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Thread: time for ragdoll and wall phisics ?

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  1. #1
    88HaZZarD88's Avatar Tiro
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    Default time for ragdoll and wall phisics ?

    sorry for my english but like the title says , what do you think about implementing ragdoll for dead bodies and maybe a phisic for the wall hitted by siege machines ?

    for me would be the best innovative addition for realism and better gameplay , i really hate for example when in napoleon or empire troops hitted by a cannon ball jump around in a stupid way with the same unrealistic animation , or when i hit a wall wich always collapse in the same way with troops that teletrasport or fly because the lack of phisic

  2. #2

    Default Re: time for ragdoll and wall phisics ?

    There is no way CA can implent ragdoll psyhics for each soldier when there are ten thousand soldiers on the battlefield and keep the PC specs somewhat reasonable.
    I don't even know it is possible with the current technology and engine..

    Ofcourse it would be cool, but I think this is still a bit futuristic for us.

  3. #3

    Default Re: time for ragdoll and wall phisics ?

    Yeah I have to agree, the game is already taxing enough as it is. Physics would be good, but the game running on my computer would be better.

  4. #4
    88HaZZarD88's Avatar Tiro
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    Default Re: time for ragdoll and wall phisics ?

    ok but look at company of heroes , was out in 2007 and has ragdoll for all soldiers and the map is totally destructible ! there arent thousands of soldiers ok but ALL in the map have phisic and the game run fine


    imagine to have phisic in a cavalry charge that hit the first line , that s realism and amazing gameplay ! there is one screenshot with a trireme hitting another one that look like there is a kind of phisic in the destruction of the 3d model uhm


    the game also come out in a ''next gen futuristic age'' 2013 , look at PhysX 3 or similar
    Last edited by 88HaZZarD88; July 13, 2012 at 07:51 PM.

  5. #5
    Greve Af Göteborg's Avatar Protector Domesticus
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    Default Re: time for ragdoll and wall phisics ?

    I don't find it necessary, the death animations are fine in their current state.

  6. #6
    Greve Af Göteborg's Avatar Protector Domesticus
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    Default Re: time for ragdoll and wall phisics ?

    company of heroes have squads, rome 2 have armies.
    Not even remotely similar.

  7. #7
    88HaZZarD88's Avatar Tiro
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    Default Re: time for ragdoll and wall phisics ?

    but COH is 2007 and Rome II 2013 ..6 years !, also we having a step forward to the ''next gen'' between 2012 /2013 , photorealistic uber graphic with 0 phisic its usless to me , at least a better damage system for walls in siege battles

  8. #8
    alexanderswift's Avatar Senator
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    Default Re: time for ragdoll and wall phisics ?

    Company of Heroes will be running less than a hundred men per team. Rome 2 will (presumably) be running several thousand, the scale is just a bit too high for it.

    Edit: I'd love to see some better wall damage, physics on individual soldiers is a waste though.
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  9. #9
    88HaZZarD88's Avatar Tiro
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    Default Re: time for ragdoll and wall phisics ?

    Quote Originally Posted by alexanderswift View Post
    Company of Heroes will be running less than a hundred men per team. Rome 2 will (presumably) be running several thousand, the scale is just a bit too high for it.

    Edit: I'd love to see some better wall damage, physics on individual soldiers is a waste though.

    not sure that ragdoll for soldiers is not possible , remember that a wall falling on troops or a stone from a catapult hitting a squad involve only few soldiers at a time , something like what happen in COH (2007) imagine an ancient city with walls houses destroyed in a realist way .. i really want more phisic , i feel too much the lack of phisic more than others things , i would hate to see soldiers jumping in the air with a scripted animation again and again like napoleon shogun II etc etc

  10. #10

    Default Re: time for ragdoll and wall phisics ?

    Quote Originally Posted by 88HaZZarD88 View Post
    not sure that ragdoll for soldiers is not possible , remember that a wall falling on troops or a stone from a catapult hitting a squad involve only few soldiers at a time , something like what happen in COH (2007) imagine an ancient city with walls houses destroyed in a realist way .. i really want more phisic , i feel too much the lack of phisic more than others things , i would hate to see soldiers jumping in the air with a scripted animation again and again like napoleon shogun II etc etc
    It's possible, anything is possible, but they've already said they don't wish to raise the minimal specs past what they were in shogun (at least as much as possible) for the next few games. The animations for soldiers getting killed could probably use a boost in the variety department I'll give you that, but individual physics.. what would that really bring to the game to justify the huge boost in system power that would need?

    Object collision is what you want to improve if you want to see better cavalry charges and more realistic clashing of troops, not necessarily a physics system. The walls and things like that, again just need a bit of variation in the animations of it being destroyed.

  11. #11

    Default Re: time for ragdoll and wall phisics ?

    Rag Doll isn't all that realistic in all honesty, I'd rather they just have cool death animations rather then see men falling to the ground as if someone cut the strings off a puppet.
    "There's Brave Men knocking at our gate, lets go kill them"

  12. #12
    88HaZZarD88's Avatar Tiro
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    Default Re: time for ragdoll and wall phisics ?

    Quote Originally Posted by The True Roman View Post
    Rag Doll isn't all that realistic in all honesty, I'd rather they just have cool death animations rather then see men falling to the ground as if someone cut the strings off a puppet.

    imao better than animations that we see now where soldiers hit by something jump in the air with a random script animation

  13. #13

    Default Re: time for ragdoll and wall phisics ?

    Quote Originally Posted by 88HaZZarD88 View Post
    not sure that ragdoll for soldiers is not possible , remember that a wall falling on troops or a stone from a catapult hitting a squad involve only few soldiers at a time , something like what happen in COH (2007) imagine an ancient city with walls houses destroyed in a realist way .. i really want more phisic , i feel too much the lack of phisic more than others things , i would hate to see soldiers jumping in the air with a scripted animation again and again like napoleon shogun II etc etc
    Walls falling on soldiers killed them in MTW2, I believe.

  14. #14
    DividingSolid's Avatar Tiro
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    Default Re: time for ragdoll and wall phisics ?

    I would like to have these features but only when we can run it.

  15. #15
    88HaZZarD88's Avatar Tiro
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    Default Re: time for ragdoll and wall phisics ?

    Quote Originally Posted by DividingSolid View Post
    I would like to have these features but only when we can run it.

    having ZERO phisic like previous total war titles in a game that come out in 2013 with that graphic ..its a waste ! also the arma series with wood/robotic animations now come out with phisic in arma III because to have a better gameplay phisic is a must , arma III COH GTAIV imagine those titles without phisic , i know they are different genres differet engines etc etc but my point is to think how much phisic can be implemented and how phisic can change the gameplay in a game like Rome II

  16. #16

    Default Re: time for ragdoll and wall phisics ?

    Quote Originally Posted by 88HaZZarD88 View Post
    having ZERO phisic like previous total war titles in a game that come out in 2013 with that graphic ..its a waste ! also the arma series with wood/robotic animations now come out with phisic in arma III because to have a better gameplay phisic is a must , arma III COH GTAIV imagine those titles without phisic , i know they are different genres differet engines etc etc but my point is to think how much phisic can be implemented and how phisic can change the gameplay in a game like Rome II
    Honestly, it wouldn't change the game much. Since most of the fighting is on flat terrain, the deaths are captured by actors actually being overtaken by gravity, so in most situations you wouldn't even notice the difference, except that the physics option would require a complete waste of your computers resources.

    Besides, a hand created/motion captured animation of a guy falling off a horse will most likely always look better than a shoddy phys engine of the same, unless you have an advanced Red dead redemption type physics engine, and then the game would really run poorly.

    If they improve the falling, flying, landing animations, physics would really be a bad allocation of resources.

  17. #17

    Default Re: time for ragdoll and wall phisics ?

    I think selective rag doll could be implemented for say generals or heroes. Possibly even a limited rag doll for regular troops. The reasoning is, if you've ever played a game with full on rag doll bodies can end up in some crazily unrealistic positions.

    But most of all it would probably create a lot of unnecessary lag.

  18. #18
    saxdude's Avatar Vicarius Provinciae
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    Default Re: time for ragdoll and wall phisics ?

    terrain damage shouldnt be too taxing And I think they are planning on implementing it if the screenshots of Carthage prove anything, at anyrate ragdolls physics is a waste of time.

  19. #19

    Default Re: time for ragdoll and wall phisics ?

    What I mean by selective or maybe I should say limited ragdoll comes from my experience with Mount&Blade, where you can simply choose to turn it on or off as well as set it to near or full as in only those characters near you will rag doll which makes a lot more sense.

    However since we're dealing with an entire army of hundreds/thousands it wouldn't be quite the same considering you can switch from unit to unit.

  20. #20

    Default Re: time for ragdoll and wall phisics ?

    Ragdoll physics in battles upwards of 10000 would require a super computer to run at any graphical level. TW games are taxing enough as it is.

    "They are there; so I must kill them" - Lord Berwick
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