I know some people like these features, but to me it just slows down the game. I don't find it makes anything more strategically challenging, just slower. Conquer, now wait until percentage of (religion, political group, etc) reaches certain percentage, then move on.
That kind of stuff should just be calculated into generic "resistance to occupation" figures rather than require me to create specific buildings, or put units there to convert populace. I know it's somewhat realistic. I know it happened in history, but it's not something I want to do while playing a military game.




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