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  1. #1

    Default People's feature request for Rome II

    Ok so i've read some message on various forum about feature that people wish to see in Rome II.

    Of course it's people wishes and it should be respected but at some point i was unable to not leave my face draw a smile on it.

    I've read that some wish to have more then 20 units slots like 40 and even 60 to control...

    Also some wish to have bigger and longer siege battle, more complex settlement and tons of details wich gonna add more complexity to take a settlement.

    Those idea are of course great and i wish that happend but as pure MP player and by what i've seen until today on my all battlefields experience is that many of those players request are feature wich are above most of players capability or their own ones.

    Let me give some example in Medieval II.

    I see everyday so many players to no exploit all the game feature and also units capability like schiltrom, spread formation, defensive position,group units ability, to use "alt" for lock formation movement, using fire arrow in the right time etc...also to not use units at their right role position or commiting annoying moves or suicidal moves.

    Also i see so many players unable to move their whole army synchronously and this with 20 units slots.. Can you imagine what a mess will be with 40 or 60 slots units for most of them ? After battle start you gonna think that the guy is already afk...

    But the best is to come.

    I play tons of siege game wich i like a lot.

    Honestly on my hundred siege game and without exageration only 2 or 3 person surprised me with a brillant tactical move.

    Most of other game as following, campers to plaza especially on city settlement. So you can enter to the city as you enter to your own house..what a warm welcome this isn't ? I wish maybe we can drink also a cup of tea before we start the fight, what you said ?

    So when i make my tactical move ( often as attacker cause most of players want to defend, guess why..) they always spam you with message like "cmon faster pls" or "hurry up"...and this of course when they're campin into plaza doing nothing at all. Question, if you have hemorrhoids why are you playing a siege warfare then ?

    The main problem is that players who defend usually do not use well the settlment capability to their advantage, like blocking streets, defend strategic walls to place archer or crossbows or even place them on a wall to deter the cavalry to take a specific path otherwise they gonna inflict a lot of casuality on them. Also to use fast ligh cavalry to chase routing ennemy or use their speed advantage to take the back of the opponent while infantry are engage in the streets and so on...

    No late then yesterday night, a 2v2 game with a large eastern city settlement on early era. Without wall defense and no streets defense, our oppopents after screaming out of the hell to hurry up our progresion while they was sitting in the plaza taking a pizza and this with Mongols and a with bunch of naffatun and a french ally they still found the way to lose this battle and calling it at the end an unfair battle...So when you use the best strategy possible and take your time to apply it remind that is unfair...

    Less enjoyable but i'm fine with campers on plaza, it's more easy for me to defeat them instead of keep well defended streets and especially walls because in early you can't destroy them easely with catapults and assaulting walls with tower defense is devastating for attacker if defense units can hold well.

    So this is on example that happend last night but this happend unfortunately almsot on every siege game.
    So now why on early era games most of them won't attack ? Just because they don't have 5 canon units to blow out in one shot the settlements at this period. On most of the games players are also unable to assault with towers and ladders properly or even make a defensive deployment formation in case of a cavalry rush out of the settlement wich can be devastating if you not have an appropriate defensive formation but there is actually many way to protect your amry in this case.

    Some anecdote :

    I remember since a couple of time i have hosted a siege game on early and my opponent the attacker.
    He ask me how he gonna destroy the wall, i said him that he have only catapults for this but he reply me that is not effective as canon..
    Then i said use tower siege and ladders.. So ingame the guy finally didn't bring any tower or ladders, just 3 catapult and try for 5 min to put down one wall..When the wall fall he rush into it and guess what happend...

    Also

    A battle on late era, 2v2 and my ally had russia with cossack units against janissary muskets as opponent. He keep his units in close formation during the exchange ( but a chance his oppopent and my oppopent too ) so i tell him 5 times to spread his units and the benefits but he didn't and loss all of them. After the battle i ask him why he doesn't spread them and he anwser me ( what's matter ? )

    Those are not isolated case unfortunately.

    What i'm trying to say in this thread is that there is a lot of request for Rome II and of course great ideas but the problem in my opinion is that many people are still unable to use properly all the features that they have at their disposition with actual Total Wars but they want some more complex for the next one and this can be even available for the person who made the request himself.

    Personally if those kind of requested features are implemented to the game i would be happy.
    But i term of MP i'm not gonna be surprised to see worst things then i see by the past.

    Note : If you read carefully i always said some players ( but still many ) so don't take it as personal except if you feel concerned.

    Cheers
    Last edited by Senchiro; July 15, 2012 at 07:33 AM.

  2. #2

    Default Re: People's feature request for Rome II

    People talk mainly about singeplayer features, like the new province system, the political system and the all time favourite accurate units and you aren't affected by most of the new features, are you? You talked only about battles not the MP campaign.
    I really don't see why you posted this at all, but for one reason alone: Bragging.

  3. #3

    Default Re: People's feature request for Rome II

    Quote Originally Posted by UghUghUgh View Post
    People talk mainly about singeplayer features, like the new province system, the political system and the all time favourite accurate units and you aren't affected by most of the new features, are you? You talked only about battles not the MP campaign.
    I really don't see why you posted this at all, but for one reason alone: Bragging.
    I haven't post something you say I did.

    Here the two example that i took is the units slots number and the siege warfare.

    So ? those two things aren't in MP ? What kind of total war you play dude ?
    Last edited by MasterBigAb; July 16, 2012 at 02:50 AM.

  4. #4

    Default Re: People's feature request for Rome II

    Haha, nice retort Senchiro!

    I agree that most people don't make use of all the features already available to them. However, this doesn't mean that there shouldn't be new features in Rome 2.
    The game should just do more to encourage people to make use of all the features at their disposal (like, as you mentioned, properly utilising loose formation).

    CA have said that cutting down unecessary micromanagement is a priority for Rome 2, so the people who want greater complexity probably aren't going to get much of it.

    Basically, I think the reason some MP players suck is because they usually play single player. They apply single player tactics like camping (which can work nicely against the AI)
    to a mutiplayer game. People who are used to pausing the game to move their units have trouble keeping their army in formation in MP because they don't normally use hotkeys and groups.

  5. #5

    Default Re: People's feature request for Rome II

    Quote Originally Posted by maximusdecimusm
    I agree that most people don't make use of all the features already available to them. However, this doesn't mean that there shouldn't be new features in Rome 2.
    That's what i said at bottom of my message, i would like to see new feature like those to be added.

    Quote Originally Posted by maximusdecimusm
    The game should just do more to encourage people to make use of all the features at their disposal (like, as you mentioned, properly utilising loose formation).
    It's a bit the purpose of this thread, to make realize to some players that they have tons of possibility and that they should use them not more often but always to be more successful. On MP game when i have a weaker and unexperimented ally on my side, i always try to give them much advise as possible.

    Sometime i feel like i make some big tutorials

    Quote Originally Posted by maximusdecimusm
    Basically, I think the reason some MP players suck is because they usually play single player. They apply single player tactics like camping (which can work nicely against the AI)
    to a mutiplayer game. People who are used to pausing the game to move their units have trouble keeping their army in formation in MP because they don't normally use hotkeys and groups.
    Very well said.

    I always said that SP and MP are completely differents gameplay and with huge players level difference.

    I see many new players coming to MP playing a battle for the their first time but they say me that they're playing SP campaign for years but at the end of the battle they get slaughtered and then they realize how different the gameplay is with more strategy & tactics, ruse, cooperation bewteen ally and proper use of units ability and position in a formation etc...

    So when you take part to battles with applied players then you'll surely enjoy exciting games and most important gonna learn a lot things from your victories and defeats.

    But still i think that SP and MP players are not focus on the same feature and gameplay.

    That's maybe why on some threads some opnion to some subjects are so variable and sometimes in complete disagreement.
    Last edited by Senchiro; July 15, 2012 at 10:24 AM.

  6. #6
    Dave Strider's Avatar Dux Limitis
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    Default Re: People's feature request for Rome II

    Also i see so many players unable to move their whole army synchronously and this with 20 units slots.. Can you imagine what a mess will be with 40 or 60 slots units for most of them ? After battle start you gonna think that the guy is already afk...
    No offense, but those people are horrible players.

    I can deal with 40 unit armies easily, I play mods for Napoleon Total War that have 40 unit armies with 300-400 men apiece. All you have to do is keep a couple big groups of units which is pretty historically accurate anyway (dividing the army into managable but still large chunks such as a right wing and left wing/separate Corps/etc.)

    And it's been confirmed that in Rome 2, armies will be 40 units. And Sieges, Land Battles, and Naval Battles are being merged when a Settlement is present, from what I've heard.
    when the union's inspiration through the worker's blood shall run,
    there can be no power greater anywhere beneath the sun,
    yet what force on earth is weaker than the feeble strength of one?
    but the union makes us strong.

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