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Thread: Faction - Labrynna Regime

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  1. #1
    Jakeford's Avatar Ducenarius
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    Default Re: Faction - Labrynna Regime

    Quote Originally Posted by Nergali View Post
    Those illustrations reminded me of something that I'm surprised I didn't think of suggesting beforehand. Perhaps a unique weapon the Labrynna Regime should have could be based on Leonardo da Vinci's 'tank':
    Spoiler Alert, click show to read: 

    It would be modified of course to fit the general theme of the Labrynnians, such as being bronze plated, being steam powered (and possibly moved from the inside by Tokay slaves), and with numerous 'windows' from which gunners could fire from.

    Another idea for a weapon for their Navy would be ships based on ironclads. In this case they would be covered in bronze instead (bronzeclads?) and powered by Labrynnian steam engine technology. They could be more damage resilient and faster than most other naval units (save for those of the zora) but be much more expensive to build and upkeep, just to balance them out.
    Spoiler Alert, click show to read: 
    ahhh the battle of the iron clads! the bronzeclads would have to be WAY more powerful then any other ship in the game because one iron clad could pretty much take out fleets of wooden ships when they came out, but your idea can't happen unless ships are added to HTW

  2. #2

    Default Re: Faction - Labrynna Regime

    both are good examples of how the Labrynna Regime think. in my opinion.

  3. #3

    Default Re: Faction - Labrynna Regime

    I'm not saying it's bad, but the da Vinci tank looks very... either flying saucer-y or circus tent-y. I AM, however, digging the ironclad suggestion.

  4. #4
    T34mki11's Avatar Laetus
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    Default Re: Faction - Labrynna Regime

    Have Pathfinders not been integrated into the campaign yet?

  5. #5
    King_of_Spoons64's Avatar Civis
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    Default Re: Faction - Labrynna Regime

    personally, I'd rather see some sort dragoons as their cavalry.

  6. #6

    Default Re: Faction - Labrynna Regime

    Regime Indoctrination House/School/Academy?

    Distribution of Chairwoman Veran's Little Bronze Book?

    Or perhaps something more aggresively anti-deity? E.g. Secret Police force branch/HQ, or some other deliberate practicioner-hunting organization.
    What's life like if you don't take a chance now and then? ~ Matrim Cauthon

  7. #7
    TheHylianJuggalo's Avatar Senator
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    Default Re: Faction - Labrynna Regime

    Mech's are OP beyond recognition. Out of curiosity, I tested a mass of mech infantry (me) versus Gerudo's Iron Knuckles and Darnut Dieties (AI (AS ONE TEAM) and wihout doing much other than circling two squads around to flank the enemy, demolished them all with more than 3/4ths of my army still standing. If anything, I think Gerudo Knucle units and Labrynnian Mechs should be on the same level

    Suggestion for calvary unit: Gunner Mech, with like, rifles built on the arms?

    I've been playing too much Chromehounds.
    Last edited by TheHylianJuggalo; December 18, 2012 at 02:38 PM.
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  8. #8

    Default Re: Faction - Labrynna Regime

    Quote Originally Posted by TheHylianJuggalo View Post
    Mech's are OP beyond recognition. Out of curiosity, I tested a mass of mech infantry (me) versus Gerudo's Iron Knuckles and Darnut Dieties (AI (AS ONE TEAM) and wihout doing much other than circling two squads around to flank the enemy, demolished them all with more than 3/4ths of my army still standing. If anything, I think Gerudo Knucle units and Labrynnian Mechs should be on the same level
    Well I'd assume that making a whole mass of them would be financially draining/overwhelming for any economy, so I believe that already nerfs them a bit.

    Quote Originally Posted by TheHylianJuggalo View Post
    Suggestion for calvary unit: Gunner Mech, with like, rifles built on the arms?
    Maybe designed a bit like Samus' arm cannon, in a reference to another popular Nintendo series? Or perhaps better, designed like the hand-held, bazooka-like cannon used by Auru in TP.



    On a different note, I found some concept art of Veran showing a different outfit design:
    Spoiler Alert, click show to read: 

  9. #9

    Default Re: Faction - Labrynna Regime

    will labrynna eventually get cannon towers and diplomats?
    I shall consume... consume everything

  10. #10
    GoldenGohma's Avatar Civis
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    Default Re: Faction - Labrynna Regime

    You know, would a few larger Mechs work as bodyguards for Veran? Then we could make her a general again, right?

    Arise, my army!

  11. #11

    Default Re: Faction - Labrynna Regime

    does anyone else have difficulty keeping Queen Ambi from defecting from her own faction? I've tried playing Labrynna Regime 3 times and each time she left and took half of my army

  12. #12
    GoldenGohma's Avatar Civis
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    Default Re: Faction - Labrynna Regime

    Well, I wouldn't exactly know about situations like that because I usually keep my Faction "Leaders" in a capital. . . which helps prevent them from defecting. I'm not sure how to help with that situation though.

    Arise, my army!

  13. #13

    Default Re: Faction - Labrynna Regime

    Sorry folks, I've been away. A thought just occurred to me when reading through this thread, though. A battle between the Kokiri and Labrynna could potentially be terrible in terms of playability. If, by some tactical fluke, the Kokiri only had barricades remaining and Labrynna only had gunner posts remaining... I guess the only way to account for this would be to force-quit the battle and take a defeat or wait for the battle to time out (if you use the timer. I know I don't.)

  14. #14
    GoldenGohma's Avatar Civis
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    Default Re: Faction - Labrynna Regime

    Quote Originally Posted by Ulfgard the Unmaker View Post
    Sorry folks, I've been away. A thought just occurred to me when reading through this thread, though. A battle between the Kokiri and Labrynna could potentially be terrible in terms of playability. If, by some tactical fluke, the Kokiri only had barricades remaining and Labrynna only had gunner posts remaining... I guess the only way to account for this would be to force-quit the battle and take a defeat or wait for the battle to time out (if you use the timer. I know I don't.)
    Ah yes. I was wondering why you could never tell units in barricades to leave their barricades, though. . . I assume, of course, the engine. Again.

    Arise, my army!

  15. #15

    Default Re: Faction - Labrynna Regime

    Quote Originally Posted by Ulfgard the Unmaker View Post
    Sorry folks, I've been away. A thought just occurred to me when reading through this thread, though. A battle between the Kokiri and Labrynna could potentially be terrible in terms of playability. If, by some tactical fluke, the Kokiri only had barricades remaining and Labrynna only had gunner posts remaining... I guess the only way to account for this would be to force-quit the battle and take a defeat or wait for the battle to time out (if you use the timer. I know I don't.)
    I never have that issue because i always take a few cannons into battle with me

  16. #16

    Default Re: Faction - Labrynna Regime

    Will Labrynna ever get a religious building? Maybe a university that converts people to their no deity worship? They get some HARSH happiness penalties if they don't...

  17. #17
    Emrys's Avatar Primicerius
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    Default Re: Faction - Labrynna Regime

    @Gruegirl
    I do believe that was the plan.

  18. #18
    Drazule's Avatar Campidoctor
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    Default Re: Faction - Labrynna Regime

    Has anybody else had issue with Veran? Besides me just no being able to figure how to use her (is she ranged cavalry? Is she just supposed to charge in melee? She dies quick), I don't think I've ever been able to auto resolve a battle without her dying. All I do is keep her in a city and let her rot because she isn't even a governor.

    On another note, Veran is spelled "Verab" in part of the introduction text that you get on turn 2.

  19. #19

    Default Re: Faction - Labrynna Regime

    Quote Originally Posted by Drazule View Post
    Has anybody else had issue with Veran? Besides me just no being able to figure how to use her (is she ranged cavalry? Is she just supposed to charge in melee? She dies quick), I don't think I've ever been able to auto resolve a battle without her dying. All I do is keep her in a city and let her rot because she isn't even a governor. On another note, Veran is spelled "Verab" in part of the introduction text that you get on turn 2.
    yeah, I never found Veran useful. She a spell caster so supposedly she can take down gates, so you would think she would be a good support unit, but every time I trot her out with an army she turns traitor ( literally every time). either way if your using her auto battle is out of the question because auto battle loves killing her despite the fact she is still there with one unit left (think it has to do with total war scrapping units if there are not enough units in the stack anymore.)

  20. #20

    Default Re: Faction - Labrynna Regime

    Veran is currently set to be a melee attacker, like Sulkaris. For some reason she has a dummy ranged attack set as her primary weapon. There is also a bug with her HP, I believe she is supposed to have 6 hp, but if so it is set wrong (currently says "stat_health 1, 6", but according to Total War Heaven and my own tests, it's the FIRST number that specifies the amount of HP, while the second number has no function. So I think it should say "stat_health 6, 6" or similar. Pretty much all the boss units are affected by this mistake, if a mistake it is...)

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