can anyone help me out here?
Early Venice Campaign w/ Savage AI & Byg IV
here are the issues I come up agaist;
Missile Units are selected with Infantry when I press Ctrl+I (Ctrl+M does nothing) so when I've finished deployment and move my full army all non Cavalry go into one line so i then have to sort them out witch gives the enemy army a chance to attack my units while there in disarray, witch costs me the battle! I'm having trouble with seigetowers & ladders as well once i get them upto the walls and the 1st lot of units onto the walls i try to send more up but they run into range of the town/castle defences and then stop and wont budge till my unit(s) engaged on the the walls have started retreating, also some roads on the battle maps act as land blocks stopping an uphill advance so my army has to go round while under constant missile fire, I'm quite sure these things aren't supposed to happen!
Q1, Usually i can cram loads of units onto the walls with one set of ladders or a seigetower is there some sort of script to stop that?
Q2, All the units i have at the moment are militia/levy units except the cavalry does this have anything to do with the Ctrl+I issue?
Q3, Is there any fixes for these problems?




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