Hi guys, i posted this on totalwar forums, but i'd like to hear your opinions aswell.
I just thought of something: How in the world are they going to make phalanxes as dangerous as they are supposed to be and still have animations?
So in Rome 1, phalanxes were pretty much a meatgrinder for anything, even heavily armored enemies, if they attacked from the front. If you would attack with light cav, or light infantry even, they would die extremely fast, as in 10+ dying per second of combat. Now the problem arrives : in Rome2 we will obviously have animations for everything(which i really really like, im not against this feature by any stretch) and i guess that includes phalanxes.
The problem arrives when the killing power of the phalanx is reduced because the guys have to complete their animation before starting to attack the next target. I can imagine an animation looking something like this(i will call the soldier in the phalanx "Hoplite" for simplicity):
1. Hoplite brushes aside the shield/sword/whatever with his spear.
2. Hoplite shoves the spear through the enemy, and leaves it there for around 2 sec or so.
3. Hoplite pulls out his spear(slowly because of the dramatic effect, perhaps?)
4. Hoplite picks a new target, the combat "computer" calculates what is going to happens and the cycle repeats.
If you look at the movie "Alexander" this is a scene where the persian light infantry charges straight into a macedonian phalanx and get decimated. But the macedons don't "mow down" the persians like they do in Rome 1 - they have to kill everyone individually.
So what is the problems with this? Well, this animation probably took around 4-6 seconds or so. Now consider that EVERY soldier in the phalanx are going to do it like this - that is alot of time "wasted" on the animation instead of actually killing your enemy.
What does CA do? Well, there are a few options:
1. Give the phalanxes a really, really fast animation which will look kind of ridicilous like it does in Rome 1, in order to make them as strong as they were in the original.
2. Keep this animation and balance phalanxes around it, eg. make them not as good as Rome 1(all speculations ofcourse)
3. Keep animation and buff phalanx units in other ways, like making them less vulnerable to flanking, making their spears deflect arrows(as they did in real life!!!) etc.
Thoughts/opinions? Would really like to hear CA's "solution" to this problem - ofcourse, this is probably the least of their concerns now.




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