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  1. #1
    Black_Watch42's Avatar Libertus
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    Default Army/Legion skill tree?

    Just an idea after reading the recent ign article, the thing they constantly bring up is how armies/legions can gain traits to make them stand out amongst others.

    To do this, maybe each army has a skill tree like agents and generals in shogun II where you can choose what area it specializes in in addition to the traits it accumulates naturally. For example, the 10th legion, once leveled up, is chosen to be skillful in constructing fortifications faster than other legions, while the 8th legion specializes in vigilance which makes it have a greater line of sight while stationary after a turn, the 5th legion can specialize in forced marching which increases its movement points on the campaign map and so on.

    What do you guys think?

  2. #2

    Default Re: Army/Legion skill tree?

    i think they might incorporate this as said in the interview but they also said they where still debating on how to add it to the gameplay and stuff but it will be cool if they did had their own skill trees....

  3. #3

    Default Re: Army/Legion skill tree?

    I would like if they do such a thing, Some legions might fight to the last man while others may get movement bonuses. Some Tire slower then other, I would like there effects to be on the Battle man and the grand campaign as well
    "There's Brave Men knocking at our gate, lets go kill them"

  4. #4

    Default Re: Army/Legion skill tree?

    Good ideas TS.

  5. #5
    Black_Watch42's Avatar Libertus
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    Default Re: Army/Legion skill tree?

    i would also think the romans would have the most distinct trees over the other factions sadly, i hope that the other cultures have the equal attention put into thier military structures as the romans'

  6. #6

    Default Re: Army/Legion skill tree?

    I'd guess Rome and Greek would have the most complex skill tree's for armies simply because they are the best recorded. Doing so for many of the other civilizations would be more of a guessing game so probably alot of them will have simpler but robust skill tree which isn't necessarily bad for gameplay but just a bit boring.

  7. #7
    Black_Watch42's Avatar Libertus
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    Default Re: Army/Legion skill tree?

    yea, i would also assume that barbarian and nomadic factions would have some cool tricks like a barbarian "horde" would specialize in pillaging, which would give them extra income or they could be more adept at enduring attrition in the winter and the like. also middle-eastern factions should have a bonus in desert attrition. but theses bonuses should be available to all cultures/factions but depending on the faction, the ability would be higher or lower based on said culture.

  8. #8
    Geuvesa's Avatar Tiro
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    Default Re: Army/Legion skill tree?

    I for one am against "Skill trees" for individual units or armies. Special bonuses would seem more appropriate terminology to me, "Skill tree" scares me into thinking something like only certain archers can use flaming arrows or only level 4 or higher legions can use Testudo. I became plenty attached to armies sure enough, but I feel it will kill the immersion considering the grand scale of Total War games.

  9. #9

    Default Re: Army/Legion skill tree?

    Another idea is to give traits based on experience levels?

  10. #10
    ♘Top Hat Zebra's Avatar Praepositus
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    Default Re: Army/Legion skill tree?

    Quote Originally Posted by Geuvesa View Post
    I for one am against "Skill trees" for individual units or armies. Special bonuses would seem more appropriate terminology to me, "Skill tree" scares me into thinking something like only certain archers can use flaming arrows or only level 4 or higher legions can use Testudo. I became plenty attached to armies sure enough, but I feel it will kill the immersion considering the grand scale of Total War games.
    Agreed. I don't think it added anything really, to Shogun 2. I was against this whole "RPG" system in the first place.
    "Rajadharma! The Duty of Kings. Know you: Kingship is a Trust. The King is the most exalted and conscientious servant of the people."

  11. #11

    Default Re: Army/Legion skill tree?

    It would be interesting if armies reflected somewhat on their composition. For the 'civilized' armies there is a small morale bonus for being all 1 culture so Roman or Greek army using mercenaries or auxillaries might not trust them so much. For the 'barbarian' armies perhaps a simple numbers calculation, more numbers gives a slight morale boost regardless of culture so for them having alot of weak units might not be a waste making all of their units fight more strongly thinking they are less likely to lose.

    For army bonuses there might be features that legions accustomed to working with auxillaries get no morale penalties, or there is more forced march movement points, or they dig/construct siege faster, or they are used to also fighting as marines and give some bonus when stationed on a fleet, or they consume less supplies, or they are invincible/terrible and lower morale of nearby enemies in battles, or they are favored of the Emperor/King and get the best recruits(faster replenishment with no loss of experience), or they are overstrength (slightly larger unit sizes), or they are experts in forests/deserts/hills/marshes getting native terrain bonuses in those environments, or they are expert anti-rioters and give a bonus to public order where they are garrisoned, or etc...

  12. #12
    Black_Watch42's Avatar Libertus
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    Default Re: Army/Legion skill tree?

    i see what you guys mean about the whole skill tree thing if was implemented exactly like shogun 2 but i would hope that culture would play a critical role in determining their unique traits. like i said before, barbarian factions could not take much attrition while in snowy environments, while middle-eastern factions get an attrition bonus in the desert etc.

  13. #13

    Default Re: Army/Legion skill tree?

    i would want my legions armor a weapons to change with my economy so i can still have legions just not the best.

  14. #14

    Default Re: Army/Legion skill tree?

    GOD! no more TREES!! they are totally unrealistic .. yes you can train soldiers over a given time period, but unit skill comes from combat, which is already in TW games.

    Get rid of "trees" and bring in "grass root" ideas!

    (!) Tech discoveries should be random and unknown, varying each game. (no more race games)
    (2) Government advances should be made via policies / laws enacted.
    (3) Training should be done in guilds, over varying times based on the experience of the guild.

    R
    oOo

    Rome 2 refugee ...

    oOo

  15. #15
    ♘Top Hat Zebra's Avatar Praepositus
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    Default Re: Army/Legion skill tree?

    Quote Originally Posted by Rorarii View Post
    GOD! no more TREES!! they are totally unrealistic .. yes you can train soldiers over a given time period, but unit skill comes from combat, which is already in TW games.

    Get rid of "trees" and bring in "grass root" ideas!

    (!) Tech discoveries should be random and unknown, varying each game. (no more race games)
    (2) Government advances should be made via policies / laws enacted.
    (3) Training should be done in guilds, over varying times based on the experience of the guild.

    R

    Exactly!

    Well, I don't mind the tech tree so much, but the rest of it, especially that damned RPG tree, is simply too gamey.
    "Rajadharma! The Duty of Kings. Know you: Kingship is a Trust. The King is the most exalted and conscientious servant of the people."

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