Page 2 of 3 FirstFirst 123 LastLast
Results 21 to 40 of 42

Thread: Faction - Kokiri

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: Faction - Kokiri

    Sorry for going off track but:
    Quote Originally Posted by Xebenkeck View Post
    Not to nit pick but when you beat the Water Temple it explicitly shows the lake refilling, from lake Hylia itself. It makes no sense that zoras Domain is frozen, yet gerudo valley is full of water, and that valley runs directly into Lake Hylia. Literally, if you swim down Gerudo Valley you end up in Lake Hylia. So it makes no sense at all how Morpha, in Lake Hylia froze zoras Domain. Hence why it is the Ice cavern is where the Temple was originally going to be. Not at the bottom of Lake Hylia. It makes more sence that because Zoras fountain is frozen then Lake Hylia would be empty, and when you beat Morpha at the top of Zoras River, then the lake refills, not the other way around.
    The place where Jabu-Jabu is when Link is a child never gets frozen as an adult it still flows down the waterfall and along the river where it ends up into Lake Hylia. There Morpha keeps the water level down by using the water to constantly keep it self surrounded by water due to it using so much and depleting it original source quite quickly. When Morpha is destroyed the water it would use just starts to refill Lake Hylia again. There all explained.

  2. #2

    Default Re: Faction - Kokiri

    I would like to see deku nuts in the game. . Deku nuts explode you know, they make a vary nice flash... Maybe have a "Deku nut thrower" as a ranged unit. or as a secondary attack for the bouldershot, throwing a bag full of Deku nuts

  3. #3

    Default Re: Faction - Kokiri

    Quote Originally Posted by Eldren View Post
    I would like to see deku nuts in the game. . Deku nuts explode you know, they make a vary nice flash... Maybe have a "Deku nut thrower" as a ranged unit. or as a secondary attack for the bouldershot, throwing a bag full of Deku nuts
    i would favour that as a secondary ammo for the bouldershot, as the kokiri already have two types of archer, however if you introduce flashing deku nuts for kokiri, then the all the deku would need that effect as well, it would change alot of things
    I shall consume... consume everything

  4. #4

    Default Re: Faction - Kokiri

    I didn't say you were making things up, just correcting a single mistake.

  5. #5

    Default Re: Faction - Kokiri

    Either way the point at hand, I would prefer it to be the Wind Waker Fado. He is far more important to Zelda lore in general, and one of the very few "important" Kokiri, the others being Mido and Saria.

    Fado from OoT is a unique character, but like I said that is only due to things from the beta of the game. The only other "unique" Kokiri in the game is the shopkeeper, who is not important at all. Unless his model is used for a merchant or something.
    Last edited by Xebenkeck; December 07, 2012 at 11:51 PM.

  6. #6
    Windrider37's Avatar Centenarius
    Join Date
    Jan 2013
    Location
    In my cave at home.
    Posts
    844

    Default Re: Faction - Kokiri

    The Kokiri are fun to fight, with the except of one problem, that is gamebreaking, for the battle at least.When the Kokiri Barricades are destroyed on the battlefield, they pretty much stay there , and in siege battles, thats a huge problem, especially since i cant autofight the Kokiri when they have Barricades.I ALWAYS lose, even with Overwhelming force(More than double their troops.I remember you saying that Siege battles are still buggy, but there is no other way top beat the Kokiri if they have the barricades.

  7. #7

    Default Re: Faction - Kokiri

    Just finished a Kokiri campaign. I can only confirm the barricades problem: as they still block the path after getting destroyed, they tend to transform any battle into a huge mess. Not that it didn't help me a few time against the computer, but it would'nt feel fair doing that to a real player.

    Also, the personnal guard of Saria (Emerald Archers) does not seem to receive reinforcements, ever. It started at 90 or so, dropped at 76 after a particularly tough battle, then got to 65, and stayed there for my whole campaign.

    Last thing of note, if a bit silly: Saria starts the campaign with the "Sexually Liberated" trait, which tends to quickly get worse in that game. Mine was already "sexually debauched" by turn 30 or so, and caused me to start asking myself all kind of embarrassing questions about kokiri sexuality (I mean, aren't they supposed to stay child forever or something? so how could they even... you know...) I'll just try to stop thinking about it. Better for everyone. ^^'

  8. #8
    UndyingNephalim's Avatar Primicerius
    Patrician Artifex

    Join Date
    Jan 2011
    Posts
    3,967

    Default Re: Faction - Kokiri

    Quote Originally Posted by Mahat View Post
    (I mean, aren't they supposed to stay child forever or something? so how could they even... you know...)
    I'd say the Kokiri are like Hobbits. They look like small children to everyone else even though they are not.

  9. #9

    Default Re: Faction - Kokiri

    Fair enough. That does explain how we can have a whole kokiri faction in that particular universe. ^^'

  10. #10

    Default Re: Faction - Kokiri

    Quote Originally Posted by Mahat View Post
    Also, the personnal guard of Saria (Emerald Archers) does not seem to receive reinforcements, ever. It started at 90 or so, dropped at 76 after a particularly tough battle, then got to 65, and stayed there for my whole campaign.
    I had the same problem as Hyrule. None of my generals had their bodyguards replenish.

  11. #11

    Default Re: Faction - Kokiri

    Physically they are children, as to why that is there specifically, well, you might want ask link, because he's the reason she and Ruto have those traits.
    Spoiler Alert, click show to read: 

    ARAN
    Class: Hylian Knight/ Barbarian
    Total wounds: 6
    Race: Hylian
    Equipment: Chainmail, Darkhammer Helm, Hylian Sword, Gillack's Serrated Blade, Dagger
    Special bonuses:
    +2 attacks against Hylians
    +3 Endurance when at 6 wounds- Chain grade armor
    +2 Endurance when at 6 wounds when wearing helmet
    +5 initiative rolls - Lizaflos speed
    +10 attack when fighting someone who's insulted Gillack

    THRESTA
    Class: Songsayer
    Total wounds: 6
    Race: Lizaflos
    Equipment: Lizaflos Scales ( Chain), Twin Serrated shortblades, Tail
    Special Bonuses:
    +2 attack when at 6 wounds
    +3 Endurance when at 6 wounds- Chain grade armor
    +5 initiative rolls- Lizaflos speed
    +1 attack roll per initiative order. *

    * Can attack with blades and tail in one turn.

    YURAK
    Class: Aeraflos (sp?)
    Total wounds: 6
    Race: Aeroflos ( sp?)
    Equipment: Same as Thresta.
    Special Bonuses:
    +2 attack when at 6 wounds
    +3 endurance when at 6 wounds- Chain grade armor
    +5 initiative rolls- Lizaflos speed
    +1 attack roll when attacking from the sky *

  12. #12
    GoldenGohma's Avatar Civis
    Join Date
    Aug 2012
    Location
    Ras Alhague
    Posts
    179

    Default Re: Faction - Kokiri

    Quote Originally Posted by SilverLich View Post
    Physically they are children, as to why that is there specifically, well, you might want ask link, because he's the reason she and Ruto have those traits.
    This explains a lot.

    Wait, then what about Midna? Or would she only become that if you win the campaign?

    Arise, my army!

  13. #13
    Mattwensley's Avatar Primicerius
    Join Date
    Dec 2011
    Location
    Scotland, UK
    Posts
    3,402

    Default Re: Faction - Kokiri

    I can answer this - to stop general duplication, Named Hero units are not actually Generals, but special units that must be retrained manually. But as you can't train them, you can't retrain them. I'm sure Neph will iron this out later.

    However, it shouldn't be happening for every general, just the named ones.

  14. #14

    Default Re: Faction - Kokiri

    Are wolfos riders bugged? cause with one group of wolfos riders they were able to kill a full group of zora infantry in about 5 seconds, then they proceeded to fight and kill 2 groups of my squid riders. all 3 groups were full.

  15. #15
    Avatar of the Ice Wolf's Avatar Praeses
    Join Date
    Nov 2011
    Location
    Between the 3rd and 4th Dimensions
    Posts
    7,874

    Default Re: Faction - Kokiri

    @Youital

    No, these guys aren't bugged. They do a lot of trample damage but are terrible in prolonged fights. They seem effective against the Zora, Goron, Lizal, and Moblin cavalry. Do not pit them against Ordonian or Hylian Cavalry. They will lose. Furthermore, they only do suitable damage against light units. Heavier armored units and bigger units will cause them a lot of problems.

    West: Foranar- Azurita - The Redeemer - Sinteiria - Sakotae the Guardian (Tavia) - Saleria
    East: Nerise - Kiril

  16. #16
    Apani's Avatar Senator
    Join Date
    Aug 2012
    Location
    Iddly Italy
    Posts
    1,178

    Default Re: Faction - Kokiri

    I was wondering, in combat what's the difference between a Kokiri and a Korok?

  17. #17
    Apani's Avatar Senator
    Join Date
    Aug 2012
    Location
    Iddly Italy
    Posts
    1,178

    Default Re: Faction - Kokiri

    Here is a silly idea: armour upgrades make all kokiri units evolve into koroks.

  18. #18
    Apani's Avatar Senator
    Join Date
    Aug 2012
    Location
    Iddly Italy
    Posts
    1,178

    Default Re: Faction - Kokiri

    What could the slingshots use as a secondary weapon? What about a kokiri sword and a deku shield strapped to the back when not fighting?

  19. #19
    Drazule's Avatar Campidoctor
    Join Date
    Jun 2013
    Location
    Ordona Province
    Posts
    1,999

    Default Re: Faction - Kokiri

    Honestly, Deku Sticks. OoT implies that the Kokiri Sword isn't something that just any Kokiri would have, and I feel as though the slingshots are more of a militia who know how to use the slingshots than any sort of equipped military unit.

  20. #20
    Apani's Avatar Senator
    Join Date
    Aug 2012
    Location
    Iddly Italy
    Posts
    1,178

    Default Re: Faction - Kokiri

    But kokiri minutemen are simple common folk who happens to be armed with whatever was in reach at the moment of their call, and they all wield kokiri swords. And it would make sense that slingshots (who are drafted hunters) carry better equipment than them.

Page 2 of 3 FirstFirst 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •