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Thread: Faction - Darknut Legion

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  1. #1

    Default Re: Faction - Darknut Legion

    So considering the Darknut Legion has the Fokka within its ranks, why weren't the Fokkeru added as well?

    They are the female versions of Fokka, and are a mix of a harpie and phoenix design wise. In AoL they were found in the great temple, and seeing as many people are saying the Darknut Legion is lacking in numbers, and resources then maybe this unit could be added to their ranks, as maybe a spear unit, or maybe even a missile unit.

  2. #2
    Avatar of the Ice Wolf's Avatar Praeses
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    Default Re: Faction - Darknut Legion

    Quote Originally Posted by Xebenkeck View Post
    So considering the Darknut Legion has the Fokka within its ranks, why weren't the Fokkeru added as well?

    They are the female versions of Fokka, and are a mix of a harpie and phoenix design wise. In AoL they were found in the great temple, and seeing as many people are saying the Darknut Legion is lacking in numbers, and resources then maybe this unit could be added to their ranks, as maybe a spear unit, or maybe even a missile unit.
    I like this idea.

    West: Foranar- Azurita - The Redeemer - Sinteiria - Sakotae the Guardian (Tavia) - Saleria
    East: Nerise - Kiril

  3. #3

    Default Re: Faction - Darknut Legion

    Quote Originally Posted by Xebenkeck View Post
    They are the female versions of Fokka
    I really don't think that's the case. Not anymore so than the Bokoblins being the female version of the Moblin. They are just different but very closely related species.

    Quote Originally Posted by Xebenkeck View Post
    maybe a spear unit, or maybe even a missile unit.
    Definitely a missile unit, all these guys did was bounce in place and shoot fireballs at you... some of which were guided fireballs (for crying out loud, like the constant stream was not enough??)

  4. #4

    Default Re: Faction - Darknut Legion

    Are the Darknuts supposed to be completely apathetic to what goes on around them? Because they totally are. They leave the rebels around them alone for so long, I start beating up on them and giving them the regions afterwards in hope that they'll be useful allies.

    Couldn't help but notice that they're the only faction without any specific goal other than "own 25/30 regions". I think these guys need some motivation to work with, so I thought of what kind of rival factions Darknut would have. The Darknuts don't seem as concerned with conquest as the other races. Not as much as they're content to sit in their cliff castles feeling superior. So I decided that the most natural rivals would be those that pose any kind of interesting challenge to them and their ideals.



    Short game - Eliminate faction: Ikana

    The strength of the long-gone nation of Ikana was said to be the stuff of legends. When they turn up in the history books, they are completely unstoppable in the face of any army on the earth, and before they could be proven otherwise, they vanished into thin air. Their recent emergence into Hyrule brings with it the rare opportunity to prove the Darknut Legion's martial superiority to the entire world.

    Long game - Eliminate faction: Ikana, Own region: Lynna City

    Rumours abound of a rapidly expanding kingdom far to the east. They say the soldiers in that land are equipped with strange weapons that can kill from great distances, with deadly precision. Those armed with sword and shield choose to flee and surrender in fear of these weapons of fire. It is agreed that this method of warfare is an insult to everything the Legion stands for. The world must be shown that some cowards on top of a hill hiding behind their shooting-staves is nothing compared to a Darknut and his sword. If we do not succeed, we will surely fade into history.



    I have no idea if there already are plans to give them their own specific goals, but here's my 15 minutes, I guess.

  5. #5
    Avatar of the Ice Wolf's Avatar Praeses
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    Default Re: Faction - Darknut Legion

    @Godot

    Eliminate faction is impossible as the game does not use family members. change Eliminate faction: Ikana to holding the Ikana Canyon. Aside from that, I think the way they have it now, with Imperial Superiority, works. They don't really have any rivals, and any number of factions can both challenge their martial power and be an insult to their method of warfare. Zora, Wizzrobes, and Fairies use magic, for instance. Gorons have powder kegs, which are even more effective than labrynnan weaponry. For martial challenge, it could be argued that Gohma, Gorons, and Hylians (Hylians have Ironclad Elites and Triforce Vanguards who are very powerful melee combatants) all have a stake in the martial power tourny.

    West: Foranar- Azurita - The Redeemer - Sinteiria - Sakotae the Guardian (Tavia) - Saleria
    East: Nerise - Kiril

  6. #6

    Default Re: Faction - Darknut Legion

    They want to be the very best, like no one ever was!

  7. #7

    Default Re: Faction - Darknut Legion

    So because familys arent used, its impossible to get the faction destroyed feature to work in HTW? Thats depressing.

  8. #8

    Default Re: Faction - Darknut Legion

    On the plus side, there's no game over, so you can't continue to watch how the situation evolves even after being completely wiped out if you're curious to see who ends up dominanting the campaign.

  9. #9
    UndyingNephalim's Avatar Primicerius
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    Default Re: Faction - Darknut Legion

    It's possible for a faction to still be defeated with a nice settlements < 1 script, I've just not put it in yet and I'm not sure if I will. I like the idea of a few leftover units trying to rebuild from nothing.

  10. #10

    Default Re: Faction - Darknut Legion

    Quote Originally Posted by UndyingNephalim View Post
    It's possible for a faction to still be defeated with a nice settlements < 1 script, I've just not put it in yet and I'm not sure if I will. I like the idea of a few leftover units trying to rebuild from nothing.
    Would it be possible to use that settlements <1 script to end a faction's involvement in any wars? It kind of bothers me that after I completely conquered an opposing faction I'm still considered at war with them.

  11. #11
    Avatar of the Ice Wolf's Avatar Praeses
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    Default Re: Faction - Darknut Legion

    @UndyingNephalim

    Is it possible to use that script in conjunction with military ranking < 1 in what would equate to an "and" condition?

    West: Foranar- Azurita - The Redeemer - Sinteiria - Sakotae the Guardian (Tavia) - Saleria
    East: Nerise - Kiril

  12. #12

    Default Re: Faction - Darknut Legion

    Quote Originally Posted by Avatar of the Ice Wolf View Post
    @UndyingNephalim

    Is it possible to use that script in conjunction with military ranking < 1 in what would equate to an "and" condition?
    Yes that would be best, if you could make a script that says if faction has < 1 settlements and < 1 military units. Cause I agree a faction shouldn't be destroyed if they have a army left, but when they dont, well...............

    In my campaign the Zora Domain are utterly defeated, no units no settlements, yet at the end of my turn I have to wait for their 3 dam diplomats to try to talk to me, which they never do they just do that stupid motion at my city and never open diplomecy. So annoying, and Laybrnna doesnt have assassins to get rid of them.

  13. #13
    GoldenGohma's Avatar Civis
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    Default Re: Faction - Darknut Legion

    Actually, now that I think about it I think I'll just join the game as the Zuna, piss off the gerudo and lose-it's about ten turns to recruit one unit of zuna-then disable fog of war and watch how the AI wages war. And watch the Darknuts curb stomp the Gerudo because they feel like it again.

    Arise, my army!

  14. #14
    GoldenGohma's Avatar Civis
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    Default Re: Faction - Darknut Legion

    Quote Originally Posted by Xebenkeck View Post
    Yes that would be best, if you could make a script that says if faction has < 1 settlements and < 1 military units. Cause I agree a faction shouldn't be destroyed if they have a army left, but when they dont, well...............

    In my campaign the Zora Domain are utterly defeated, no units no settlements, yet at the end of my turn I have to wait for their 3 dam diplomats to try to talk to me, which they never do they just do that stupid motion at my city and never open diplomecy. So annoying, and Laybrnna doesnt have assassins to get rid of them.
    Well... yes? Then again, I would like to experiment with using a single remnant assassin after letting all my settlements get taken. But I can see how annoying the whole diplomat problem could be.

    If you don't mind, would it be much trouble to include a .txt file that tells us where some scripts are as a sort of "options" menu? Would also help newcomers trying to set a faction as playable in campaign or custom, along with changing a few other scripts that won't totally break the game if changed.

    Arise, my army!

  15. #15

    Default Re: Faction - Darknut Legion

    yeah right now on my campaign ive taken the goron settlements, but theyve got a pretty big army left which could be a threat should be interesting- though remaining at war with them doesnt make it easy to negotiate with other factions over potential alliances
    I shall consume... consume everything

  16. #16

    Default Re: Faction - Darknut Legion

    Quote Originally Posted by nintendo64isking View Post
    yeah right now on my campaign ive taken the goron settlements, but theyve got a pretty big army left which could be a threat should be interesting- though remaining at war with them doesnt make it easy to negotiate with other factions over potential alliances
    Ses the Zora king.

    sorry nintendo64isking couldn't help myself.
    like the Signature. by the way.

  17. #17

    Default Re: Faction - Darknut Legion

    there are still problems with Darknut Legion loyalty. several in the past and present have stated that their armies and generals rebel against them. they have no deity worship. yes. but they have a strict honor-bound code{the samurai did. and in assassins creed. the assassins were anti-templar [a heavy religious faction]}. so give them a structure that counters Religion, by claiming the Darknut Legion creed or style of life and that style of life. does not agree with other beliefs/Religion.

  18. #18

    Default Re: Faction - Darknut Legion

    I stand corrected of inexperience. I've playing the Darknuts now. I've not had an issue with loyalty. except once. if you play the Darknut you must put Public relation first. the how to be Darknut leader, pop up at the beginning helps well. I became the most powerful faction, with the most Territory first thing with mass mercenary recruitment. Hyrule only serpast me for 1 turn in the most powerful. and i think to increase loyalty of a unit/general you need to let them sit at one of your cities that have +25% law bust buildings for a bit. the new general i got went rogue when i sent him mercenary recruiting at the first chance i got. also if a town doesn't like you do all you can to apeas them. until you can brainwash them to perfect loyalty. lower the taxes, that's how I kept my secant town long enough to get troops there. the darknut work well with most of the units or at lest the beginning ones as mercenary. and i say again don't ignore the how to be Darknut leader, pop up at the start. sorry for the misunderstanding i had by taking people's word and not playing it to find out. "keep in mind. believe true non of what you heir. and believe true only half of what you see." Impa sage of shadows.
    i may have miss said that. I spoke it from memory.

  19. #19
    Laetus
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    Default Re: Faction - Darknut Legion

    I have a question: considering the darknut soldier has big man that can cut like 3 people in a single slice could we make some of them like elephant? that may definitively resolve the problem of no counter attack when surrounded for the small unit (if I remember, the darknut have now bigger unit) and given then the faculty to hit multiple target. in a such case, they will be vunerable to spear unit which I think is normal when you move slow and you have only a sword. Also, did they will have some kind of personal mercenary du to they lord race trait of faction?

    ps: if this have any fault, well I do my best to dont do it next time.

  20. #20

    Default Re: Faction - Darknut Legion

    Just finished a long campaign with the Darknuts, and my feedback amounts to… well… I loved them. And I mean, really. At first, that whole “everybody moving at slug spead and no arrows for you” sounded like those guys would be absolutly impossible to play on a campaign map, but those avian knights running almost as fast as horses really save the day. With them to take care of those annoying archers and siege weaponry, it is perfectly possible to survive long enough to get to close combat in open battles… Well, so long as you are not playing against mounted archers (I learned the hard way that the sanest decision considering gerudos is to make them my allies and let someone else deal with them while I’m conquering Ghoma or the Mobgoblins.)

    And in siege situations… Well, they are just perfect. Those guys are first grade fortress busters, and their special ram only makes things better. The only thing that actually killed a whole bunch of them more often than not was boiling oil, so I ended up not using the cool ram against stone walls, preferring siege towers.

    The sole thing I found a bit strange is that ability to actually build ruins in cities and castles. It’s easy to exploit to get a nice and healthy relic revenue for the whole game. But I guess that was meant to enhance an otherwise quite poor economy.

    Plus, their armors are cool.




    (As for the loyalty issue, I had it a few times. The fun thing being that the one deserting was that god-like faction leader whoes name I forgot. If the leader deserts his own country, does that makes everyone in the country the rebel ones? )

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