As it stands now they have a natural +3 Armour (I counted the leather front as +2 and the Rocky back as +1 basing on the valour for shields strapped to the back, but I might increase it by an additional +1), +2 Defense Skill (For their arms; not counting the usual +3 Agility from being unarmored) and +1 Shield (from their arms, again). And by the way, defense skill isn't obtained only from your agility, but also from your weapons, and goron fists count as weapons. Anyways, I was considering about following k/t mini-project to substitue armour piercing with supposedly more balancing values: http://www.twcenter.net/forums/showt...Eliminating-AP
Here are the stats of Tribal Monks, it should be understandable at least in part (the attack is especially high because of the eliminated AP, otherwise it would have been 14):
Code:Tribal Monks Elite, Infantry, Heavy, Elder, Heavy Poleaxe Numbers: 32 Mass: 2.484375 (G 1.2, E 0.125, BW X1.25, P X1.5) Formation: 2.2, 1.8, 4.4, 3.6 Health: 1, 3 Attributes: Hardy Attack: 20, 6 (P 12, 5, H 1, E 1, E 3, 1, G 3) 0.5 x-radius, ME +3, Piercing Delay: 90 (P 90, H 15, E -30, G 15) Defense: Armor 5 (S 3, EN 2) Skill 12 (P 5, H -1, E 3, G 2, A 3) Shield 2 (A 1, EN 1) Heat: 0 (P 3, E -2) Movement: 1 Fast Morale: 16 (E 14, N 2) Discipline: Disciplined Training: Trained Terrain: 1, 1, 0, -7 Light 2H





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