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  1. #1

    Default [Proposal] Ship unit types

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    Proposal :

    Ship Levy Diversification.
    Reasoning is that as we have now made land battles more interesting with a diversified levy system that is rather basic, perhaps we could do the same for the naval battles. Not to mention represent different naval traditions in the Westerosi world such as the Ironborn's superior light ships and the Andal heavier warships, or the North's minimal amount of navy(or to mention lack of in canon when a King burned all their ships..).
    Ship Types : I believe a simple system of five types of ship should be used.

    Light Ships :
    -No Combat Bonus, but bonus to surprise attacks and escape rolls.
    Examples : Ironborn Longship, Light Galley

    Medium Ships :
    -No Combat bonus or penalties.
    Examples : Andal Standard Galley, Ironborn Larger Longship, Merchant Cog

    Large Ships :
    -Combat boost, penalty to escape rolls
    Examples : War Galley, Merchant Carrack

    Huge Ships
    -Combat Boost, penalty to escape rolls
    Examples : Galleass

    Other Types
    -Bonus/Penalty depend on ship type.
    Examples : Fire Ship, Wildfire Ship, Artillery Ship, Swan Ship, etc.

    Levy Composition :
    Ironborn :
    Due to their tradition of using mostly longships, their levy is mainly Longship.
    50% Light Ship, 20% Medium(representing larger longships) 20% Large, and 10% Huge

    Andal Kingdoms(Will work out a diversified system later)
    Andal
    30% Light, 35% Medium, 20% Large, 15% Huge

    Purchasing ships..(Edit as for October 18th, refitting for 4.0 proposal)
    Light Ship : 10-15,000 Dragons
    Medium Ship : 15-20,000 Dragons
    Large Ship : 20-25,000 Dragons
    Huge Ship : 25-30,000 Dragons
    Other : Depends on ship type
    Wildfire Ship : 250,000+ Dragons (Why? It's capable of destroying numerous ships in one blast, evidence is in the Battle of the Blackwater)
    *Requires some sort of flame ignition
    Fire Ship : 100,000
    Swan Ship : 30,000 (Better at ranged, good mobility)

    Notes :
    1. Combat bonus would be +1 for Large and +2 for Huge, or just +1 and both catergories are combined
    2. I don't know how much of a naval tradition some of the Seven Kingdoms have, so it's a wip for Kingdoms.
    3. Merchant ships may be affected by this.
    4. Ironborn and anyone who capture a ship(rolls done perhaps?) can turn it to their use?
    5. It's not perfect, I know. But it's a start.
    6. Main source : http://awoiaf.westeros.org/index.php/Ships
    Edit : 7. Should Fire ships be cheaper(and a one-time use) or remain as is and be considered to be replaced?
    Edit 2 : 8.Combat bonus remains +1(for large) and +2(for huge) per every ship, change it to be +1/2 per x amount of ships, or change it to something else entirely?
    Last edited by Xion; October 18, 2012 at 04:37 PM.

  2. #2
    achudnow's Avatar Semisalis
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    Default Re: [Proposal] Ship unit types

    I don't think Wildfire came into existence in Westeros until Aegon Targaryen's invasion, but other than that I love it. As the Ironborn player I'm definitely into diversifying the ships. ^.^

  3. #3

    Default Re: [Proposal] Ship unit types

    I don't know if Valyria has it or not(I think they do) so I was putting it in as a expensive ship people could get that potentially could have a devastating effect if used right/lucky

    I also noticed something. If each large and huge ship have a combat bonus that could be applied to rolls, it may unbalance the system. So perhaps make it for every x number of ships of that type you get the bonus, or change it to something else?
    Last edited by Xion; July 16, 2012 at 01:38 AM.

  4. #4
    achudnow's Avatar Semisalis
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    Default Re: [Proposal] Ship unit types

    That could work, but to be fair it'd have to applied across the board, but then it wouldn't be fair because my oodles of light ships would just destroy everything. Put in scaling bonuses? Like a +1 to all rolls for 300 light ships or some such number, +2 to attack rolls for a certain number of the mediums... Or just start at +1 for the mediums and go from there. Or +1 at the larges. Whatever the mods think is balanced.

  5. #5

    Default Re: [Proposal] Ship unit types

    Good point. It's a good alternative but let's see what the mods and other players think of this as is and make their own suggestions.

  6. #6
    Narf's Avatar Reach for the Stars.
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    Default Re: [Proposal] Ship unit types

    First men Kingdoms?

  7. #7

    Default Re: [Proposal] Ship unit types

    For the first men I am thinking 30% Light, 40% Medium, 20% Large and 10% Huge.

    Also, some of the potential regional stuff :
    Westerlands :
    25% Light, 35% Medium, 25% Large, 15% Huge
    The Vale :
    40% Light, 35% Medium, 15% Large, 10% Huge
    Crownlands
    30% Light, 40% Medium, 20% Large, 10% Huge
    Stormlands :
    20% Light, 40% Medium, 20% Large, 20% Huge
    The Reach :
    30% Light, 35% Medium, 20% Large, 15% Huge
    Dorne :
    35% Light, 30% Medium, 25% Large, 10% Huge

  8. #8
    Trot's Avatar Vicarius Provinciae
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    Default Re: [Proposal] Ship unit types

    Braavos?

  9. #9

    Default Re: [Proposal] Ship unit types

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