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Thread: Some Questions about the Mognols and Byzantines.

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  1. #1

    Default Some Questions about the Mognols and Byzantines.

    First off, how do you disable the Mongol invasion? I'd really like to just kind of play a normal campaign as the Khwarezmians, or Turks without worrying about it, plus it kind of just ruins the campaign once one of of the factions absorbs all of that territory, IMO. Secondly, I also want to play a campaign as the Mongols, but do you have a massive army to start out with? If so, how do you disable that, or do you just have to kind of delete them, one by one?

    As for the Byzantines, how can I go about nerfing them in the early campaign? I'd like to put them on par with the Turks, to balance the things out, probably even lower considering the Khwarezmians always attack the Turks as well. Accuracy be dammed, but it's not fun playing such a predictable campaign anymore.

  2. #2
    Libertus
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    Default Re: Some Questions about the Mognols and Byzantines.

    I don't know about your other questions, but I'm pretty sure you do have quite strong army (with crappy economy) if you play as the Mongols.

  3. #3

    Default Re: Some Questions about the Mognols and Byzantines.

    Actually I figured out the Mongol stuff myself. I just removed their spawns from campaign_script, also made them a bit more playable by removing a lot of their starting units in the descr_strat as well. Still, they have a pretty much crap starting location, so it would still need work to actually be reasonable to play as, but it's a start.

    As for the Byzantines, I'm not sure what I should do. I think the main Issue is that their infrastructure is just way too high, but at the same time their units are kind of out of hand too. Still I think it may be easier to balance them just by taking settlements away from them and making them belong to the rebels or something. Not historically accurate, but the Romans completely destroy the balance of the early campaign.

    Then again, what if I just increase their units upkeep? Even though the AI cheats, I'd imagine that would have to help.

  4. #4

    Default Re: Some Questions about the Mognols and Byzantines.

    The whole point of the Mongols is that they're an invading Empire, if you play them correctly they are perfectly playable as is.

    And they don't end up with half the map. They knock out the Khwarezmians and maybe the Turks before rapidly declining into nothing. This is perfectly in line with history.
    Last edited by War lord; July 14, 2012 at 11:45 PM.

  5. #5

    Default Re: Some Questions about the Mognols and Byzantines.

    Quote Originally Posted by War lord View Post
    The whole point of the Mongols is that they're an invading Empire, if you play them correctly they are perfectly playable as is.

    And they don't end up with half the map. They knock out the Khwarezmians and maybe the Turks before rapidly declining into nothing. This is perfectly in line with history.
    Well, my idea was just to kind of make them like a regular faction, because I love their unit roster. Plus, doing nothing but blitzkrieging all the time, is not fun at all.

  6. #6

    Default Re: Some Questions about the Mognols and Byzantines.

    Quote Originally Posted by dan_457 View Post
    Well, my idea was just to kind of make them like a regular faction, because I love their unit roster. Plus, doing nothing but blitzkrieging all the time, is not fun at all.
    I disagree, having no money and no reenforcements but lots of armies and good Generals is great. A unique experience in SS. If you want a normal game play a normal Faction.

  7. #7

    Default Re: Some Questions about the Mognols and Byzantines.

    Quote Originally Posted by War lord View Post
    I disagree, having no money and no reenforcements but lots of armies and good Generals is great. A unique experience in SS. If you want a normal game play a normal Faction.
    Well, to each their own. I just prefer things on the small scale is all. I'd rather be Denmark, than the HRE for example. I play a bit differently, in that I don't really enjoy just making huge empires all the time. It's just more fun to me to just have a moderate sized amount territory, and just let things kind of play out.

  8. #8

    Default Re: Some Questions about the Mognols and Byzantines.

    Quote Originally Posted by dan_457 View Post
    First off, how do you disable the Mongol invasion? I'd really like to just kind of play a normal campaign as the Khwarezmians, or Turks without worrying about it, plus it kind of just ruins the campaign once one of of the factions absorbs all of that territory, IMO. Secondly, I also want to play a campaign as the Mongols, but do you have a massive army to start out with? If so, how do you disable that, or do you just have to kind of delete them, one by one?

    As for the Byzantines, how can I go about nerfing them in the early campaign? I'd like to put them on par with the Turks, to balance the things out, probably even lower considering the Khwarezmians always attack the Turks as well. Accuracy be dammed, but it's not fun playing such a predictable campaign anymore.
    A lot of people complain about the Byzantines but in my recent campaign, the Byzantines were left with only Canakkale and Rhodes early in the game without being nerfed. The Byzantines have to fight nearly everyone around them, just as the Turks do. Also the Turkish lands seem to have a low potential for civil unrest. As for leaving out the Mongols - are the normal factions really a challenge?

    Also if you take the Mongols out, the Khwarezmians in 6.1 at least would be in too good a starting position.

  9. #9

    Default Re: Some Questions about the Mognols and Byzantines.

    Quote Originally Posted by Geoffrey of Villehardouin View Post
    A lot of people complain about the Byzantines but in my recent campaign, the Byzantines were left with only Canakkale and Rhodes early in the game without being nerfed. The Byzantines have to fight nearly everyone around them, just as the Turks do. Also the Turkish lands seem to have a low potential for civil unrest. As for leaving out the Mongols - are the normal factions really a challenge?

    Also if you take the Mongols out, the Khwarezmians in 6.1 at least would be in too good a starting position.
    I'm playing 6.4 for starters. I modded the byzies because they ruined literally ever single early campaign I played. Yes they have to fight a war on all fronts, but it only just kind of slows them down, but not even by much. By about turn 50-60, they are by far the most powerful faction, with the human obviously being the only one who can even remotely take them on.

    It's not about the challenge factor, as quite frankly SS does a poor job at an actual challenge, as it's all just fake difficulty, that is unless you consider fighting a rampaging, cheating AI something other than tedious. I modded the Mongols and Byzantines because I'm tired of seeing that same result, over and over again, plus the Mongols get really old after the first few campaigns. I mean, what is the point of playing when it's the old story, over and over again? The HRE collapses, the Turks get destroyed, the Romans dominate, and the Mongols come at 1220, subsequently eliminating the Kwharezmians. It's been like clockwork in all of my campaigns, talk about boring, that's why I adjust things.

  10. #10

    Default Re: Some Questions about the Mognols and Byzantines.

    Quote Originally Posted by dan_457 View Post
    I'm playing 6.4 for starters. I modded the byzies because they ruined literally ever single early campaign I played. Yes they have to fight a war on all fronts, but it only just kind of slows them down, but not even by much. By about turn 50-60, they are by far the most powerful faction, with the human obviously being the only one who can even remotely take them on.

    It's not about the challenge factor, as quite frankly SS does a poor job at an actual challenge, as it's all just fake difficulty, that is unless you consider fighting a rampaging, cheating AI something other than tedious. I modded the Mongols and Byzantines because I'm tired of seeing that same result, over and over again, plus the Mongols get really old after the first few campaigns. I mean, what is the point of playing when it's the old story, over and over again? The HRE collapses, the Turks get destroyed, the Romans dominate, and the Mongols come at 1220, subsequently eliminating the Kwharezmians. It's been like clockwork in all of my campaigns, talk about boring, that's why I adjust things.
    You could also save yourself the trouble and try some other mods for variety. There are plenty already available. If you do not care for historical accuracy, try Call of Warhammer or something. Or try SS with BYG's mod or the real recruitment.

    The ERE historically lasted a long time and if we are to go by their military manuals, must have had a professional army with the spearmen armed with long spears and pikes, drilled to fight in rank and file centuries before the other Europeans - you could even say they had a professional army for 2000 years prior to other Europeans. Their army is already nerfed.
    Last edited by Geoffrey of Villehardouin; July 17, 2012 at 10:53 AM.

  11. #11

    Default Re: Some Questions about the Mognols and Byzantines.

    Quote Originally Posted by Geoffrey of Villehardouin View Post
    You could also save yourself the trouble and try some other mods for variety. There are plenty already available. If you do not care for historical accuracy, try Call of Warhammer or something. Or try SS with BYG's mod or the real recruitment.

    The ERE historically lasted a long time and if we are to go by their military manuals, must have had a professional army with the spearmen armed with long spears and pikes, drilled to fight in rank and file centuries before the other Europeans - you could even say they had a professional army for 2000 years prior to other Europeans. Their army is already nerfed.
    The thing is, I like SS a lot. It's my favorite mod, but it's just that's it's not exactly perfect, specifically the the AI, and faction balance, so if I can tweak some things to my liking, why not? Sure it's not 100% accurate, but it adds variety.

    About the Romans, you can't forget that first and foremost, it's a game, which means it has to balanced, and at this point it's far from it. It's tough to find the right mix between historical accuracy and balanced gameplay, and it means sacrifices may need to be made. Making a faction too powerful, deserving or not(like the ERE), destroys the entire balance of the game, and typically ends up with a result that isn't even close to historically accurate in the first place. That's where games(and mods) like this have to toe a fine line. Take the Moors for example, historically they were pushed out of Iberia, but if they are always pushed out in the game, yeah it's accurate, but it's lousy game play.

  12. #12

    Default Re: Some Questions about the Mognols and Byzantines.

    Nerf the loyalty of the roman generals, as they were rich and powerful, but always seemed to be in a civil war.

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