I'm not sure if this has been discussed or not, but it was something that bothered me a bit with Shogun 2, and I just started playing Napoleon last week, and since navies in Napoleon seem to have unlimited range, the problem is worse than ever. There are two main issues I have with navies withdrawing during AI turns:
1. If I have a ship raiding a trade route and 3 ports within spitting distance from its location (where the ship can go and be protected), if a superior enemy force engages me, can my ship PLEASE retreat to the port where it is safe, rather than sailing past 3 dockable ports to the middle of nowhere to be hunted down and destroyed?
Even better, I had a huge navy very close to the single ship (this was all in the English Channel), that again, was within an arms reach of at least 2 ports. Could the lone ship retreat and merge with the main navy after I withdraw from combat? Rather than sail past it to nowhere?
I'm aware it's my responsibility to keep track of my ships, but this is something that doesn't make sense from a logical standpoint. I should be able to break off 2 ships from my main fleet to raid a trade route that, if given the opportunity to retreat, could IRL and in the game simply return to the main fleet.
2. The AI knows exactly where my navy retreats to when this does happen. The same navy that ultimately destroyed the ship in question, I had chased away twice but lost them in the fog of war when they withdraw from combat. The AI ALWAYS knows exactly where my navy fled, even if they're halfway across the Atlantic and certainly concealed beneath the FOW. This needs to change as well.
Anyone else have a similar opinion?






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