Just finished a long campaign with the Darknuts, and my feedback amounts to… well… I loved them. And I mean, really. At first, that whole “everybody moving at slug spead and no arrows for you” sounded like those guys would be absolutly impossible to play on a campaign map, but those avian knights running almost as fast as horses really save the day. With them to take care of those annoying archers and siege weaponry, it is perfectly possible to survive long enough to get to close combat in open battles… Well, so long as you are not playing against mounted archers (I learned the hard way that the sanest decision considering gerudos is to make them my allies and let someone else deal with them while I’m conquering Ghoma or the Mobgoblins.)
And in siege situations… Well, they are just perfect. Those guys are first grade fortress busters, and their special ram only makes things better. The only thing that actually killed a whole bunch of them more often than not was boiling oil, so I ended up not using the cool ram against stone walls, preferring siege towers.
The sole thing I found a bit strange is that ability to actually build ruins in cities and castles. It’s easy to exploit to get a nice and healthy relic revenue for the whole game. But I guess that was meant to enhance an otherwise quite poor economy.
Plus, their armors are cool.
How did you finish a game with them? Every time I do a short campaign it crashes on Turn 15
(As for the loyalty issue, I had it a few times. The fun thing being that the one deserting was that god-like faction leader whoes name I forgot. If the leader deserts his own country, does that makes everyone in the country the rebel ones?

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