Page 1 of 2 12 LastLast
Results 1 to 20 of 26

Thread: Bridge building

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Bridge building

    This would be a good idea as a technology - the ability for an army to build a bridge across a previously un-crossable section of river. And more importantly, the ability to burn bridges as you retreat, or as a method of warfare.

    Thoughts?
    My Tools, Tutorials and Resources

    Was running out of space, so see the full list here!

    Consider the postage stamp: its usefulness consists in the ability to stick to one thing till it gets there.- Josh Billings
    The creatures outside looked from pig to man, and from man to pig, and from pig to man again; but already it was impossible to say which was which.- George Orwell

  2. #2

    Default Re: Bridge building

    That would nice. Just as forts are build-able so should bridges.
    And if a supply lines system is implemented it could boost its reliability and usefulness (usefulness of the supply lines system).

  3. #3

    Default Re: Bridge building

    Sorry double post error.

  4. #4
    MathiasOfAthens's Avatar Comes Rei Militaris
    Join Date
    Nov 2006
    Location
    Stockholm, Sverige
    Posts
    22,877

    Default Re: Bridge building

    Burning bridges is definitely necessary. It would be even cooler if you could destroy bridges during battles with artillery.

  5. #5

    Default Re: Bridge building

    I think it's a great idea T.C. Not the greatest example, but this reminds me of the Persian invasion of Greece, the one with Thermopylae where the Persians used a pontoon bridge to cross into Europe (I think) before meeting the Greeks. Correct me if I am wrong, but in a programme I saw something about a Persian pontoon bridge in the Greco-Persian wars.

  6. #6

    Default Re: Bridge building

    Yes destructible environment in general sounds goods. And well, depending on the thing destroyed, there could perhaps be quiet noticeable effects on the campaign game such destroying/damaging a bridge may hinder a trade route or destroying a cities wonder may make it harder for you to gain the local populations support etc..

  7. #7

    Default Re: Bridge building

    great idea and new system of deployables!

  8. #8
    MathiasOfAthens's Avatar Comes Rei Militaris
    Join Date
    Nov 2006
    Location
    Stockholm, Sverige
    Posts
    22,877

    Default Re: Bridge building

    Quote Originally Posted by Spetsnaz GRU View Post
    I think it's a great idea T.C. Not the greatest example, but this reminds me of the Persian invasion of Greece, the one with Thermopylae where the Persians used a pontoon bridge to cross into Europe (I think) before meeting the Greeks. Correct me if I am wrong, but in a programme I saw something about a Persian pontoon bridge in the Greco-Persian wars.
    Built out of their ships.

  9. #9
    Muizer's Avatar member 3519
    Patrician Artifex

    Join Date
    Apr 2005
    Location
    Netherlands
    Posts
    10,792

    Default Re: Bridge building

    Nice idea, but not without implications. Assuming the game will still be turn-based, how would bridge building and destruction fit in with this? If turns are very short, I suppose you could have armies halt a turn to construct a bridge. OTOH if the turns are long, an army would have to be able to approach a river, construct a bridge and move on within one turn.Which would essentially mean rivers are just another "high movement cost" campaign map terrain type and the ability to construct bridges would be a fairly abstract one at the campaign map army level.
    Last edited by Muizer; July 13, 2012 at 12:59 PM.
    "Lay these words to heart, Lucilius, that you may scorn the pleasure which comes from the applause of the majority. Many men praise you; but have you any reason for being pleased with yourself, if you are a person whom the many can understand?" - Lucius Annaeus Seneca -

  10. #10

    Default Re: Bridge building

    It could cost you 20% of your movement points or something along those lines.

  11. #11

    Default Re: Bridge building

    it is good idea spcially if you want to delay the enemy army, so you just damage the bridge.

  12. #12

    Default Re: Bridge building

    I think in a interview they mention the possibility of interactive rivers.

  13. #13

    Default Re: Bridge building

    Quote Originally Posted by Muizer View Post
    Nice idea, but not without implications. Assuming the game will still be turn-based, how would bridge building and destruction fit in with this? If turns are very short, I suppose you could have armies halt a turn to construct a bridge. OTOH if the turns are long, an army would have to be able to approach a river, construct a bridge and move on within one turn.Which would essentially mean rivers are just another "high movement cost" campaign map terrain type and the ability to construct bridges would be a fairly abstract one at the campaign map army level.
    There's lots of checks and balances possible - removing movepoints for one turn; temporary bridges staying in place for a few turns only; high cost; only possible with a general in the army (or a general with a specific trait) specialist unit ability even.

    Quote Originally Posted by General Stilicho View Post
    I think in a interview they mention the possibility of interactive rivers.
    Link?
    My Tools, Tutorials and Resources

    Was running out of space, so see the full list here!

    Consider the postage stamp: its usefulness consists in the ability to stick to one thing till it gets there.- Josh Billings
    The creatures outside looked from pig to man, and from man to pig, and from pig to man again; but already it was impossible to say which was which.- George Orwell

  14. #14

    Default Re: Bridge building

    The source is that german article and it does not say "interactive" river, but CA is experimenting with ships on rivers. I translated parts of that article in another thread.

  15. #15

    Default Re: Bridge building

    Quote Originally Posted by UghUghUgh View Post
    The source is that german article and it does not say "interactive" river, but CA is experimenting with ships on rivers. I translated parts of that article in another thread.
    Somtimes things get distorted in my head. LOL

  16. #16

    Default Re: Bridge building

    It would be great if it worked and the AI actually knew when and when not to burn bridges. But I see the AI making a mess of it.

  17. #17

    Default Re: Bridge building

    Very nice idea...i like it

  18. #18
    Otherdude's Avatar Decanus
    Join Date
    Aug 2003
    Location
    Austin, TX
    Posts
    534

    Default Re: Bridge building

    It'd be an interesting feature...perhaps overpowering for the Romans, though. In Julius Caesar's commentaries on the Gallic Wars he mentions with reasonable detail the method they used to bridge the Rhine in only a few days, burned it when they were done, and re-bridged it again later in even less time because they'd already figured out an efficient means of doing it. The Germans retreated without any major opposition, probably when they realized they weren't prepared deal with an enemy like that.

    For those interested:
    http://en.wikipedia.org/wiki/Caesar's_Rhine_bridges
    Last edited by Otherdude; July 13, 2012 at 05:55 PM. Reason: Added link

  19. #19

    Default Re: Bridge building

    I like the idea. Especially if you are just expanding your empire and there is randomly a bridge there. You should be able to have the option of burning it down if you want to isolate yourself.

    The Great War Mod for NTW!

  20. #20

    Default Re: Bridge building

    I really like this idea. Perhaps there could be a real road building mechanic to go along with it? The world could start with little-to-no roads and bridges and it would be up to the player to build and destroy them section by section. However, I don't think the AI could really handle it unless there's a major upgrade in that department.
    "Luck is what happens when preparation meets opportunity." -Seneca

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •