Cannon Fodder
Peasant, Infantry, Light, Rural Levy, No Armor, Fists, Unarmored, Large Round Shield, Reptilian
Numbers: 60 (Rural Levy)
Mass: 0.7 (No armor)
Formations: 1.4, 1.4, 2.8, 2.8 (Infantry, Peasant)
Health: 1, 0 (Foot, Peasant)
Attack: 1, 0 (Fists 1, Peasant -3, Compensated from Delay +3)
Delay: 150 (Fists +15, Peasant +45, Compensation to Attack +90)
Defense: Skill 3 (Peasant -3, Conpensated from attack +3, agility +3) Shield 5 (Large Round)
Heat Penalty: 0 (Reptile)
Movement: 0.9 (Large Round Shield)
Morale: 4 (Peasant 4, untrained -1, rural -1, brawler 2)
Discipline: Low
Training: Untrained
Terrain: 0, 2, 1, -5 (Reptile Light)
Borderguards
Militia, Infantry, Missile, Urban Militia (City), Light Mail, Heavy Composite Crossbow, Fists, Labrynnian
Numbers: 48 (Urban Militia City, Missile)
Mass: 0.8 (Light Mail 0.9, Missile -0.1)
Formation: 1.4, 1.4, 1.4, 1.4 (Foot Crossbow)
Health: 1, 2 (Foot, Missile)
Missile: 10 (HCC); Range: 135 (HCC, Militia -5); AP, Area Attack, 20 Bolts (HCC) Start_Not_Skirmishing (Missile)
Melee: 1, 1 (Fists 1, Militia -1, Compensated from Defense +1)
Delay: 30 (Fists 15, Militia +15)
Defense: Armor 4 (Light Mail) Skill 0 (Militia -1, Agility 1, Light Mail 1, Compensation for low Melee -1)
Heat Penalty: 3 (Heavy Composite Crossbow -1, Militia +1, Light Mail +3, Labrynnian 0)
Morale: 3 (Militia 7, untrained -1, Missile -2, Local -1)
Discipline: Low (Urban Militia -, Missile -)
Training: Untrained (Local -)
Terrain: 0, -1, 1, -2 (Labrynnian Medium)
Homeguards
Militia, Infantry, Light, Urban Militia (City), Light Mail, Club, Large Round Shield, Guard, Labrynnian
Numbers: 60 (Urban Militia City, Infantry)
Mass: 1.35 (Light Mail 0.9, Polearm X1.5)
Formation: 1.2, 1.0, 2.4, 2.0 (Militia, Infantry)
Health: 1, 1 (Foot)
Attack: 1, 1 (Club 3, 2, Militia -1, 1, Guard -1)
Delay: 60 (Club 45, Militia 15)
Defense: Armor 4 (Light Mail) Skill 5 (Club 3, Militia -1, Agility 1, Light Mail 1, Guard 1) Shield 5 (Large Round)
Heat: 6 (Militia +1, Light Mail +2, Large Round Shield +3, Labrynnian 0)
Movement: 0.9 (Large Round Shield)
Morale: 7 (Militia 7, untrained -1, urban militia -1, Brawler 2)
Discipline: Normal (Militia -, Melee, Guard +)
Training: Untrained (Urban Militia -)
Terrain: 0, -1, 1, -2 (Labrynnian, Medium)
Pioneers
Average, Infantry, Spearmen, Early Pro, No armor, Average, Improvised "Farm" Tool, Labrynnian
Numbers: 60 (Early Pro, Spearmen)
Mass: 1.05 (No armor 0.7, Polearm X1.5)
Formation: 1.0, 1.0, 2.0, 2.0 (Average, Spearman)
Health: 1, 1
Attack: 4, 4 (IFT)
Attributes: AP, mount_effect +2
Delay: 105 (IFT)
Defense Skill: 7 (ITF 4, Agility 3)
Heat: 2 (IFT 2)
Morale: 9 (Average 9, Early Pro -1, Lancer 0)
Discipline: Normal (Average, Melee)
Training: Trained (Early Pro)
Terrain: 1, 0, 2, -1 (Labrynnian, Light)
Pathfinders
Superior, Infantry, Light, Early Pro, Buff Coat, Light Crossbow, Knife
Numbers: 48 (Early Pro)
Mass: 0.9 (Buff Coat 0.9)
Formation: 1.2, 1.0, 2.4, 2.0 (Superior, Infantry)
Health: 1, 1
Missile: 7 (LC); Range: 115 (LC 110, Superior +5); AP, Area Attack, 30 Bolts (LC), start_not_skirmishing, hardy
Melee: 3, 2 (Knife 1, 1, Superior +1, +1, Compensating Delay +1) 0.3 x-radius
Delay: 0 (Knife 0, Superior -15, Compensated by attack +15)
Defense: Armor 5 (Buff Coat) Defense 3 (Knife 1, Superior +2, Agility +1)
Heat : 0 (LC -2, Knife -1, Superior -1, Buff Coat +3, Labrynnian 0, Compensation from movement 1)
Movement: 1.1 (Compensating Low Heat 0.1)
Morale: 14 (Superior 12, Brawler +2)
Discipline: Disciplined (Superior +, Melee +)
Training: Trained (Early Pro)
Terrain: 0, -1, 1, -2 (Labrynnian, Medium)
Knights of Ambi
Elite, Infantry, Heavy, Late Pro, Renaissance 3Q Plate, Long Sword 1H, Large Round Shield
Numbers: 60 (Late Pro, Infantry)
Mass: 1.1 (3Q 1.1)
Formations: 1.2, 1.0, 2.4, 2.0 (Elite, Infantry)
Health: 1, 1
Attack: 9, 4 (Long Sword 5, 3, Elite Late Professional 1, Elite 3, 1)
Delay: 15 (Long Sword 45, Elite -30)
Defense: Armor 12 (3Q 11, Elite Late Pro 1) Skill 8 (Long Sword 5, Elite 3) Shield 5
Heat: 5 (Elite -2, 3Q 5, Large Round Shield 2, Labrynnian 0)
Movement: 0.9 (Large Round Shield)
Morale: 17 (Elite 14, Highly Trained 1, Brawler 2)
Discipline: Disciplined (Elite, Melee)
Training: Highly Trained (Late Pro)
Terrain: 0, -1, 1, -2 (Labrynnian, Medium)
Palace Watch
Elite, Infantry, Spearmen, Late Pro, Renaissance 3Q Plate, Voulge (Phalanx), Large Round Shield, Guard
Numbers: 80 (Late Pro, Infantry)
Mass: 1.65 (3Q 1.1, Polearm X1.5)
Formations: 1.2, 1.2, 2.4, 2.4 (Phalanx Polearm)
Health: 1, 1
Attack: 9, 6 (Voulge 6, 5, Elite Late Pro 1, Elite 3, 1, Guard -1) Attr: AP, Light_Spear, Mount_effect +2, Shield Wall
Delay: 75 (Voulge 105, Elite -30)
Defense: Armor 12 (3Q 11, Elite Late Pro 1) Defense 10 (Voulge Phx 6, Elite 3, Guard 1) Shield 5
Heat: 7 (Voulge 2, Elite -2, 3Q 5, Large Round Shield 2)
Movement: 0.9 (Large Round Shield)
Morale: 15 (Elite 14, Highly Trained 1, Lancer 0)
Discipline: Disciplined
Training: Highly Trained
Terrain: 0, -1, 1, -2 (Labrynnian, Medium)
Palace Watch (Gen)
Elite, Infantry, Spearmen, Late Pro, Renaissance 3Q Plate, Voulge (Phalanx), Large Round Shield, Bodyguard
Numbers: 20 (Bodyguard, Infantry)
Mass: 1.65 (3Q 1.1, Polearm X1.5)
Formations: 1.2, 1.2, 2.4, 2.4 (Phalanx Polearm)
Health: 1, 1
Attack: 8, 6 (Voulge 6, 5, Elite Late Pro 1, Elite 3, 1, Guard -2) Attr: AP, Light_Spear, Mount_effect +2, Shield Wall
Delay: 75 (Voulge 105, Elite -30)
Defense: Armor 12 (3Q 11, Elite Late Pro 1) Defense 11 (Voulge Phx 6, Elite 3, Bodyguard 2) Shield 5
Heat: 7 (Voulge 2, Elite -2, 3Q 5, Large Round Shield 2)
Movement: 0.9 (Large Round Shield)
Morale: 15 (Elite 14, Highly Trained 1, Lancer 0)
Discipline: Disciplined
Training: Highly Trained
Terrain: 0, -1, 1, -2 (Labrynnian Medium)
Gunners
Elite, Infantry, Missile, Late Pro, No Armor, Arquebus (Club)
Numbers: 60 (Late Pro, Missile)
Mass: 0.6 (No Armor 0.7, Missile -0.1)
Formations: 1.2, 1.2, 2.4, 2.4 (Elite, Missile)
Health: 1, 2 (Foot 1, Missile 1)
Missile: 19 (Arquebus 18, Late Pro Elite 1) Range 110 (Arquebus 100, Elite 10) AP, Area Attack, 12 bullets
Melee: 7, 3 (Club 3, 2, 1H No shield +1, Elite 3, 1)
Defense: Armor 1 (Late Pro Elite 1) Defense 9 (Club 3, Elite 3, Agility 3)
Delay: 0 (Club 45, 1H No Shield -15, Elite -30)
Heat: -4 (Arquebus -2, Elite -2, Labrynnian 0, Compensated from Movement +4)
Movement: 1.4 (Compensating Low Heat 0.4)
Morale: 13 (Elite 14, Highly trained 1, Missile -2)
Disciplined: Disciplined
Training: Highly Trained
Terrain: 1, 0, 2, -1 (Labrynnian Light)
Tokay Slaves
Peasant, Infantry, Spearmen, Rural Levy, No Armor, Voulge, Large Shield
Numbers: 60 (Rural Levy)
Mass: 1.05 (No Armor 0.7, Polearm X1.5)
Formation: 1.4, 1.4, 2.8, 2.8 (Peasant Spearman)
Health: 1, 0
Attack: 3, 4 (Voulge 6, 5, Peasant -3, -1) Attr: AP, mount_effect +6
Delay: 150 (Voulge 105, Peasant 45)
Defense: Defense: 4 (Voulge 4, Peasant -3, Agility 3) Shield 5
Heat: 0 (Reptile 0)
Movement: 0.9 (Large Round Shield)
Morale: 2 (Peasant 4, Untrained -1, Rural -1, Lancer 0)
Discipline: Low
Training: Untrained
Terrain: 0, 2, 1, -5 (Reptile Light)
Ordonian Farmers
Peasant, Infantry, Light, Rural Levy, Improvised Farm Tool
Numbers: 80 (Rural Levy)
Mass: 1.05 (No armor 0.7, Polearm X1.5)
Formations: 1.4, 1.4, 2.8, 2.8 (Peasant, Infantry)
Health: 1, 0 (Foot, Peasant)
Attack: 1, 3 (Improvised Farm Tool 4, 4, Peasant -3, -1); AP, mount effect +2
Delay: 150 (IFT 105, Peasant 45)
Defense skill: 4 (IFT 4, Peasant -3, Agility +3)
Heat: 8 (HFT + 2, Peasant +3, Ordonian + 3)
Morale: 4 (Peasant 4, Untrained -1, Rural Levy -1, Brawler 2)
Discipline: Low (Militia, Melee)
Training: Untrained (Rural Levy)
Terrain: 1, -1, 3, 2 (Ordonian, Light Infantry)
Farmer Archers
Peasant, Infantry, Missile, Rural Levy, No armor, Longbow, Knife
Numbers: 48 (Rural Levy, Missile)
Mass: 0.6 (No armor 0.7, missile -0.1)
Formation: 1.2, 1.2, 2.4, 2.4 (Peasant, Missile)
Health: 1, 1 (Missile Unit +1, Peasant -1)
Missile: 3 (Longbow 4, Peasant -1) Range 150 (Longbow 180, Peasant -30) Area Attack, 30 arrows
Melee: 1, 0 (Knives 1, Peasant -3, Compensating Defense -2, Compensated from Delay +5) X-Radius 0.3
Delay: 120 (Knives 0, Peasant 45, Compensating Attack 75)
Defense: 3 (Knife 1, Peasant -3, Compensated from attack +2, Agility 3)
Heat Penalty: 5 (Peasant 3, Ordonian 3, Knife -1)
Morale: 0 (Peasant 4, Rural -1, Missile -2, Untrained -1)
Discipline: Low
Training: Untrained
Terrain: 1, -1, 3, 2 (Ordonian, Light Intrantry)
Mounted Farmer Archers
Peasant, Cavalry, Missile, Locals, No Armor, Ordonian Pony, Long Bow, Knife
Numbers: 24 (Rural Levy, Cavalry)
Mass: 0.6 (No armor 0.7, Missile unit -0.1) 1.5 (Ordonian Pony)
Formation: 2, 4.4, 3, 6 (Horse, Other)
Health: 1, 2 (Mounted 2, Missile 1, Peasant -1)
Missile: 2 (Long Bow 3, Peasant -1) Range 130 (Long Bow 160, Peasant -30) Area Attack, 45 Arrows
Attack: 1, 0 (Knife 1, 2, Peasant -1, -5, compensating Defense -2, Compensated from Delay 3) X-Radius 0.3
Delay: 105 (Knife 15, Peasant 45, Compensating Attack 45)
Defense: 3 (Knife 1, Peasant -3, Compensated from attack +2, Agility 3)
Heat: 5 (Knife -1, Peasant 3, Ordonian 3)
Charge distance: 20m
Morale: 1 (Peasant 4, local -1, Mounted +1, Missile -2, Untrained -1)
Discipline: Low
Training: untrained
Terrain: 0, -1, -2, 2
Ordona Militiamen
Peasant Militia, Infantry, Light, Urban Militia (Village), Gambeson, Heater Shield, Arming Sword
Numbers: 48 (Urban Militia Village)
Mass: 0.85 (Gambeson 0.8, Heater Shield 0.05)
Formations: 1.4, 1.2, 2.8, 2.4 (Peasant Militia, Infantry)
Health: 1, 0 (Peasant Militia)
Attack: 2, 2 (Arming Sword 4, 3, Peasant Militia -2, -1)
Delay: 60 (Arming Sword 30, Peasant Militia 30)
Defense: Armor 2 (Gambeson) Defense: 7 (Arming Sword 5, Peasant Militia -2, Gambeson 1, Agility 2, Heater 1) Shield 3 (Heater)
Heat: 5 (Arming Sword 0, Peasant Militia +2, Gambeson +2, Heater +1)
Morale: 5 (Peasant Militia 5, Urban Militia -1, Untrained -1, Brawler 2)
Discipline: Low (Militia, Melee)
Training: Untrained (Urban Militia)
Terrain: 1, -1, 3, 2 (Ordonian, Light Infantry)
Ordonian Horsemen
Elite, Cavalry, Light, Locals, Gambeson, Arming Sword, Ordonian Pony
Numbers: 32 (Locals, Cavalry)
Mass: 0.85 (Gambeson 0.8, Heater Shield 0.05) 1.5 (Ordonian Pony)
Formation: 2, 4.4, 3, 6 (Light)
Health: 1, 2 (Cavalry)
Attr: Can Formed Charge, Frighten foot (Elite), hardy
Attack: 9, 6 (Arming Sword 4, 5, Elite +5, +1)
Delay: 15 (Arming Sword 45, Elite -30)
Defense: Armor 2 (Gambeson) Skill 8 (Arming Sword 5, Gambeson 1, Agility 2) Shield 3 (Heater Shield)
Heat: +4 (Ordonian Pony 0, Elite -2, Gambeson +2, Heater Shield +1, Ordonian +3)
Charge distance: 20m
Morale: 14 (Elite 14, Local -1, Mounted +1)
Discipline: Disciplined (Melee, Elite)
Training: Highly Trained
Terrain: 0, -1, -2, 2 (Ordonian, Light Cavalry)
Lumberjacks
Average, Infantry, Heavy, Local, Gambeson, 2H Axe
Numbers: 60 (Local Infantry)
Mass: 1 (Gambeson 0.8, 2H Axe X1.25)
Formation: 1.4, 1.0, 2.8, 2.0 (Average Infantry, 2H)
Health: 1, 1
Attack: 6, 4 (Axe 7, 4, Rustic -1) AP, mount_effect +1
Delay: 105 (Axe 90, Rustic 15)
Defense: Armor 2 (Gambeson 2) Defense 7 (Axe 4, Gambeson 1, Agility 2)
Heat: 7 (Axe 2, Gambeson 2, Ordonian 3)
Morale: 10 (Average 9, Local -1, Brawler 2)
Discipline: Low (Average, Melee)
Training: Trained
Terrain: 1, -1, 4, 2 (Ordonian, Light, Woodsmen)
Rangers
Superior, Infantry, Missile, Locals, Leather, Longbow, Arming sword
Numbers: 60 (Local, Missile)
Mass: 0.8 (Leather 0.8)
Formation: 1.2, 1.2, 2.4, 2.4 (Superior, Missile)
Health: 1, 1
Missile: 5 (Longbow 4, superior 1) Range: 190 (Longbow 180, superior 10) Start_Not_Skirmishing, area attack, 30 arrows
Melee: 6, 4 (Arming Sword 4, 3, 1H Melee No Shield 1, Superior 1, 1)
Delay: 0 (Arming Sword 30, 1H Melee No Shield -15, Superior -15)
Defense: Armor 2 (Leather 2) Defense 9 (Arming Sword 5, Superior 2, Agility 2)
Heat: 3 (Superior -1, Leather 1, Ordonian 3)
Morale: 11 (Superior 12, Local -1)
Discipline: Normal
Training: Trained
Terrain: 1, -1, 3, 2 (Ordonian, Light Infantry)
Goat Lords
Elite, Cavalry, Heavy, Locals, Leather Lamellar, Cataphract Goat, Arming Sword, Heater Shield
Numbers: 24 (Locals, Cavalry)
Mass: 0.85 (LL 0.8, heater shield 0.05) 4.25 (Capaphract Goat)
Formation: 1.5, 4.4, 2.5, 6 (Heavy Charge Cav)
Health: 2, 3 (Goat 2, Heavy Cav 3)
Attr: frighten_foot, can_formed_charge, can_run_amok
Attack: 9, 20 (Cataphract Goat 0, -1, Arming Sword 4, 5, Elite 5, 1, Goat Horns 0, 15)
Delay: 15 (Arming Sword 45, Elite -30)
Defense: Armor 10 (Cataphract Goat 7, LL 3) Defense 7 (Arming Sword 5, Agility 2) Shield 3 (Heater)
Heat: 10 (Cataphract Goat 6, Elite -2, Heat 2, Heater 1, Ordonian 3)
Morale: 16 (Elite 14, Highly Trained 1, Local -1, Mounted 1, Charger 1)
Discipline: Impetuous
Training: Highly Trained
Terrain: 0, -1, -2, 2 (Ordonian, Light Cavalry)