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Thread: Faction - Kingdom of Ikana

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  1. #1
    TheHylianJuggalo's Avatar Senator
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    Default Re: Faction - Kingdom of Ikana

    YOU CAN MOVE THE TERMINA FISSURE.

    That is all.
    Michael Scott Meisenhelter - 3/3/1963-11/4/2015
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  2. #2
    UndyingNephalim's Avatar Primicerius
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    Default Re: Faction - Kingdom of Ikana

    Quote Originally Posted by TheHylianJuggalo View Post
    YOU CAN MOVE THE TERMINA FISSURE.

    That is all.
    What turn were you able to move it?

  3. #3
    Avatar of the Ice Wolf's Avatar Praeses
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    Default Re: Faction - Kingdom of Ikana

    @UndyingNephalim

    You can move it pretty much immediately. Give it a destination and simply wait. When you end your next turn (not the turn you gave it orders) it will move by itself.

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  4. #4

    Default Re: Faction - Kingdom of Ikana

    The Ikana intro message says that one can choose between worshipping Majora and Goddesses. Is there a way to switch state religion, though?

    Spoiler Alert, click show to read: 
    Or you could just let Ikana choose among all religions. Like glorious Odolwa.

  5. #5

    Default Re: Faction - Kingdom of Ikana

    i was just wandering does the kingdom of Ikana ever get more family members /generals?
    because if they do then theres something wrong i haven't gotten any more behsides igos and two other generals which i started off with.

  6. #6
    Drazule's Avatar Campidoctor
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    Default Re: Faction - Kingdom of Ikana

    Quote Originally Posted by lonewolf883 View Post
    i was just wandering does the kingdom of Ikana ever get more family members /generals?
    because if they do then theres something wrong i haven't gotten any more behsides igos and two other generals which i started off with.
    I've been experiencing this with Stalfos. I'm not sure how the general spawning works in the game, but I only got Akazoo and a general, and no more spawned.

  7. #7

    Default Re: Faction - Kingdom of Ikana

    Quote Originally Posted by Drazule View Post
    I've been experiencing this with Stalfos. I'm not sure how the general spawning works in the game, but I only got Akazoo and a general, and no more spawned.
    the stalfos do not work at all as they are intended currently, the next update should fix that
    I shall consume... consume everything

  8. #8

    Default Re: Faction - Kingdom of Ikana

    All factions get a general every several turns.

  9. #9
    GoldenGohma's Avatar Civis
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    Default Re: Faction - Kingdom of Ikana

    Neph, I like where you took the Ikanians when it came to their design as still-living people rather than cursed "skeletons."

    I've never seen their ridiculous skulls in MM as strange, for some reason-perhaps because I've seen stranger?



    Neph, will we be getting the living Ikana units for Custom Battle as well as the cursed Ikanians?

    I don't really see a need for it, but I suppose it would be a nice touch.

    Arise, my army!

  10. #10

    Default Re: Faction - Kingdom of Ikana

    I think you should be done with the termina fissue completly. Nice fix though putting it in a little camp behind Ikana. However I think the camp is even more pointless. Why not just have Igo du Ikana start off in his city Ikana? Have it start off saying that after "Thousand of years of fading in and out of existance like a mirage Ikana has emerged from the sands. It appears to be inhabited Could it be Ikanians have come back?" Do they really need a fissure to walk back from tarmina. Majora could just bring them back.

    Another point is. If you have unit spawns make it so its not like five Boltman. Plus if Ikana starts off with being able to spawn units, Maybe a medium barracks because you cant go taking settlements with nothing but drafted and boltman. I went into debt trying to build buildings and units to expand.

  11. #11

    Default Re: Faction - Kingdom of Ikana

    Hey guys, this is my first post regarding the Kingdom of Ikana, I just played them in the campaign with the new patch, and I must say I now understand why some of you like it as an awesome faction. Though while playing I've been thinking about a few things which would be cool to have added to them, here are my suggestions:

    1.- The faction lacks cavalry units, which is fine because it could simply be that they don't use this kind of warfare, instead they have their carriages. I must say I think its one of the cooler units in the game, and I was thinking, why not push this idea even a bit further? Why not give them a carriage drawn by four horses?

    What I'm thinking of concretely is to maybe nerf the actual carriage slightly in melee, making it a bit more distance focused, and give them something like this

    More melee oriented... lets say with some nice wheel blades, to rip apart peoples legs and stuff. It could simply be said that the four horse carriage is more resilient and its charge more impetuous, and therefore better for close up engagements.

    What do you think about this?

  12. #12

    Default Re: Faction - Kingdom of Ikana

    By the way, have you noticed there is a small passage to the left of the Ikana city that leads directly into the plaza and thus bypasses the walls?

    Its quite cool but the fct is i have played against the AI there twice and both times they abused this and instead of sieging just walked through there, which is quite annoying =(.

    Maybe adding a "door" there could be enough to stop the AI walking through there and make them siege as I guess it was intended.

  13. #13
    Kahath's Avatar Civis
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    Default Re: Faction - Kingdom of Ikana

    Quote Originally Posted by Cryus View Post
    By the way, have you noticed there is a small passage to the left of the Ikana city that leads directly into the plaza and thus bypasses the walls?

    Its quite cool but the fct is i have played against the AI there twice and both times they abused this and instead of sieging just walked through there, which is quite annoying =(.

    Maybe adding a "door" there could be enough to stop the AI walking through there and make them siege as I guess it was intended.
    This is definitely the weak point of the design. It was probably intended for you to do most of the defending from the central tower where you can just stack lots of units and forget about. Which is good, but I would just hold off and pepper them with range attacks so the wall bypass is a pretty big flaw if the defending army has very few units at it's disposal.

    This is especially bad with Ikana as their units lack good durability from what I have played. And the chariots while powerful are greatly hampered by their "Running Amok" feature. I have wondered if Neph should just combined Ikana and the Stalfos factions into one, and work from there.

  14. #14

    Default Re: Faction - Kingdom of Ikana

    Quote Originally Posted by Kahath View Post
    This is definitely the weak point of the design. It was probably intended for you to do most of the defending from the central tower where you can just stack lots of units and forget about. Which is good, but I would just hold off and pepper them with range attacks so the wall bypass is a pretty big flaw if the defending army has very few units at it's disposal.

    This is especially bad with Ikana as their units lack good durability from what I have played. And the chariots while powerful are greatly hampered by their "Running Amok" feature. I have wondered if Neph should just combined Ikana and the Stalfos factions into one, and work from there.
    Yeah well, I didn't really mean it from the difficulty of the defence point of view, rather from the gameplay point of view.

    The AI just computes that there is a direct passage to the plaza and simply decides not to siege, moving 99% of its unit to that small passage, even if they have rams or other siege equipment, they just wont siege the walls, just run up that way.

    That makes it rather pointless to play "siege assault" on this map, as 99% of this game is single player vs. AI, and the AI just wont siege u if this alternative way into the fortress is available.

    Given all the work that Neph has placed into these customs settlements, it is a pity that a map as cool as Ikana is flawed by that small detail, therefore I mentioned it ^^.

  15. #15
    UndyingNephalim's Avatar Primicerius
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    Default Re: Faction - Kingdom of Ikana

    I'll likely add a gate at the mountain passageway or a wall that can only be scaled with ladders.

  16. #16

    Default Re: Faction - Kingdom of Ikana

    Quote Originally Posted by UndyingNephalim View Post
    I'll likely add a gate at the mountain passageway or a wall that can only be scaled with ladders.
    Yeah I guess that would do the trick. Gate would be utterly awesome, as u could use it to flank the enemy if they are not smart ^^

  17. #17
    VGF254's Avatar Civis
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    Default Re: Faction - Kingdom of Ikana

    The Ikanans have their minds still and the stalfos are just puppets used by necromancers

  18. #18
    Kahath's Avatar Civis
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    Default Re: Faction - Kingdom of Ikana

    Quote Originally Posted by VGF254 View Post
    The Ikanans have their minds still and the stalfos are just puppets used by necromancers
    While that might be true, I worry that UndyingNephalim is making HTW much too big, with too many empires. Which is not necessarily a bad thing, but could have a negative impact psychologically since he is the only developer. I'm fine either way, I don't want to come off as pushing my ideas or anything.

  19. #19

    Default Re: Faction - Kingdom of Ikana

    Would the MM version of the Wizzrobe be a possible unit for the Ikana, seeing as they could be found in the Stone Tower Temple?
    Spoiler Alert, click show to read: 




    Perhaps they could rationalized as being court magicians whose purpose was more as a form of entertainment before the curse, not unlike how the redeads of Ikana in MM are stated to have been part of a dancing troupe. They could be using magic to create the illusion of flesh, or were simply vain enough to attempt to preserve themselves from entirely rotting, though are now little more than desiccated husks. Perhaps to differentiate them from the wizzrobes, they could be referred to as mago (who also conjured fireballs, like the MM wizzrobes), as a reference to the Zelda II sorcerers.

  20. #20
    DarkInterloper's Avatar Campidoctor
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    Default Re: Faction - Kingdom of Ikana

    Was hoping someone would bring that guy up. He bears some similarity to Neph's incarnation of the pre-undead Ikanians...perhaps he provided some measure of inspiration, being one of the few "living" beings in the Ikana region in MM?

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