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  1. #1

    Default Corpses having collision?

    Hi. With the heavily modified engine and a new graphics engine, do you think we are going to see bodies having collision after they have died(this sounded really stupid)? We've never had it in TW before and it would be really cool - imagine your soldiers having to climb over piles of dead/wounded, or a soldier getting hit with an arrow while standing in a tight formation, falling on one of the soldiers behind him and keep getting pushed forward, acting like a sort of meatshield for arrows!

  2. #2

    Default Re: Corpses having collision?

    You aren't going to hold up a full grown man in armor as a "meat shield" while still holding your weapons and fighting, you just step over him. even in RTW the guys went around big corpses like the elephants, but stepping over guys is just added work for animations.

  3. #3

    Default Re: Corpses having collision?

    Quote Originally Posted by Rasic View Post
    You aren't going to hold up a full grown man in armor as a "meat shield" while still holding your weapons and fighting, you just step over him. even in RTW the guys went around big corpses like the elephants, but stepping over guys is just added work for animations.
    In a tight pike phalanx you may not have to hold him up. You and your comrades pressing around him may keep him propped up. Of course this is considerably less likely in looser formations that non-pike units use.
    Quote Originally Posted by flonky View Post
    Well min system requirements usually entail bodies disappearing after they have fallen, if I am not mistake? So surely this feature could be in the game for people able to exceed the min specs, though I doubt it. Such additional animations of dudes stepping over bodies would be insanely complicated, though if units moved slower when crossing bodies and could slip over in the blood and gore and stuff, then that would be cool.
    TW games have always had persistent corpses, it's just a matter of making the solid, which admittedly is quite a big of processing power, but it would be cool if it was squeezed in.
    Last edited by removeduser_4536284751384; July 14, 2012 at 04:51 PM.

  4. #4

    Default Re: Corpses having collision?

    Quote Originally Posted by irelandeb View Post
    In a tight pike phalanx you may not have to hold him up. You and your comrades pressing around him may keep him propped up. Of course this is considerably less likely in looser formations that non-pike units use.
    Oh, sort of like "weekend at bernies". No man, if he takes a spear to the face it's lights out, he goes limp. With a pike in one hand and a shield in the other you aren't holding up a lifeless body while advancing a formation. They fall and you step over them. With a nasty wound it's possible he could keep with the formation at least somewhat by being pushed along, as where is he really going to go unless being trampled by the guys behind him.
    Last edited by Rasic; July 14, 2012 at 05:45 PM.

  5. #5

    Default Re: Corpses having collision?

    Quote Originally Posted by Rasic View Post
    Oh, sort of like "weekend at bernies". No man, if he takes a spear to the face it's lights out, he goes limp. With a pike in one hand and a shield in the other you aren't holding up a lifeless body while advancing a formation. They fall and you step over them. With a nasty wound it's possible he could keep with the formation at least somewhat by being pushed along, as where is he really going to go unless being trampled by the guys behind him.
    I'm not saying anyone would hold him up, I'm speculating he might not fall over when dead because the formation is so dense.

  6. #6
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    Default Re: Corpses having collision?

    Quote Originally Posted by Lockcaps View Post
    Hi. With the heavily modified engine and a new graphics engine, do you think we are going to see bodies having collision after they have died(this sounded really stupid)? We've never had it in TW before and it would be really cool - imagine your soldiers having to climb over piles of dead/wounded, or a soldier getting hit with an arrow while standing in a tight formation, falling on one of the soldiers behind him and keep getting pushed forward, acting like a sort of meatshield for arrows!
    Freaking awesome! Though suppose that's gonna stress the hardware or effect performance on the average pc or some thing the like.

  7. #7

    Default Re: Corpses having collision?

    But CA said that they wont move min system req from Shogun 2.
    ''When the power of love overcomes the love of power the world will know peace''.Jimi Hendrix

  8. #8

    Default Re: Corpses having collision?

    Quote Originally Posted by johnny_b_good View Post
    But CA said that they wont move min system req from Shogun 2.
    That good be a very good thing. Or it could be a very bad thing

  9. #9

    Default Re: Corpses having collision?

    Sounds good,real....but I'm not sure if CA can do everything so real...maybe they will surprise us

  10. #10
    Greve Af Göteborg's Avatar Protector Domesticus
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    Default Re: Corpses having collision?

    Not worth the extra stress. Currently the cpu optimization is ugly, so adding this would be a terrible idea.

  11. #11

    Default Re: Corpses having collision?

    Quote Originally Posted by Greve Af Göteborg View Post
    Not worth the extra stress. Currently the cpu optimization is ugly, so adding this would be a terrible idea.
    I have to agree. The Cpu is stressed as it is.

  12. #12

    Default Re: Corpses having collision?

    Well min system requirements usually entail bodies disappearing after they have fallen, if I am not mistake? So surely this feature could be in the game for people able to exceed the min specs, though I doubt it. Such additional animations of dudes stepping over bodies would be insanely complicated, though if units moved slower when crossing bodies and could slip over in the blood and gore and stuff, then that would be cool.

  13. #13

    Default Re: Corpses having collision?

    A huge issue with this, apart from performance, would be unit pathfinding.

    Otherwise it would be cool.
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  14. #14

    Default Re: Corpses having collision?

    I Can imagine 3D Animations of a dude flying out of a tight phalanx fight or dead bodies hanging on legionary shields, LOL

  15. #15

    Default Re: Corpses having collision?

    Would be sexy, and terrifying
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    Default Re: Corpses having collision?

    Quote Originally Posted by Lockcaps View Post
    Hi. With the heavily modified engine and a new graphics engine, do you think we are going to see bodies having collision after they have died(this sounded really stupid)? We've never had it in TW before and it would be really cool - imagine your soldiers having to climb over piles of dead/wounded, or a soldier getting hit with an arrow while standing in a tight formation, falling on one of the soldiers behind him and keep getting pushed forward, acting like a sort of meatshield for arrows!
    wuold be amazing to have a sort of phisic like this

  17. #17
    Timefool's Avatar Primicerius
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    Default Re: Corpses having collision?

    Yeah and we should be able to build a human wall like in 300.

    In all seriousness, this would make stalemate battles difficult because you would eventually form a small wall of corpses where the two armies meet. I'm not positive how it was actually dealt with but I think that there were pauses in the battle for troops to clear the dead bodies and carry off the wounded, kind of like the Red Cross today.

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