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  1. #1

    Default Navies can take cities

    Interesting Idea, good for start map. Raiding Phoenicans / Greeks can attack and take a coastal town, as happened when they discovered metals. I suspect some troops would be required to be in the ships to man the captured town ? Although just raiding probably wouldn't require any ? good way to get slaves.

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  2. #2

    Default Re: Navies can take cities

    I'm very glad they're doing this.

    Nice to see ships represented better: having navies as an equal to armies, rather than just used to transport them and stop other 'transports', is a great move. Raiding party 'sieges' I can see as being particually fun.

  3. #3
    Adreno's Avatar Senator
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    Default Re: Navies can take cities

    Ehh? are there new interviews i havent read?

  4. #4

    Default Re: Navies can take cities

    I think 'take' is too strong a word for raiding. More like looting. Though to be fair, the Phoenicians never really raided, they simply traded. Raiding is too violent for them Though roving bands of pirates would make it fun if they could raid. Make killing them off a priority instead of an annoyance.

    No idea about the Greeks raiding though. Prefer the Phoenicians to Greeks any day

    I was once an Angel of Total War Heaven, but gave up my wings for a life on the sea of battle.



  5. #5

    Default Re: Navies can take cities

    Quote Originally Posted by Punic Hoplite View Post
    I think 'take' is too strong a word for raiding. More like looting. Though to be fair, the Phoenicians never really raided, they simply traded. Raiding is too violent for them Though roving bands of pirates would make it fun if they could raid. Make killing them off a priority instead of an annoyance.

    No idea about the Greeks raiding though. Prefer the Phoenicians to Greeks any day
    yes your obviously right, civilised phoenician merchants wouldn't take land off a tribal society with huge mineral deposits ... they'd probably try to get a bargain trade first (trinkets for metails) but if that didn't work then yes, the PHOENICIAN MARINES would be called in, as happened in Sardinia .. and early Etruria .. and many others places.


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    Rome 2 refugee ...

    oOo

  6. #6
    MathiasOfAthens's Avatar Comes Rei Militaris
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    Default Re: Navies can take cities

    Yeah it would make the pirates a priority now. Even missions like hunt down the Aegean Pirates.

  7. #7

    Default Re: Navies can take cities

    I hope they make Illyrians strong at sea warfare as well as other factions that had strong naval armies like Athens maybe.

    Ehh? are there new interviews i havent read?
    Here you go

    http://www.ign.com/articles/2012/07/...-war-in-rome-2

  8. #8
    Adreno's Avatar Senator
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    Default Re: Navies can take cities

    sweet navigable rivers would be a great feature

  9. #9

    Default Re: Navies can take cities

    We don’t want to create hundreds of regions to micromanage but at the same time we want to create a lot of strategic depth. So we’ve got a province system where a province is made up of several different regions. That means that you don’t have to manage each individual region, you’ve got management at a province level which is maybe four regions, which reduces the management burden, but gives you more strategic depth.”

    By breaking up territory into these smaller regions, you can’t effectively ‘headshot’ a massive area by knocking out a single city. Instead, provinces can be captured region by region, so even if you lose part of a province, you’ll still maintain control of it, though with resource accumulation penalties. “What that means as well is that there are more varied battlefield types, so we want to have more battle types, objectives, more varied terrain.”
    I like the sound of that, it seems like a good system to me. One of the things I disliked about Empire/Napoleon was that very ability - to 'headshot' a large region, or even a whole country just by taking one city. I'm delighted that's gone. What about the system of having towns within each region - like ports, farms, etc - is that still in?
    OPEN BATTLEFIELD CAPTURE POINTS AND IMPACT PUFFS HAVE GOT TO GO!
    REVERT INFANTRY THROWING PILAE TO ROME TW'S SYSTEM AS IT WAS PERFECT!

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  10. #10

    Default Re: Navies can take cities

    Im confused, think about this lads: you have a fleet with no troops on board blocking a port, then comes a greek navy transporting troops, lets say 1000, so a battle starts, how will they do this, will the enemy have 1000 more men then you and annihilate you?- will you constantly have to keep men on ships, will your marines be enough and transported troops will not appear ion battle? what then if you attack a city by siege, do you need troops on ships or are they just marines? and if you dont need troops on ships to attack a town what will happen to the troops you're transporting? IM SO CONFUSED!
    What are your thoughts?

  11. #11

    Default Re: Navies can take cities

    I'd guess navy has a certain strength just in marines related to the ship type- bireme, trireme, etc and hopefully transporting troops will simply give a bonus to that. If there are 20 warships and 10 transports with 10,000 soldiers you can only fit so many of that 10,000 onto the 20 warships to help fight. The transports for example if normally had 4 attack in battle might when full of troops have 8 attack but even a basic bireme might start at 8 attack and get 16 when full of soldiers vs a trireme at 12 attack getting 24 when filled with soldiers.

    Hopefully a fleet filled with soldiers will get some bonus but also not all that strength would be able to brought to bear- fleet full of soldiers is simply more vulnerable than an army on land. It would also be nice if storms were more of a factor so that landing ships along a coast somewhere every turn to protect a storm sinking them would be useful- which would mean an end to that stupid Shogun 2 mechanic were all movement is lost when army enter or leaves a fleet.

    To prevent exploiting the "troops added' bonus where players travel around with fleets always having a couple extra units probably for every 5 units there is a 25% bonus or something so to get the full doubling effect requires at least a full stack.
    Last edited by Ichon; July 14, 2012 at 03:37 PM.

  12. #12
    Drowsy's Avatar Senator
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    Default Re: Navies can take cities

    Trireme crawling on land and forming a phalanx is not gonna work unless Michael Bay directs it.

  13. #13

    Default Re: Navies can take cities

    There is the space for some blitzkrieg AI towns.
    ''When the power of love overcomes the love of power the world will know peace''.Jimi Hendrix

  14. #14

    Default Re: Navies can take cities

    I hope they do the beach landings something like this


  15. #15

    Default Re: Navies can take cities

    Quote Originally Posted by Zemdu View Post
    I hope they do the beach landings something like this

    Nice movie...but someone should make some new movie about Romans,there was no good movie for a yeeears for example about Julius Ceasar about he's life,battles..that would be nice

  16. #16

    Default Re: Navies can take cities

    It would be a cool idea to loot citys with ships, but taking them is a whole different story.

  17. #17

    Default Re: Navies can take cities

    And what about navies,that can take cities...it's huge step forward...i can't wait to play it..and take the city by naval attack

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