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  1. #1
    Foederatus
    Join Date
    Jun 2007
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    Default Recruitment system.

    What do you guys think CA should do with Rome 2, a recruitment like in the first game, where each faction could only recruit it's own units, regardless of the region. Or it should be like in most Rome's mods, where there are different units to be recruited in each region, depending on the government you've implemented(like EB)?


    Actually, do you think Rome 2 should have the same government system from EB?

  2. #2

    Default Re: Recruitment system.

    I really liked MTW2's Brittania campaign's recruitment system: certain regions are designated a culture, and depending on the culture percentage, certain units are locked or unlocked. If playing as England and York has only 10% English, then you will be unable to recruit certain units because they require the region to have, say, 50% or 80%. If you captured Carlisle or some other Scottish region, and the percentage is also 10% English, then you have the ability to recruit certain Scottish-exlusive units like Gallowglass or Border Horse. These disappear once your culture percentage increases.

    I think a suitable revamp of this feature would be to have certain units, such as lower level militia, be permanent- If Romans conquered a Gallic region, say, Alesia, then the units that can be trained will be a mix of Gallic and Roman units. You can even add restrictions like never being able to recruit legionaries unless (or in site of) tech tree advancements, or culture percentage, but those regions could produce certain types of Auxilia units in their place. These units could be stand-betwens of militia and legionaries. Their more specialized forms could also supplement a Roman player's limited roster of emphasis on heavy infantry- bring in Germanic cavalry from German provinces, Gallic light infantry from Gallic provinces, and so forth.

    Spawnable defenses could also be exclusively (or primarily) units from the culture's roster. Attacking Roman Alesia could result in Gallic militiamen as well as Auxilia, whereas attacking Roman Athens could spawn militia hoplites as well as, say, Archer Auxilia.

    This also allows unit rosters to remain rather minimal and rely on conquest to expand unit diversity for factions.

  3. #3
    Shocked's Avatar Campidoctor
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    Default Re: Recruitment system.

    I think culture should affect recruitment of units and that's it, otherwise keep it the same.
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  4. #4

    Default Re: Recruitment system.

    I'd love it if you can recruit your own faction's units anywhere on the campaign map but also recruit units unique to that region. This means getting the best of both worlds but for balancing and difficulty they should implement features such as your General's influence making an impact on which units/mercenaries will join your ranks.

  5. #5

    Default Re: Recruitment system.

    EB's system. Nuff said.

  6. #6
    Colgate's Avatar Libertus
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    Default Re: Recruitment system.

    I think culture and religion(if applicable) should have more affect than just what units you CAN recruit, but on the stats of generic units as well.

  7. #7
    MathiasOfAthens's Avatar Comes Rei Militaris
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    Default Re: Recruitment system.

    EB and RTR system. Government buildings plus culture requirements. So Government buildings in Gaul for Rome might lead to a legionary unit but it wouldnt be the same legionary unit you can recruit in Italy or Spain or NA. Eventually the Roman govt building in Gaul romanizes the population into roman fighting style which produces Roman units but with a Gallic favour. So you would get Gallic archers and Gallic Cavalry.

  8. #8

    Default Re: Recruitment system.

    Quote Originally Posted by MathiasOfAthens View Post
    EB and RTR system. Government buildings plus culture requirements. So Government buildings in Gaul for Rome might lead to a legionary unit but it wouldnt be the same legionary unit you can recruit in Italy or Spain or NA. Eventually the Roman govt building in Gaul romanizes the population into roman fighting style which produces Roman units but with a Gallic favour. So you would get Gallic archers and Gallic Cavalry.
    i completly agree, there should be possible to have some sort of gaul legion but of course not as like in Italy or Spain
    in other words, something like 2nd hand or used cohort

  9. #9

    Default Re: Recruitment system.

    never played Europa Barbarorum, but i like Roma Surrectums recruitment.

    I agree it should have some sort of culture percentage requirement, as long as troops available when the province doesnt have your culture as the major culture are still available.

    I like having a sizable contingent of archers, but very little (if any at all) cavalry in my roman armies, but i'd hate to see my ability to recruit archers disappear as the province becomes more romanised (even though Latin and northern Italian archers made up a sizable portion of the Archer Auxilia (even more so than the Cretans, Greeks, Middle-easterners and Gauls)

  10. #10

    Default Re: Recruitment system.

    I don't know why we have to change a recruitment system that has worked for Total War since its creation. Don't have to go using a mod's more complex, but arguably more realistic, features over something that is simple and - to the majority - doesn't bother them.

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