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Thread: King of Rivers and Hills hotseat

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  1. #1

    Default Re: King of Rivers and Hills hotseat

    I would like to propose three rules:

    1. No destruction of buildings during a siege (if you didn't destroy them earlier though, then God save you).
    2. Pics from all battles, mostly to enforce the next rule*.
    3. Armies defeated by a player (b) that comes after the original player (a)'s turn cannot move next turn.
    - Exception: Reinforcing armies in defense, when based on forts; even if defeated, they don't lose movement points, so player 'a' should be allowed to move the army that reinforced another while in a fort and was defeated by 'b'.

    *also I'm a sucker for pics
    Last edited by Hopelessly Hopeless; July 15, 2012 at 11:34 AM.
    "For myself, I would see the White Tree in flower again in the courts of the kings, and the Silver Crown return, and Minas Tirith in peace: Minas Anor again as of old, full of light, high and fair, beautiful as a queen among other queens; not as a mistress of many slaves, nay, not even a kind mistress of willing slaves. War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend: the city of the Men of Númenor, and I would have her loved for her memory, her ancientry, her beauty, and her present wisdom. Not feared, save as men may fear the dignity of a man, old and wise."

  2. #2

    Default Re: King of Rivers and Hills hotseat

    OK so we're looking at:

    1. No initial peace
    2. No exploitation of bugs / glitches like sailing from a blockaded port or sallying forth hopelessly to avoid being sacked.
    3. Screenshots to be posted of the start and outcome of every battle
    4. No destroying buildings during a seige
    5. Armies defeated by a player (b) that comes after the original player (a)'s turn cannot move next turn.
      - Exception: Reinforcing armies in defense, when based on forts; even if defeated, they don't lose movement points, so player 'a' should be allowed to move the army that reinforced another while in a fort and was defeated by 'b'.



    Can everyone please give some indication of whether you approve of these? I'm happy with one, two, three and four. I see no reason for 5 though. In a scenario where, say, a Stark player defeats a Lannister army, the remnants of the Lannister force then can't make any move to save their hides, and the Stark force can just come and crush what's left of them. I don't see the sense there.
    Leading House Lannister in Yet another Hotseat

  3. #3

    Default Re: King of Rivers and Hills hotseat

    The thing is, following your example, all Stark armies defeated by Lannister won't be able to move in that turn either.

    So:

    Lannister Turn 3, Lannister army defeats Stark army.

    Stark Turn 3, Stark army can't move.

    Lannister Turn 4, Lannister army has its move points reset and can attack Stark before his/her turn.

    It's a game mechanics issue.
    "For myself, I would see the White Tree in flower again in the courts of the kings, and the Silver Crown return, and Minas Tirith in peace: Minas Anor again as of old, full of light, high and fair, beautiful as a queen among other queens; not as a mistress of many slaves, nay, not even a kind mistress of willing slaves. War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend: the city of the Men of Númenor, and I would have her loved for her memory, her ancientry, her beauty, and her present wisdom. Not feared, save as men may fear the dignity of a man, old and wise."

  4. #4

    Default Re: King of Rivers and Hills hotseat

    I agree, either that or 2 forts/region.

    The Kings of the Rock won't be winning, though. I'll see to that
    "For myself, I would see the White Tree in flower again in the courts of the kings, and the Silver Crown return, and Minas Tirith in peace: Minas Anor again as of old, full of light, high and fair, beautiful as a queen among other queens; not as a mistress of many slaves, nay, not even a kind mistress of willing slaves. War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend: the city of the Men of Númenor, and I would have her loved for her memory, her ancientry, her beauty, and her present wisdom. Not feared, save as men may fear the dignity of a man, old and wise."

  5. #5

    Default Re: King of Rivers and Hills hotseat

    I want this to start tomorrow, so I'm dumping up the save.

    We really need a consensus on the rules though!

    I'll pm Lannister to get started.
    Leading House Lannister in Yet another Hotseat

  6. #6

    Default Re: King of Rivers and Hills hotseat

    i like the rules you listed but must ask is attacking ships in a port considered a bug? in some hotseats it is and some it isnt so confirmation would be nice.
    Last edited by kiwibloke; July 15, 2012 at 05:01 PM.
    coder and tester for the King of River and Hill submod
    coder, mapper and scripter for War of the Usurper submod

  7. #7
    Lord Valerius's Avatar Campidoctor
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    Default Re: King of Rivers and Hills hotseat

    I suggest these rules:


    1.) 5 units per fort. This is to reduce abuse of forts. Forts should be used to protect armies from open attacks not stop an entire army with a single unit.

    2.) Destroying buildings is not allowed if a city is under siege or if an enemy army large enough to take the city can reach it in one move.

    3.) No assassinating family members.

    4.) Ships within a blockaded port are not allowed to move out without first defeating the blockade.

    5.) When you upload a turn you must notify next player.

    6.) You can not use any bug within the game to your (or anyone elses) advantage.

    Bugs include but are not limited to:
    - attacking ships in ports
    - surrounding an army with singe units to remove its ability to withdraw after a loss and thus killing it.

    7.) Ships in a port can not be used to hide armies.

    8.) One does not simply cheat without getting kicked out of HS and hated for all eternity.

    9.) Pictures must be taken of all player vs player battles showing the odds and the outcome. Army composition and the flags of any units involved must not be edited. The pictures of the outcome can be uploaded in this topic.

    10.) You must not suicide attack out of one of your besieged cities. This makes it impossible for the enemy to sack the city / else.

    11.) Players must not attack Lannister armies.

  8. #8

    Default Re: King of Rivers and Hills hotseat

    you should be allowed to assasinate family members as everyone with an individual strat model has a hidden tree so there is no chace of your faction goinbg rebel. also destroying buildings should only be in besieged settlements regardless of armies near them.
    coder and tester for the King of River and Hill submod
    coder, mapper and scripter for War of the Usurper submod

  9. #9

    Default Re: King of Rivers and Hills hotseat

    Quote Originally Posted by kiwibloke View Post
    you should be allowed to assasinate family members as everyone with an individual strat model has a hidden tree so there is no chace of your faction goinbg rebel
    Are there assasins anyway? And does use of princesses count as assasination for such a rule?

    Quote Originally Posted by kiwibloke View Post
    also destroying buildings should only be in besieged settlements regardless of armies near them.
    Can't help but agree

    That list is fine, appart from the buildings thing (which is fine either way), and the lack of:

    Armies defeated by a player (b) that comes after the original player (a)'s turn cannot move next turn.
    - Exception: Reinforcing armies in defense, when based on forts; even if defeated, they don't lose movement points, so player 'a' would be allowed to move the army that reinforced another while in a fort and was defeated by 'b'
    EDIT:

    In addtion:

    Quote Originally Posted by Dux
    FOR HOTSEATS: Use the campaign_script-hotseat instead of the regular one, found in data/world/maps/imperial.
    Last edited by Hopelessly Hopeless; July 15, 2012 at 07:11 PM.
    "For myself, I would see the White Tree in flower again in the courts of the kings, and the Silver Crown return, and Minas Tirith in peace: Minas Anor again as of old, full of light, high and fair, beautiful as a queen among other queens; not as a mistress of many slaves, nay, not even a kind mistress of willing slaves. War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend: the city of the Men of Númenor, and I would have her loved for her memory, her ancientry, her beauty, and her present wisdom. Not feared, save as men may fear the dignity of a man, old and wise."

  10. #10

    Default Re: King of Rivers and Hills hotseat

    Quote Originally Posted by Hopelessly Hopeless View Post
    Are there assasins anyway? And does use of princesses count as assasination for such a rule?



    Can't help but agree

    That list is fine, appart from the buildings thing (which is fine either way), and the lack of:



    EDIT:

    In addtion:
    I don't seem to be able to use the hotseat one - if I even click on it, windows explorer immediately crashes.
    Leading House Lannister in Yet another Hotseat

  11. #11

    Default Re: King of Rivers and Hills hotseat

    Ok, for now play by these rules:

    General
    • PM the next player as you post your turn on the thread so the game moves as swiftly as possible.
    • If you know you will miss your turn; nominate a sub and provide them with your password. I WILL NOT TAKE IT UPON MYSELF TO SUB FOR YOU. If you miss your turn and haven't nominated a sub, you'll be skipped.
    • If you wish to alter, add to or delete from the list of rules; start a petition on the thread and we'll vote on it.


    Gameplay
    • No sailing from a blockaded port without first defeating the blockading ships.
    • No sallying forth in a siege to deny your besieger the opportunity to sack your settlement.
    • No razing buildings whilst you are under siege.
    • Minimum of 4 units per fort.
    • Post pictures of battle odds, and results - censorship is allowed (don't see why it wouldn't be!)
    • Armies defeated by a player (b) that comes after the original player (a)'s turn cannot move next turn - Exception: Reinforcing armies in defense, when based on forts; even if defeated, they don't lose movement points, so player 'a' should be allowed to move the army that reinforced another while in a fort and was defeated by 'b'.


    The admin has spoken.

    Carry on.

    If you wish to alter, add or remove a rule, propose it in this thread and it shall be deleted.
    Leading House Lannister in Yet another Hotseat

  12. #12

    Default Re: King of Rivers and Hills hotseat

    Playing turn now
    Last edited by complete noob:(; July 16, 2012 at 01:10 PM.

  13. #13

    Default Re: King of Rivers and Hills hotseat

    you can get assasin guilds but they are rare, expensive and the assasins usually inefficient
    coder and tester for the King of River and Hill submod
    coder, mapper and scripter for War of the Usurper submod

  14. #14
    Lord Valerius's Avatar Campidoctor
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    Default Re: King of Rivers and Hills hotseat

    The admin should now decide which final rules we use, someone has to take the authority here!


    Round one begins!

    Attachment 232474

  15. #15
    Trot's Avatar Vicarius Provinciae
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    Default Re: King of Rivers and Hills hotseat

    Aryn up

  16. #16

    Default Re: King of Rivers and Hills hotseat

    This is going to be an interesting campaign.

    The King of the Islands, offers his raiding abilities for hire.

  17. #17
    Trot's Avatar Vicarius Provinciae
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    Default Re: King of Rivers and Hills hotseat

    Arryn up

  18. #18
    Vicarius
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    Default Re: King of Rivers and Hills hotseat

    Apologies for the delay, mod wasn't working.

    Bolton up.


    Attachment 232984

  19. #19

    Default Re: King of Rivers and Hills hotseat

    Mudd up!
    Leading House Lannister in Yet another Hotseat

  20. #20
    HannibalExMachina's Avatar Just a sausage
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    Default Re: King of Rivers and Hills hotseat

    would be nice if the names of the rulers could be added and kept update for RP purposes.

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