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Thread: Updated Multiplayer Guide 1.0

  1. #1
    |Sith|Galvanized Iron's Avatar Protector Domesticus
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    Default Updated Multiplayer Guide 1.0

    If you would like to view the detailed faction information present in this guide from inside you game (it doesn't ruin you compitability), please download the text file from this link and extract it into your "Roma Surrectum II\Data\Text\" folder:http://www.gamefront.com/files/21985....zipScreenshot of how it will look:
    Spoiler Alert, click show to read: 

    All credits to Sadlogic, FeralBlueBird and Paedric for creating the tooltip.


    General Changes:


    • Morale levels have been tweaked down by a large margin, this will not be noticed much when infantry meet head to head, but being flanked is now much more dangerous to morale and may cause chain routs.
    • Prices are changed a bit as to favour lighter units and regular units over elite units in terms of bang for the buck.
    • A few factions have deliberately been chosen to be weaker, to provide a handicap for more experienced players.
    • Exotic units such as elephants and chariots will be usable, but they come at a high cost and must be used with caution and with careful timing. Having more than 1 set of these units in your army would be a bad idea as these units require a lot of support.
    • Combined arms are intended to always triumph over single-unit spams.
    • Fatigue is a major factor in battles, since mêlées between most factions will drag out on time. It's a good tactic to bring many units so a portion of your army can be kept in reserve until the enemy has exhausted himself against your frontline troops.

    Cavalry:

    • A few cavalry units may appear to have lower attack values, but it is compensated for in higher lethality. Infantry generally have 20% lethality, cavalry generally have 50% lethality in their attacks.
    • Charge values are lower, this is because 1) the main factor of cavalry charge is the mass value of the mount, which is a hidden attribute and 2) with overall lower morale values cavalry are capable enough of breaking infantry without inflated charge values.
    • Wedge formation is removed from most cavalry due to the devastating effect that formation has in the hands of a skilled player. The only cavalry to keep this extremely powerful formation is the Companion cavalry, but they are also priced thereafter.
    • "Intimidate Nearby Infantry" was removed from cavalry units who had this due to the lower morale stats.
    • Elephants and chariots will have more armor and fewer hit points than in Campaign mode, requiring more specialized units such as spearmen and skirmishers to deal with them. Archers will ineffective against them, but fire arrows may still amok elephants.

    Infantry:

    • Most non-hoplite spearmen have had their secondary sword attack removed due to them often switching to swords whilst still under cavalry charge.
    • Phalanx units have been taken to their edge by being much more deadly in the front, but with much weaker defence. Do not expect your lightly armored Bastarnae to live long if they make frontal contact with a phalanx.

    Skirmishers:

    • Having these will be essential to most armies as an army without a meat shield of skirmishers in front risks being decimated by projectiles or being trampled by elephants.
    • Skirmishers are essential in combating phalanx units and elephants, they are also very cost effective.
    • The power of hand thrown javelins is overall increased.

    Archers:

    • Archers are low cost and most of them got a good range, but their ammunition is lower than in campaign mode. This is done to shorten the missile phase of a battle and to make hit-and-run tactics less viable for archers.
    • Archers will be very useful against light infantry, skirmishers, light cavalry, other archers and particularly against barbarians. They should however not be expected to cause much casualties among heavy infantry, that is the skirmishers job.
    • Archers have the lowest morale of all unit categories, most of them will not stand in the face of an advancing enemy army.
    • Slingers have longer range and an armour piercing attack, but their ranged attack is lower than that of the archers, making them ineffective against units with large shields.

    Factions:

    Romans:
    Steadfastness: +++++
    Shock: +
    Missile Output: ++++
    Armor:
    +++++
    Mobility: ++
    Roman military power revolves around their cost effective and well armed professional infantry. Quality units are much more affordable for the Romans, but they lack true elite units and shock cavalry, therefore the Roman player is dependent on deploying a superior number of heavy infantry to exploit weak spots in the enemy formation, apply great pressure on several flanks simultaneously and outmaneuvering the enemy. The Romans have a combination of braver but less professional pre-Marian troops, steadfast post-Marius troops and Auxillia infantry for more offensive roles. Imperial Lorica Segmentata Legionaries carries one less pilum, but have improved armor.

    Roman Rebels(Civil War Faction in Black):
    Steadfastness: +++++
    Shock: +
    Missile Output: ++++
    Armor:
    +++++
    Mobility: ++
    Roman Civil War Faction, Identical to the other Roman Faction. Roman military power revolves around their cost effective and well armed professional infantry. Quality units are much more affordable for the Romans, but they lack true elite units and shock cavalry, therefore the Roman player is dependent on deploying a superior number of heavy infantry to exploit weak spots in the enemy formation, apply great pressure on several flanks simultaneously and outmaneuvering the enemy. The Romans have a combination of braver but less professional pre-Marian troops, steadfast post-Marius troops and Auxillia infantry for more offensive roles. Imperial Lorica Segmentata Legionaries carries one less pilum, but have improved armor.

    Belgae:
    Steadfastness: +++
    Shock: ++++
    Missile Output: +++
    Armor:
    +
    Mobility: ++++
    Fields a more savage version of the traditional Celtic roster of competent infantry and cavalry, more aggressive infantry with less armor than other Celts. Their superb chariots gives them the ability to completely wipe enemy cavalry of the field, something that should be exploited to get their competent slingers behind enemy lines where they can fire away uninterrupted by enemy shields. As the other Celts, the basic infantry lacks armor while the quality infantry is very well armed and armored indeed.

    Scythia:
    Steadfastness: ++
    Shock: ++++
    Missile Output: +++++
    Armor:
    +++
    Mobility: +++++
    Excellent archery, excellent cavalry and decent infantry. The Scythian faction is unmatched in cavalry and archers, when facing Scythians an army of heavily armoured spearmen is the best way to nullify their advantage, even then one needs to look out for Scythian Hoplites and Royal Guard.

    Boii:
    Steadfastness: +++
    Shock: +++
    Missile Output: +++
    Armor:
    ++
    Mobility: +++
    The Boii are the most average of the Celtic factions, however their skilled and inexpensive archers are a great boon when fighting against aggressive factions with little armor. They also sport lighter chariots and vicious Falx wielding mercenary Bastarnae. As the other Celts, the basic infantry lacks armor while their quality infantry are very well armed and armored indeed.

    Macedon:
    Steadfastness: +++
    Shock: ++++
    Missile Output: +++
    Armor:
    +++
    Mobility: +++
    Macedon has access to much cheaper phalanx and hypaspist troops than the other Diadochi Kingdoms, they also sport superior light assault infantry such as the Agrarians and excellent charge cavalry able to use the devastating wedge formations. They rely on Alexander style hammer and anvil tactics and must therefore at all costs avoid lengthy infantry grind downs with heavy infantry.

    Ptolemaic Empire:
    Steadfastness: ++++
    Shock: ++++
    Missile Output: +++
    Armor:
    ++++
    Mobility: ++
    Main strength of the Ptolemaic is that they are able to combine the versatility of their Roman clone legionaries with excellent cavalry and competent phalanxes. It’s a very well rounded faction that can tackle most situations, but does not excel in any particular field.

    Seleucid Empire:
    Steadfastness: ++++
    Shock: +++++
    Missile Output: ++
    Armor:
    +++++
    Mobility: +++
    The most versatile faction of them all, can adapt to any type of enemy, but unlike the other Diadochi Factions, they do not have any discounts on any particular type of unit.

    Carthage:
    Steadfastness: +++
    Shock: +++
    Missile Output: +++
    Armor:
    +++
    Mobility: +++
    Good in every field. Carthage will need to use a combined arms force to outmatch more specialized factions. Carthage have a very varied infantry roster and the cavalry roster contains several secret weapons such as Iberian Shock cavalry, elite Numidian Skirmisher Cavalry and thundering War Elephants!

    Parthia:
    Steadfastness: ++
    Shock: ++++
    Missile Output: +++++
    Armor:
    +++
    Mobility: ++++
    Whilst their infantry may not look impressive it is more than able to keep the enemy busy whilst their impressive cavalry and missile corps delivers the fatal blow.

    Pontus:
    Steadfastness: +++
    Shock: ++
    Missile Output: +++
    Armor:
    +++
    Mobility: +++
    Pontus lacks truly awe inspiring units, but competent cavalry.

    Arverni:
    Steadfastness: +++
    Shock: ++++
    Missile Output: ++
    Armor:
    ++
    Mobility: +++
    Traditional Celtic factions with good cavalry and competent infantry, including Naked Fanatics!

    Cimbri:
    Steadfastness: ++++
    Shock: +++++
    Missile Output: ++
    Armor:
    +
    Mobility: ++++
    The Cimbri fields the most destructive shock infantry in the known world that strikes terror into their foes, they also field powerful but expensive cavalry and basic units are able to fix an enemy advance with their shield wall whilst the elite units does the killing!

    The Greek Cities:
    Steadfastness: +++
    Shock: +
    Missile Output: +++
    Armor:
    +++
    Mobility: +
    A weak faction that will be vurnable to all enemies that are simply not content to walk straight into their phalanx.

    Armenia:
    Steadfastness: +++
    Shock: +++++
    Missile Output: ++++
    Armor:
    +++++
    Mobility: ++++
    A very dangerous faction, their mace armed Nakharar Cavalry are certain to make short work of their Parthian peers and their axe armed Azat Light Cavalry will be a terrible thorn in the side of any enemy. Their focus on high quality armored units is also their weakness as the Armenian army is very expensive and they lack light ranged support units.

    Dacia:
    Steadfastness: +++
    Shock: +++
    Missile Output: +++
    Armor:
    +++
    Mobility: ++
    Got a decent missile output and their shock infantry is very powerful. Their line infantry is more heavily armoured than that of other "barbarians" and they even field their own type of hoplites. Their main weaknesses is lack of armor for their shock infantry and mediocre cavalry.

    Sparta:
    Steadfastness: ++++
    Shock: ++++
    Missile Output: +
    Armor:
    +++
    Mobility: +
    The only faction to combine the steadfastness of the Romans, with the dread of the Germans. When facing the Spartans remember to keep good morale and that their weakness lies in their support units. Their main strength is and always has been their reputation, that puts fear into the heart of even the bravest warriors.

    Pergamon:
    Steadfastness: +++
    Shock: +++
    Missile Output: ++
    Armor:
    +++
    Mobility: +++
    A weaker faction, but Pergamon got good melée potential thanks to their unique combination of superb barbarian infantry and cataphracts. However their lack of of phalanx units and terrible archers is a major Achilles heel.

    Sarmatia:
    Steadfastness: +
    Shock: ++++
    Missile Output: ++++
    Armor:
    ++++
    Mobility: +++++
    Sarmatia is weakest of all factions, whilst they do field the best of all shock cavalry, their infantry and skirmisher force is non-existent. They do however have their place in a team game.

    Gallaeci:
    Steadfastness: ++
    Shock: ++++
    Missile Output: +++++
    Armor:
    ++
    Mobility: ++++
    The strength of the Gallaeci lies in their supporting arms, they are in that respect the opposite of the Spartans. When facing the Gallaeci, it’s essential to protect yourself from their javeliners in any way possible, preferably from a distance as the Gallaeci are lacking in armour.

    Thrace:
    Steadfastness: ++
    Shock: +++
    Missile Output: +++
    Armor:
    +
    Mobility: +++
    An excellent selection of light infantry and cheap phalanxes with great shock infantry support. Sorely lacking in mainstay heavy troops and shock cavalry.
    Last edited by |Sith|Galvanized Iron; July 14, 2012 at 10:35 AM.
    Also responsible for the Roma Surrectum II Multiplayer mode
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  2. #2

    Default Re: Updated Multiplayer Guide 1.0

    Is this file still around, or has it perhaps been integrated into version 2.6?

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