } and event_counter subrosian_joined_wizzrobe 1
    npc_subrosia requires factions { zola, } and event_counter subrosian_joined_zola 1
    npc_tokay requires factions { hylian, } and event_counter tokay_joined_hylian 1
    npc_tokay requires factions { gerudo, } and event_counter tokay_joined_gerudo 1
    npc_tokay requires factions { goron, } and event_counter tokay_joined_goron 1
    npc_tokay requires factions { zora, } and event_counter tokay_joined_zora 1
    npc_tokay requires factions { kokiri, } and event_counter tokay_joined_kokiri 1
    npc_tokay requires factions { gohma, } and event_counter tokay_joined_gohma 1
    npc_tokay requires factions { ordona, } and event_counter tokay_joined_ordona 1
    npc_tokay requires factions { lanayru, } and event_counter tokay_joined_lanayru 1
    npc_tokay requires factions { deku, } and event_counter tokay_joined_deku 1
    npc_tokay requires factions { moblin, } and event_counter tokay_joined_moblin 1
    npc_tokay requires factions { darknut, } and event_counter tokay_joined_darknut 1
    npc_tokay requires factions { lizalfos, } and event_counter tokay_joined_lizalfos 1
    npc_tokay requires factions { labrynna, } and event_counter tokay_joined_labrynna 1
    npc_tokay requires factions { fairy, } and event_counter tokay_joined_fairy 1
    npc_tokay requires factions { stalfos, } and event_counter tokay_joined_stalfos 1
    npc_tokay requires factions { sheikah, } and event_counter tokay_joined_sheikah 1
    npc_tokay requires factions { ikana, } and event_counter tokay_joined_ikana 1
    npc_tokay requires factions { twili, } and event_counter tokay_joined_twili 1
    npc_tokay requires factions { wizzrobe, } and event_counter tokay_joined_wizzrobe 1
    npc_tokay requires factions { zola, } and event_counter tokay_joined_zola 1
    npc_huskus requires factions { hylian, } and event_counter huskus_joined_hylian 1
    npc_huskus requires factions { gerudo, } and event_counter huskus_joined_gerudo 1
    npc_huskus requires factions { goron, } and event_counter huskus_joined_goron 1
    npc_huskus requires factions { zora, } and event_counter huskus_joined_zora 1
    npc_huskus requires factions { kokiri, } and event_counter huskus_joined_kokiri 1
    npc_huskus requires factions { gohma, } and event_counter huskus_joined_gohma 1
    npc_huskus requires factions { ordona, } and event_counter huskus_joined_ordona 1
    npc_huskus requires factions { lanayru, } and event_counter huskus_joined_lanayru 1
    npc_huskus requires factions { deku, } and event_counter huskus_joined_deku 1
    npc_huskus requires factions { moblin, } and event_counter huskus_joined_moblin 1
    npc_huskus requires factions { darknut, } and event_counter huskus_joined_darknut 1
    npc_huskus requires factions { lizalfos, } and event_counter huskus_joined_lizalfos 1
    npc_huskus requires factions { labrynna, } and event_counter huskus_joined_labrynna 1
    npc_huskus requires factions { fairy, } and event_counter huskus_joined_fairy 1
    npc_huskus requires factions { stalfos, } and event_counter huskus_joined_stalfos 1
    npc_huskus requires factions { sheikah, } and event_counter huskus_joined_sheikah 1
    npc_huskus requires factions { ikana, } and event_counter huskus_joined_ikana 1
    npc_huskus requires factions { twili, } and event_counter huskus_joined_twili 1
    npc_huskus requires factions { wizzrobe, } and event_counter huskus_joined_wizzrobe 1
    npc_huskus requires factions { zola, } and event_counter huskus_joined_zola 1
    npc_horon requires factions { hylian, } and event_counter horon_joined_hylian 1
    npc_horon requires factions { gerudo, } and event_counter horon_joined_gerudo 1
    npc_horon requires factions { goron, } and event_counter horon_joined_goron 1
    npc_horon requires factions { zora, } and event_counter horon_joined_zora 1
    npc_horon requires factions { kokiri, } and event_counter horon_joined_kokiri 1
    npc_horon requires factions { gohma, } and event_counter horon_joined_gohma 1
    npc_horon requires factions { ordona, } and event_counter horon_joined_ordona 1
    npc_horon requires factions { lanayru, } and event_counter horon_joined_lanayru 1
    npc_horon requires factions { deku, } and event_counter horon_joined_deku 1
    npc_horon requires factions { moblin, } and event_counter horon_joined_moblin 1
    npc_horon requires factions { darknut, } and event_counter horon_joined_darknut 1
    npc_horon requires factions { lizalfos, } and event_counter horon_joined_lizalfos 1
    npc_horon requires factions { labrynna, } and event_counter horon_joined_labrynna 1
    npc_horon requires factions { fairy, } and event_counter horon_joined_fairy 1
    npc_horon requires factions { stalfos, } and event_counter horon_joined_stalfos 1
    npc_horon requires factions { sheikah, } and event_counter horon_joined_sheikah 1
    npc_horon requires factions { ikana, } and event_counter horon_joined_ikana 1
    npc_horon requires factions { twili, } and event_counter horon_joined_twili 1
    npc_horon requires factions { wizzrobe, } and event_counter horon_joined_wizzrobe 1
    npc_horon requires factions { zola, } and event_counter horon_joined_zola 1
    npc_haunts requires factions { hylian, } and event_counter haunts_joined_hylian 1
    npc_haunts requires factions { gerudo, } and event_counter haunts_joined_gerudo 1
    npc_haunts requires factions { goron, } and event_counter haunts_joined_goron 1
    npc_haunts requires factions { zora, } and event_counter haunts_joined_zora 1
    npc_haunts requires factions { kokiri, } and event_counter haunts_joined_kokiri 1
    npc_haunts requires factions { gohma, } and event_counter haunts_joined_gohma 1
    npc_haunts requires factions { ordona, } and event_counter haunts_joined_ordona 1
    npc_haunts requires factions { lanayru, } and event_counter haunts_joined_lanayru 1
    npc_haunts requires factions { deku, } and event_counter haunts_joined_deku 1
    npc_haunts requires factions { moblin, } and event_counter haunts_joined_moblin 1
    npc_haunts requires factions { darknut, } and event_counter haunts_joined_darknut 1
    npc_haunts requires factions { lizalfos, } and event_counter haunts_joined_lizalfos 1
    npc_haunts requires factions { labrynna, } and event_counter haunts_joined_labrynna 1
    npc_haunts requires factions { fairy, } and event_counter haunts_joined_fairy 1
    npc_haunts requires factions { stalfos, } and event_counter haunts_joined_stalfos 1
    npc_haunts requires factions { sheikah, } and event_counter haunts_joined_sheikah 1
    npc_haunts requires factions { ikana, } and event_counter haunts_joined_ikana 1
    npc_haunts requires factions { twili, } and event_counter haunts_joined_twili 1
    npc_haunts requires factions { wizzrobe, } and event_counter haunts_joined_wizzrobe 1
    npc_haunts requires factions { zola, } and event_counter haunts_joined_zola 1
    npc_ridge requires factions { hylian, } and event_counter ridge_joined_hylian 1
    npc_ridge requires factions { gerudo, } and event_counter ridge_joined_gerudo 1
    npc_ridge requires factions { goron, } and event_counter ridge_joined_goron 1
    npc_ridge requires factions { zora, } and event_counter ridge_joined_zora 1
    npc_ridge requires factions { kokiri, } and event_counter ridge_joined_kokiri 1
    npc_ridge requires factions { gohma, } and event_counter ridge_joined_gohma 1
    npc_ridge requires factions { ordona, } and event_counter ridge_joined_ordona 1
    npc_ridge requires factions { lanayru, } and event_counter ridge_joined_lanayru 1
    npc_ridge requires factions { deku, } and event_counter ridge_joined_deku 1
    npc_ridge requires factions { moblin, } and event_counter ridge_joined_moblin 1
    npc_ridge requires factions { darknut, } and event_counter ridge_joined_darknut 1
    npc_ridge requires factions { lizalfos, } and event_counter ridge_joined_lizalfos 1
    npc_ridge requires factions { labrynna, } and event_counter ridge_joined_labrynna 1
    npc_ridge requires factions { fairy, } and event_counter ridge_joined_fairy 1
    npc_ridge requires factions { stalfos, } and event_counter ridge_joined_stalfos 1
    npc_ridge requires factions { sheikah, } and event_counter ridge_joined_sheikah 1
    npc_ridge requires factions { ikana, } and event_counter ridge_joined_ikana 1
    npc_ridge requires factions { twili, } and event_counter ridge_joined_twili 1
    npc_ridge requires factions { wizzrobe, } and event_counter ridge_joined_wizzrobe 1
    npc_ridge requires factions { zola, } and event_counter ridge_joined_zola 1
    npc_storm requires factions { hylian, } and event_counter storm_joined_hylian 1
    npc_storm requires factions { gerudo, } and event_counter storm_joined_gerudo 1
    npc_storm requires factions { goron, } and event_counter storm_joined_goron 1
    npc_storm requires factions { zora, } and event_counter storm_joined_zora 1
    npc_storm requires factions { kokiri, } and event_counter storm_joined_kokiri 1
    npc_storm requires factions { gohma, } and event_counter storm_joined_gohma 1
    npc_storm requires factions { ordona, } and event_counter storm_joined_ordona 1
    npc_storm requires factions { lanayru, } and event_counter storm_joined_lanayru 1
    npc_storm requires factions { deku, } and event_counter storm_joined_deku 1
    npc_storm requires factions { moblin, } and event_counter storm_joined_moblin 1
    npc_storm requires factions { darknut, } and event_counter storm_joined_darknut 1
    npc_storm requires factions { lizalfos, } and event_counter storm_joined_lizalfos 1
    npc_storm requires factions { labrynna, } and event_counter storm_joined_labrynna 1
    npc_storm requires factions { fairy, } and event_counter storm_joined_fairy 1
    npc_storm requires factions { stalfos, } and event_counter storm_joined_stalfos 1
    npc_storm requires factions { sheikah, } and event_counter storm_joined_sheikah 1
    npc_storm requires factions { ikana, } and event_counter storm_joined_ikana 1
    npc_storm requires factions { twili, } and event_counter storm_joined_twili 1
    npc_storm requires factions { wizzrobe, } and event_counter storm_joined_wizzrobe 1
    npc_storm requires factions { zola, } and event_counter storm_joined_zola 1
    }
    }



    Is anything unclear?
    Last edited by Bloodly; May 12, 2017 at 11:27 PM.

  17. #11537

    Default Re: General Discussion, Announcements

    nope, thank you for explaining so thoroughly, this will certainly help to liven up some of the games!

  18. #11538
    DarkInterloper's Avatar Campidoctor
    Join Date
    Oct 2014
    Location
    California
    Posts
    1,627

    Default Re: General Discussion, Announcements

    A bit of an update:
    We're getting close, neph is finishing the trailer.
    Meanwhile, I've run through the edu and buffed morale and added missing attributes.
    Most units should play closer to their role in the guides, hopefully.
    Balres Resdak, Balres Nofok.

  19. #11539

    Default Re: General Discussion, Announcements

    Buffed? The range is already 7-14-21. What's it at now?

  20. #11540
    DarkInterloper's Avatar Campidoctor
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    Default Re: General Discussion, Announcements

    Quote Originally Posted by Bloodly View Post
    Buffed? The range is already 7-14-21. What's it at now?
    Similar to DAC's
    9 low
    13 average
    16 good
    19 impetuous
    22 brave
    25 no fear
    Balres Resdak, Balres Nofok.

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