Results 1 to 13 of 13

Thread: Reform Units

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Reform Units

    How can I implement the reform units to the Achaian, Aitolian and Macedonian rosters due to the fact that the reforms aren't working properly yet?

  2. #2

    Default Re: Reform Units

    No answer?

  3. #3
    Hannibal Baca's Avatar Decanus
    Join Date
    Jun 2012
    Location
    Serbia in Multicipi of Bajina Basta in small vilage called Gvozdac
    Posts
    514

    Default Re: Reform Units

    I don't understand your Question.Make it simplyer so peaple can understand and answer it.

    Developer also i am part of Rise of Nations and Black Knights.
    Tiger of Islam Group

  4. #4
    Caligula Caesar's Avatar Horse Lord
    Join Date
    Dec 2008
    Location
    England
    Posts
    5,510

    Default Re: Reform Units

    Go into export_descr_units, search for "siege" (not "siege_missile"), and replace it with "blade" on the units you want to have available.
    RTR-VII Team Leader and Leader of Fortuna Orbis, an RTR Submod

    "History has only one concern and aim, and that is the useful; which again has one single source, and that is truth." -Lucian of Samosata

    Fortuna Orbis Beta is released!

  5. #5

    Default Re: Reform Units

    Thanks Caligula, +rep.

  6. #6
    Caligula Caesar's Avatar Horse Lord
    Join Date
    Dec 2008
    Location
    England
    Posts
    5,510

    Default Re: Reform Units

    Incidentally, I mean to get all the reforms working for the next version (and with better conditions in some cases). I've come across quite a few bugs, some of which I can explain, others which I really can't (for instance, the script seems to refuse to detect miniregions for some strange reason!). But I will ensure they work...
    RTR-VII Team Leader and Leader of Fortuna Orbis, an RTR Submod

    "History has only one concern and aim, and that is the useful; which again has one single source, and that is truth." -Lucian of Samosata

    Fortuna Orbis Beta is released!

  7. #7
    Caligula Caesar's Avatar Horse Lord
    Join Date
    Dec 2008
    Location
    England
    Posts
    5,510

    Default Re: Reform Units

    Having said that, I've just discovered why... the script is case sensitive, and the internal names of the MiRs are without any capital letters at the start. Anyway, that's another stumbling block crossed
    RTR-VII Team Leader and Leader of Fortuna Orbis, an RTR Submod

    "History has only one concern and aim, and that is the useful; which again has one single source, and that is truth." -Lucian of Samosata

    Fortuna Orbis Beta is released!

  8. #8
    Caligula Caesar's Avatar Horse Lord
    Join Date
    Dec 2008
    Location
    England
    Posts
    5,510

    Default Re: Reform Units

    The reforms will all be working in the next version. We are currently working to confirm that they all do work, and have done so for six of the nine reforms we have (the Marian reforms will be a challenge to test, but I mean to do so )
    RTR-VII Team Leader and Leader of Fortuna Orbis, an RTR Submod

    "History has only one concern and aim, and that is the useful; which again has one single source, and that is truth." -Lucian of Samosata

    Fortuna Orbis Beta is released!

  9. #9
    Maurits's Avatar ЯTR
    Join Date
    Dec 2008
    Location
    The Netherlands
    Posts
    5,047

    Default Re: Reform Units

    Besides that, we also plan to release a fix for the wall issues! Credits go to RSII's dvk901

    RTR: Imperium Surrectum Team Member
    My AAR: For Glory and the Republic!

    Proud to be patronized by ybbon66

  10. #10

    Default Re: Reform Units

    Which wall issues? The invisible wall sections and error messages during the battle load screen?

  11. #11
    Maurits's Avatar ЯTR
    Join Date
    Dec 2008
    Location
    The Netherlands
    Posts
    5,047

    Default Re: Reform Units

    Hopefully, all of them. I don't promise anything as of yet, but I'm quite positive that he's found a solution for these issues!

    RTR: Imperium Surrectum Team Member
    My AAR: For Glory and the Republic!

    Proud to be patronized by ybbon66

  12. #12
    _Tartaros_'s Avatar "Harzschütze"
    Join Date
    Aug 2009
    Location
    kvet.lɪnˌbuʁk
    Posts
    4,483

    Default Re: Reform Units

    you mean the woods that cover the attack zone? that would be great

  13. #13

    Default Re: Reform Units

    We're a demanding lot, aren't we?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •