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  1. #1
    UndyingNephalim's Avatar Primicerius
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    Default Faction - Kokiri

    Kokiri

    Main Color: Green
    Religion: Goddess Acknowledgement
    Culture: Naturalistic
    Rival Factions: Gohma
    Cordial Factions: Gorons

    Strengths, Weaknesses, and Abilities:
    - Numerous: The Kokiri are large in number and can assemble much larger armies then most empires.
    - Quality Logistics: The Kokiri are notable for supplying their troops with superior field rations and equipment. As such they can travel longer distances before tiring.
    - Small and Frail: Kokiri are physically small and weak, and as such are horrible combatants and run in fear much faster then most other races.
    - Forest Dwellers: The Kokiri excel at combat in forested areas.

    The Kokiri are the descendants of an infamous group of Hylian Bandits that made their bases inside the forest of the same name. For many years they would launch raids and pillage the cities around the forest, all the while hunting and destroying the native inhabitants of the woods. These bandits made the unfortunate mistake of attacking the ancient Deku Trees, and as a result their leader gathered many of the forest creatures and slaughtered the Hylian Bandits. They did, however, spare the children of these vile people and with them the Great Deku Tree began a great transformation. Over a century later, the Kokiri have grown and evolved into a creature slowly becoming more plant then animal. While under the influence of the Great Deku Tree they do not age, and when the time is deemed right a Kokiri can metamorphosis and transform into a Korok to reproduce and spawn more Kokiri. Though they may seem like children in their appearance, the long lifespans of the Kokiri mean many of them are older then most people in Hyrule. When faced with a fight, the Kokiri are able to rally large numbers of fighters in short order. Their armies usually are not very organized, and a Kokiri is more likely to pick up the nearby kitchen knife rather then stock up on professional grade armaments. The Kokiri also tend to be very well supplied, and their troops can last much longer on the battlefield before getting tired because of this. Their small size and lack of warfare training mean that individually the Kokiri are a rather unremarkable force however. They tend to be very easy to scare, and it's not uncommon to see the Kokiri turn and run when faced with a more powerful foe. Even with these faults, a proper Kokiri army in full march is a potent force and one that should not be underestimated.

    Kokiri Unit Roster

    Standard Units
    Detachments
    Minutemen
    Slingshotters
    Wolfos Riders
    Mudmen of Faron
    Grove Watchers
    Emerald Archers
    Korok Warriors
    Deku Trees

    Defensive Emplacements
    Barricades

    Siege Weaponry
    Bouldershot

    Command Units
    Kokiri Captains
    Korok Generals

    Agents
    Explorer

    Heroes/Bosses:
    The Great Deku Tree
    Saria
    Mirora
    Mido
    Fado

    Special/Other Units:
    Skull Kids
    Saria (Viridor Form)


    Kokiri Detachment



    For many years the Great Deku Tree has kept his children secluded within the forest. Time's have changed though, and the need to scout the outside world is paramount. These eager Kokiri have been well stocked with supplies and have a long range. They are armed with Deku Sticks, Knives, and a backpack full of supplies.

    Kokiri Minutemen




    The Kokiri may not be top of the line soldiers, but they are a resourceful people and know how to defend themselves. When a threat looms over the horizon Kokiri civilians can quickly arm themselves with whatever weapons happen to by in the area and bring them to a fight. While easy to scare off, in large numbers these Kokiri can beat down a stronger force with ease.

    Slingshots




    Armed with the Kokiri weapon of choice, these hunters are a deadly force when united for battle. Swift on their feet and precise in their aim, swarms of Slingshots can stone and enemy to death from a distance. They might not be as effective as bows and arrows, but a Deku Seed to the eye can be just as fatal in a warzone.

    Wolfos Riders



    For countless lifetimes the Wolfos have preyed off of the Kokiri. Recent times however have forced the two enemies to work together to bring down invading forces from outside. The official cavalry unit of the Kokiri, Wolfos Riders charge into battle head on. If an enemy somehow survives the trample, the Wolfos' sharp teeth and Kokiri's knife will make short work of them.

    Mudmen of Faron



    Far to the south the Great Deku Tree's influence is not as strong. Kokiri living at the edge of his power have had to deal with savage Lizalfos and other violent creatures of the Faron Woods. As such, the Mudmen of Faron are a much more proficient and combat worthy breed of Kokiri. Named after their mud-soaked homeland, these Kokiri have given up their traditional green garments in favor of brown outfits that help them blend into their environment. They wield spears into battle, making them the official anti-cavalry unit of the Kokiri.

    Grove Watchers



    While a majority of Kokiri are at the very least familiar with daggers and knives, their skill usually only applies to hunting and defending their towns from a band of Stalfos that may wander into their villages. The violent nature of their ancestors has been largely suppressed by the Great Deku Tree, but regardless he has trained these particular band of children in the art of axe fighting. Armed with an axe, shield, and suit of wooden armor, these Kokiri are the last line of defense.

    Emerald Archers



    The eldest Kokiri of the Forest, the Emerald Archers have been allowed to grow into Koroks by the Great Deku Tree. It is only a matter of time before the metamorphosis begins, and to defend the forest beforehand they enter battle armed with Fairy Bows and Fire Arrows.

    Korok Warriors



    The adult form of the Kokiri, the Koroks have shed the mammalian bodies of their ancestors. They are the pride of the Great Deku Tree's century long work to transform the violent Hylian bandits into symbiotic beings of the forest. They charge into battle head on and are lead by an elder Korok.

    Deku Trees



    A rare species and one of the oldest of the Kokiri Forest, the chances of seeing a mysterious Deku Tree in one's lifetime are immeasurably low. In this time of war however, the Great Deku Tree has called forth the last remnants of his race to rally forth and bring about his wrath on the outside invaders. They trample over soldiers with ease as Kokiri Slingshots fire from their canopy.

    Barricades:




    When the Kokiri Forest is threatened with invasion most Kokiri settlements set up chokepoints from which to defend their keeps. These simple barricades made of logs are able to provide adequate cover for a battery of Slingshotters and any other Kokiri stationed behind them, as well as forcing enemy attackers to move around their positions to fight.

    Bouldershot:




    Essentially a giant slingshot, the Kokiri use this contraption to hurl large rocks and boulders at enemy fortifications. With steady fire a group of Bouldershots can knock down an enemy wall or punch through a defended gate.

    Kokiri Captain



    Kokiri Captains lead the younger Kokiri into battle when war threatens the forest. They are skilled and keeping soldiers in line.

    Korok General



    These elder members amongst the Kokiri serve as high ranking Generals. With past experience in many battles, Korok Generals are ideal for leading Kokiri armies into a campaign of battles.

    Explorer



    These brave Kokiri have dedicated their lives to patrolling the edge of the forest rather then live amongst their own kind. A lone Explorer can warn the Kokiri of approaching threats to the Forest as well as spy on the actions of enemies in their own territory.

    Saria



    One of the oldest Kokiri alive, Saria has been through more then most people go through in several lifetimes. Killed at a very early age and awakened as a Sage, Saria's had trouble accepting her fate. She seems to be the only person aware that something is wrong with the flow of time. In battle she fights with her bare hands, backed up by a compliment of Emerald Archers.

    Mirora



    A particularly hostile Kokiri individual, Mirora was rushed into the position of chieftain when war was thrust unto her people. She was successfully able to seal an uneasy alliance with the Wolfos, and now rides on one of them into battle. She fights with two Shikuri, also known as Mantis Blades.

    Mido



    Once the chieftain of the Deku Tree's Grove, Mido's life took a turn for the worst when he lost his position as well as Saria's affection. Time has turned him from a considerate leader into a bossy troublemaker that has come to slowly despise his own people. In battle Mido tends to use a Kokiri Sword and a Spear to impale anything that gets in his way.

    The Great Deku Tree



    An ancient being of unknown origin, even his true name has been lost to time. The Great Deku Tree is the undisputed master of the Kokiri Forest, and has dedicated his powers to preserving the order of nature, society, and balance within its borders. An immensely powerful being both physically and spiritually, few things short of a massive barrage of fire can stop him should he uproot to fight. Manipulating an ancient band of Hylian Bandits, the Great Deku Tree has managed to twist their descendants into an army of Kokiri and Koroks to do his bidding.


    Last edited by UndyingNephalim; September 08, 2012 at 05:39 PM.

  2. #2
    VGF254's Avatar Civis
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    Default Re: Faction - Kokiri

    where are the Deku trees?

  3. #3

    Default Re: Faction - Kokiri

    Quote Originally Posted by VGF254 View Post
    where are the Deku trees?
    If you're in a custom battle, you have to enable either heroes, or mercs, (or both). I find it easier to enable all of them. That should bring up the option to include them in your army. Not sure if they're in the campaign yet.

  4. #4

    Default Re: Faction - Kokiri

    Quote Originally Posted by Ulfgard the Unmaker View Post
    If you're in a custom battle, you have to enable either heroes, or mercs, (or both). I find it easier to enable all of them. That should bring up the option to include them in your army. Not sure if they're in the campaign yet.
    He means in the list of units here above Deku Trees are in the campaign, they can really ruin your economy if you get them free from a mission.

  5. #5
    Avatar of the Ice Wolf's Avatar Praeses
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    Default Re: Faction - Kokiri

    Hey Neph, what is Saria's "Viridor" form? Or is that another one of your secrets?

    West: Foranar- Azurita - The Redeemer - Sinteiria - Sakotae the Guardian (Tavia) - Saleria
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  6. #6

    Default Re: Faction - Kokiri

    Just posting this quickly... I don't think the Kokiri faction model for Mido has been made yet, has it?
    Dunno if there's already a design set in stone for him, but if not, I found this pretty cool fanart of him and figured I'd share.

  7. #7
    Mattwensley's Avatar Primicerius
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    Default Re: Faction - Kokiri

    Quote Originally Posted by Duke Serkol View Post
    Just posting this quickly... I don't think the Kokiri faction model for Mido has been made yet, has it?
    Dunno if there's already a design set in stone for him, but if not, I found this pretty cool fanart of him and figured I'd share.
    I always did like Mido, imagine being possibly decades old, but having the emotions of a 10 year old. Also, he's one of the few named characters that isn't a sage or evil! Cool art!
    ~~Knowledge is power, and I do not like the feeling of weakness~~
    ~~If it's a million to one shot, I'll make sure I'm the one~~

  8. #8

    Default Re: Faction - Kokiri

    And he got a town named after him... for some reason

  9. #9

    Default Re: Faction - Kokiri

    Just a small aestetic suggestion. Im sure you know that M2 randomizes units appearence, so why do all the Koroks have the same model? I simply suggest giving the Koroks 4-5(or how ever many randomized slots there are) for various different leaves for their faces. Just to make it more canon to the Windwaker.
    Last edited by Xebenkeck; August 31, 2012 at 09:54 AM.

  10. #10

    Default Re: Faction - Kokiri

    I noticed Fado was lasted as a hero unit, will it be the male from WW or female from OOT? I'm hoping for the OOT Fado, i thought she was an interesting and slightly creepy (seeming rather joyous watching people die and become stalfos in Lost Woods)and she was the only other unique Kokiri besides Mido and Saria

    http://www.zeldawiki.org/Fado_(Ocarina_of_Time)

  11. #11
    Mattwensley's Avatar Primicerius
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    Default Re: Faction - Kokiri

    Quote Originally Posted by Saria's Vanguard View Post
    I noticed Fado was lasted as a hero unit, will it be the male from WW or female from OOT? I'm hoping for the OOT Fado, i thought she was an interesting and slightly creepy (seeming rather joyous watching people die and become stalfos in Lost Woods)and she was the only other unique Kokiri besides Mido and Saria

    http://www.zeldawiki.org/Fado_(Ocarina_of_Time))
    Most likely the OoT version, as it seems that OoT- and TP-era heroes are the most numerous. On the otherhand, there are Koroks from WW, so I duess we'll have to wait and see.
    ~~Knowledge is power, and I do not like the feeling of weakness~~
    ~~If it's a million to one shot, I'll make sure I'm the one~~

  12. #12

    Default Re: Faction - Kokiri

    Sounds like Mido has a death wish... or possibly a unit that could cause a Kokiri civil war?

  13. #13

    Default Re: Faction - Kokiri

    I'm pretty sure it's the Sage of Winds. We already have Laruto Sage of Earth, it would be weird if her counterpart didn't show up.

  14. #14

    Default Re: Faction - Kokiri

    Perhaps they'll be combined into a single character? Female and with the personality of the OoT version but the 'abilities' of the WW version?

    On another note, I have a few questions about the bouldershot. Would it be possible for it to have the ability to launch something like Deku Hornet Hives as an alternate ammo, one which does more moral damage than physical? Also, would giant Deku Nuts (possibly rock-hard) be a better ammo instead of boulders (though I guess that would render the name obsolete...), or does it have to use the same model for the ammo as the catapult-equivalents of other factions?

  15. #15

    Default Re: Faction - Kokiri

    Quote Originally Posted by Nergali View Post
    the bouldershot. Would it be possible for it to have the ability to launch something like Deku Hornet Hives as an alternate ammo, one which does more moral damage than physical?
    Funny that: I suggested the same thing for the Kingdom of the Golden land submod (since there's bees you can unleash on enemies in ALttP)

    Quote Originally Posted by Nergali View Post
    would giant Deku Nuts (possibly rock-hard) be a better ammo instead of boulders
    Were would they get giant Deku Nuts?

    The only thing that comes to mind are the Meku Trees mystical seeds and they were pretty unique and of notable importance.

  16. #16

    Default Re: Faction - Kokiri

    The reason Fado in OoT has her own unique model is because at one point in the games development she was going to be the Sage of Wind. When the forest temple was originally going to be thw wind temple, she was slated to be the sage. Then they scraped that in favor of the Forest Temple and Saria.


    There are still remnats of the wind temple in the game.
    1) the Forest Medallion has a wind like spiral on it oppose to somethng that would be more forest like, like a leaf or something
    2)The forest part of Ganons Tower is entirely Wind based puzzles
    3)Navis quote when you are told to go the Sacred forest meadow I forget it exactly, but it more references wind then forest.

    To other interest the water temple was originally a ice temple as well.
    1)It is highly theroized tthat the Ice cavern was going to be the original temple for ruto, but got half scraped and it is the ice cavern as we know it now.
    2)The medillion has a snow flake on it.
    3)The whole fact that zoras domain is frozen, and the fact that it makes NO sense that Lake Hylia provides the water for Zora's Domain as the game claims, which is why it froze. It would make more sense if Morpha was in the Ice Cavern causing the freezeing, not Lake Hylia. So when the switch was made they put the iron boots in the ice cavern so you could now go to the new water based temple.
    4)Ganons tower again is Ice Based for the water protion of it.
    5)When you look at the Ice Cavern's layout, the final room and boss is a glorified mini-boss battle. This is probably where they decided to stop developing the temple. This is likely where you were going to get the longshot.

  17. #17
    Avatar of the Ice Wolf's Avatar Praeses
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    Default Re: Faction - Kokiri

    @Xebenkeck

    Wow. I never caught that for either temple. I love this. Thanks.

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  18. #18
    Mattwensley's Avatar Primicerius
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    Default Re: Faction - Kokiri

    Hmmm... I'm not sure if the Ice Temple was supposed to replace the Water Temple in it's entirety. I did notice that it seemed like a smaller dungeon in itself, though. I believe it was initially supposed to be a dungeon in itself, as well as the water temple. The rest of what you said makes sense, though.

    I heard from Caleb, one of the writers at Zeldadungeon, that originally the plan was to have a type of arrow based on each Sage element - like how in MM, you get the bow, Fire Arrows, Ice Arrows and Light Arrows as the dungeon items. They made the Fire, Ice and Light arrows, but ran out of ideas - Spirit Arrows? Forest Arrows? How would you work those in? This is further confirmed by the fact that the fire and ice arrows are still in game, even if they do very little. Evidently the designers didn't want to scrap the mechanics for the weapons they created, so put them in as bonus features.

    I never caught the Wind importance of the Forest Temple, though. Interesting...
    ~~Knowledge is power, and I do not like the feeling of weakness~~
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  19. #19

    Default Re: Faction - Kokiri

    Quote Originally Posted by Xebenkeck View Post
    it makes NO sense that Lake Hylia provides the water for Zora's Domain as the game claims
    It doesn't. It explicitly says that Zora Fountain is the source of water for all of Hyrule, including Lake Hylia.
    What it does state is that Morpha is that killing Morpha will remove the spell that keeps Zora's Domain from tawing out (which it eventually does as testified by the Zoras in the ending).

    Other than that, you know your stuff

    Quote Originally Posted by Mattwensley View Post
    I heard from Caleb, one of the writers at Zeldadungeon, that originally the plan was to have a type of arrow based on each Sage element
    This seems very unlikely since we know for a fact that the Medallions were originally going to be usable items.

  20. #20

    Default Re: Faction - Kokiri

    Quote Originally Posted by Duke Serkol View Post
    It doesn't. It explicitly says that Zora Fountain is the source of water for all of Hyrule, including Lake Hylia.
    What it does state is that Morpha is that killing Morpha will remove the spell that keeps Zora's Domain from tawing out (which it eventually does as testified by the Zoras in the ending).
    Your right it does say that that's why it makes no sense. You can see that at some point things were changed.

    Not to nit pick but when you beat the Water Temple it explicitly shows the lake refilling, from lake Hylia itself. It makes no sense that zoras Domain is frozen, yet gerudo valley is full of water, and that valley runs directly into Lake Hylia. Literally, if you swim down Gerudo Valley you end up in Lake Hylia. So it makes no sense at all how Morpha, in Lake Hylia froze zoras Domain. Hence why it is the Ice cavern is where the Temple was originally going to be. Not at the bottom of Lake Hylia. It makes more sence that because Zoras fountain is frozen then Lake Hylia would be empty, and when you beat Morpha at the top of Zoras River, then the lake refills, not the other way around.

    Also Im not basing it off theory, this stuff was found in the beta of the game when hackers got into the files. And as I said those are just the remnants of stuff that was in the beta. In fact OoT was originally going to be for the N64DD, but that plan was scraped and along with it aloooooooooooooooooooot of in game stuff, like the ice/wind temple. The unicorn fountain, the great fairy models, the medallion items, playing a song to enter jabu-jabu.

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