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  1. #1

    Default Additonal Roman Families

    I’ve been racking my brain and looking into some of the longer last (were present during Regal-Republic-and Imperial ages). Since the Julii, Brutii, Scipii will most likely make a return appearance, but a few more roman families (factions) could add some more variety to playing as a Roman Factions. After some reading I thought that these two Patrician Families would make a good addition to the Roman Factions.



    Claudii: noted for their pride and arrogance, and intense hatred of the commonalty. In his History of Rome, Niebuhr writes,
    That house during the course of centuries produced several very eminent, few great men; hardly a single noble-minded one. In all ages it distinguished itself alike by a spirit of haughty defiance, by disdain for the laws, and iron hardness of heart.


    Fabii: Originally staunch supporters of the aristocratic policies favoring the patricians, but after defeating the Veientes, in which victory was achieved only by cooperation between the generals and their soldiers, the Fabii aligned themselves with the people. They tended to be allied with other families against the Claudii and positioned themselves as rivals of the Claudii.


    With whole inner Roman rivals going on, it could make things pretty interesting for playing as a Roman faction.

    Any specific Roman families you guys would prefer to see included in Rome II?

  2. #2
    Manuel I Komnenos's Avatar Rex Regum
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    Default Re: Additonal Roman Families

    I think it's highly unlikely that those families will return. One of the must fundamental changes each mod for RTW made was to reunite the Roman Republic into one single faction. So, unless they want us to burst out of laughter as we start the campaign, they should make Rome a single, powerful faction.
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  3. #3
    Hannibal Baca's Avatar Decanus
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    Icon6 Re: Additonal Roman Families

    Quote Originally Posted by Manuel I Komnenos View Post
    I think it's highly unlikely that those families will return. One of the must fundamental changes each mod for RTW made was to reunite the Roman Republic into one single faction. So, unless they want us to burst out of laughter as we start the campaign, they should make Rome a single, powerful faction.
    They did that because of lacking factions .
    They shoud bring back Roman Families,and make senate offices more real by adding right number of magistrats.And giving then some sort of power not just a pretty name.

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  4. #4

    Default Re: Additonal Roman Families

    Quote Originally Posted by Manuel I Komnenos View Post
    I think it's highly unlikely that those families will return. One of the must fundamental changes each mod for RTW made was to reunite the Roman Republic into one single faction. So, unless they want us to burst out of laughter as we start the campaign, they should make Rome a single, powerful faction.
    Untrue in my mod res gestae I wanted to preserve the vanilla setup and hold the actual main reason of the rome game focus wich was the civil wars among parties in rome....

    I personally think that the main focus should be right on rome clash of powers for total control , while have the other factions play a secondary role in the game mechanics and gameplay ... The first rome tw altough a bit ingenuous in its formulation did anyway a good job , I just hope they will improve the system with much much much more depth in intrigues , gameplay and politics...

    For me they should make a single entity but with possibilities from a party ( more than a family) controlling a specific region or area , fight for rome in that area and the deicide to take the road for empire...
    Last edited by PROMETHEUS ts; July 16, 2012 at 04:38 AM.

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  5. #5
    Shocked's Avatar Campidoctor
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    Default Re: Additonal Roman Families

    Quote Originally Posted by Manuel I Komnenos View Post
    I think it's highly unlikely that those families will return. One of the must fundamental changes each mod for RTW made was to reunite the Roman Republic into one single faction. So, unless they want us to burst out of laughter as we start the campaign, they should make Rome a single, powerful faction.
    At the moment they're making Rome one faction so hopefully they'll stick to that
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  6. #6

    Default Re: Additonal Roman Families

    How would you impliment the civil war between the the republic and the Empire ( the Realm Divide if you will) if Rome was just one faction and not many of the same culture? I'm only asking because I never really got a chance to play RTW with the mods.

    Also wouldn't additional roman factions/families provide the mechanism of rivalry in the game?
    Last edited by Omegazxi; July 15, 2012 at 09:42 PM.

  7. #7
    AngryTitusPullo's Avatar Comes Limitis
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    Default Re: Additonal Roman Families

    There will probably be multiple families in the senate button because CA implies that there will be votes and so on. Jack Lusted said as of this moment there in one Roman faction and not several as in previous game.
    Last edited by AngryTitusPullo; July 15, 2012 at 10:34 PM.


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  8. #8

    Default Re: Additonal Roman Families

    Yeah, no multiple factions for the Romans. I'm glad of it too, that was probably the worst way you could represent the division of power in Rome. I have my theories on what they are going to replace it with, but time will tell what they decide to do.

  9. #9

    Default Re: Additonal Roman Families

    Oh I did not know they already stated Rome would be just one faction, *sigh* and here I was all pumped up in hopes to play as the Claudii

    Oh well, now I'm really interested about the civil war aspect and how they'll pull that off . thanks for the head up

    Please delete this topic then since its worthless and only serve as a reminder of my smashed dreams of playing as a Claudii Tyrant on Legendary


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    Last edited by Omegazxi; July 16, 2012 at 12:03 AM.

  10. #10

    Default Re: Additonal Roman Families

    There'll probably be an emergent rebel faction, if not several, that can blink in and out of existence, much as other rebel factions did in Empire and Napoleon. But a unified Roman faction is a must. RTW's solution was inelegant and hopelessly ahistorical (not to mention gramatically awful).
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  11. #11
    AngryTitusPullo's Avatar Comes Limitis
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    Default Re: Additonal Roman Families

    At the start of the game you are controlling the whole Roman provinces since it just probably half or whole of Italy. Then the longer the campaign goes and more teritories have be conquered you will be recieving a dilemma of choosing which your family is to govern, whether the governorship or Africa, govership of Macedonia or governorship of Gaul (for example). Once you have choosen you are only be able to control legions and areas depending on the governorship while the rest of the provinces are under the AI.

    Then when there are no more lands to conquer some of the families might have other ideas and instead of legions fighting outwards, more and more and coming back to Rome. Deepending on your previous handling with some legions where if you have bring them many victories they may pledge their allegiance to you even they are not under your province jurisdiction. Likewise some of the legions under your province might not like you in the event that you have cliam the emperorship yourself and will side with your enemies.

    Then the civil war happens.


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  12. #12

    Default Re: Additonal Roman Families

    Presumably it'll work a little like the electoral system in Empire/Napoleon (I've only played as Britain, so I don't know how the other factions work) crossed with the family system in the Senate - but instead of "Government" and "Opposition" parties, you've got various families (both Patrician and Plebeian) competing for influence.
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  13. #13

    Icon1 Re: Additonal Roman Families

    I'm hoping that if you select to play as the Roman faction you are then asked to choose which particular Roman household you wish to play as.

    It would also be good if they could introduce some actual political intrigue to the game for the Roman faction. Each Roman household should be associated with a political party within the Senate. The political parties would be made up of many households, not just the ones you were able to choose from at the start of the game.

    The idea being that unless your household’s political party has a majority in the Senate you, the player, do not get to decide who holds which state posts or for that matter who is placed in command of the legions. For example, the player would still decide where a legion went, but on occasion would not be in control of who commands that legion.

    Not only would the player need to strive to get a majority and hold it in the Senate, they will also need to balance the interests of Rome with that of their own household.

    In the end, I do feel that they do need a political system for the Roman faction, something that goes way beyond anything they have attempted before.

  14. #14
    TheRomanRuler's Avatar Campidoctor
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    Default Re: Additonal Roman Families

    What i hope:
    3+ families inside 1 faction, and during Civil war they can choose to either remain loyal to senate (and hold Rome) or rebel against it (get strong army near Rome)
    EDIT: imagine civil war, every city of Italy has its new owners, Julii, Claudii, Brutii, Fabii, Scipii(how written?)! Then one who ownes Rome after 10 turn wins and others disappear, possibly someone of them remains and you must eliminate its threat-.
    Last edited by TheRomanRuler; July 16, 2012 at 05:25 AM.
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  15. #15
    magpie's Avatar Artifex
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    Default Re: Additonal Roman Families

    Hmm, The family system while not perfect was a good base for the trigger of rivalry and the civil war.
    Historicly the family was a major part of Roman politics and influence at least in republican Rome.
    So some sort of family rivalry within the senate will be needed for game triggers.

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  16. #16

    Default Re: Additonal Roman Families

    Oh well, now I'm really interested about the civil war aspect and how they'll pull that off . thanks for the head up
    Maybe they can make it off as an some sort of event ?

    Like for example, you play as one faction(Rome) and if the people start to be too much dissatisfied with you, as you don't follow the Roman ways(or something) the a new roman faction emerges maybe ?(like the Marian reforms do) and it's goal is to destroy you and if you dfeat them you become a tyran ruler of Rome ?. And of course if you follow the Roman ways you become an Emperor of Rome or something like that.

  17. #17

    Default Re: Additonal Roman Families

    I hope they include as many historical figures and families as they can.

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