Nice vid Matt. Thanks for sharing that.![]()
Nice vid Matt. Thanks for sharing that.![]()
West:Foranar- Azurita -The Redeemer- Sinteiria - Sakotae the Guardian (Tavia) - Saleria
East:Nerise- Kiril
I don't normally make posts just consisting of one smily, but...
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I believe the Duke uses his facepalms tactically...
Spoiler Alert, click show to read:
West:Foranar- Azurita -The Redeemer- Sinteiria - Sakotae the Guardian (Tavia) - Saleria
East:Nerise- Kiril
LOL. Nice, Avatar of the Ice Wolf.like that tactical facepalm.
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The funny thing is that I have, in fact, used that image in the past.
The plot thickens, eh?
... Hm, I haven't tried them yet. Can mage spires move? I'm too busy having fun with chariots.
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Arise, my army!
No, Spires cannot move.
Right now I am very interested in learning what a "Morphite Priestess" is.
And I'm surprised no one's noticed it as of yet.
Yeah well given the fact that no one notices unless Neph actually tells us these things, the only way anyone finds out is through someone actually looking and telling everyone.
I've seen it, but I didn't think it was worth sharing since there is no way of us actually knowing what it is until Nephalim decides to inform us. Next thing you know, it will pop up in the next version. What I find odd is its category, the "special" category. I'm assuming this means that, in the campaign, there will be a specific requirement to get them.
EDIT: Also, I would encourage everyone to look at the lists Nephalim has so we don't have any more of these surprises where we have to inform everyone. Units like Dongorongos for the Gorons and the Spirit of Faron for the Deku Tribes should be made known without public announcement.
Last edited by Avatar of the Ice Wolf; September 29, 2012 at 07:47 PM.
West:Foranar- Azurita -The Redeemer- Sinteiria - Sakotae the Guardian (Tavia) - Saleria
East:Nerise- Kiril
I actually view the lists often. I just don't find it worth mentioning-except when I do think it's worth mentioning... only then I forget to mention it ANYWAYS.
Brilliant job, I'd make a great spy!
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Arise, my army!
This faction is fun, but I feel they really need a standard light infantry unit. Some simple unit that hold a sword and shield/or whatever, one that I can leave in cities as a militia force.
Last edited by Xebenkeck; November 08, 2012 at 06:45 PM.
Sword and shield would cramp the Zora's unique style. Won't the regular spear-wielding Infantry do?
Perhaps a pike unit? I don't know, but I feel the Zora roster needs a bit of padding.
Spearmen automatically have a disadvantage against infantry. Hence kinda the want for at least one unit that doesn't suffer that penalty. Zora healers are support units and aren't meant for frontlines lol.
Shock Troopers too expensive then?
Considering they are suppose to be their "elite" unit. I wouldn't consider them the type of troop I would want to leave in a settlement. I would want them in my main armies. So no i don't think they are too expensive, I think they fit the role they are suppose to.
The thing is if I leave Zora Infantry in a city. I am at a disadvantage to ANY infantry unit that may be so bold to attack. And Zora healers dont pack the punch needed to defend a city.
What then about having the spearmen troopers be considered by the game as sword and shield wielders? On grounds that to the Zora that's the weapon they naturally specialize with the most?