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  1. #1

    Default Changing the system of deployables

    It's a long time that I find the system of deployables a bit frustrating, for 3 reasons:

    -you can deploy them only in the deployment zone, it obliges you to camp in your deployment zone after.
    -you can only deploy short lines of deployables, that's limits what you can do.
    -there are too few items in deployables.

    WHAT I PROPOSE:


    -You can build deployables everywhere in the battlefield, but troops have to build them (we need an animation, digging etc) and it takes time to these troops, they can't fight while constructing and can be attacked.
    -No limitation in the size of the deployables but the biggest is your line of deployables, the longest it is to build. This feature would be specially adapted for sieges.
    -more items to build: we can find in antiquity and roman history a lot of items that should be constructed, look for example to the roman's siege works of Alesia. We can imagine that some troops are specialised in construction, for example a unit of siege engineers that could build more complicated items than the vanilla ones. we can also imagine that a unit of engineers under the command of the general could activate options for each units of the army to build things.

    This period counts a lot of sieges, that could really add something to the game if you can build you own lines of defenses, the ennemy trying to attack you before they are finished etc.
    AI should also use these items.

    Some example of items we could build:
    1/testudos or ramp (imagine your soldiers constructing a ramp under the arrows and rocks throwen by ennemies)




    2/ works of siege around a city





    3/construct your own legion camp, it could provide unlimited munitions for the archers and machines. Or you could build it before the battle begins and choose to defend it in an hostile zone.
    Last edited by panzerschreck; July 12, 2012 at 06:22 AM.

  2. #2
    Indefinitely Banned
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    Default Re: Changing the system of deployables

    (4. Linkable deployables)

    Simple deployables, such as simple trench and stakes,yes...

    But not Complex Engineering, and this is what i most concerned about...think Alesia...
    The Fact that deployables also limited to ! per unit also limits their usability...
    ...Given Enough Time in a Siege, Engineers could erect an entire Wall around the besieged settlement complete with watchtowers...
    Last edited by weirdoascensor; July 12, 2012 at 06:08 AM.

  3. #3
    Miles
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    Default Re: Changing the system of deployables

    About your legion camp idea. It doesn't really sound like a new feature, in that one can always improvise by building forts near the besieged city, to prevent the enemy from attacking your sieging army.

  4. #4
    Yomamashouse's Avatar Semisalis
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    Default Re: Changing the system of deployables

    I like the idea of making sieges more complex. I would also like the option to sally forth at night and have the attackers only be partially prepared.

  5. #5
    wangrin's Avatar Unguibus et Rostro
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    Default Re: Changing the system of deployables

    Agree.

    Deployables and siege work building could even be based on a "manpower system".

    This is something I've wrote earlier :

    Siege battle system is really poor compare to history.
    CA could improve it following three ways :
    • creating a bigger battle map (10x10km) that allow to siege complete fortified town/cities
    • adding a manpower point system tied to an engineering ability system to allow units to build siegeworks
    • adding a supply line system for army in enemy territories

    Here is a small mind maping about sieges :


    MIND MAP - SIEGE BATTLE IDEAS.rar


    At least, CA should have keep some idea from older games :
    • sap from RTW
    • siegework building from RTW and M2TW
    • multi-wall cities from M2TW
    • cities from RTW and M2TW


    Re: Feature requests - what's missing from Total War?


    « Le courage, c’est de ne pas subir la loi du mensonge triomphant qui passe, et de ne pas faire écho de notre âme, de notre bouche et de nos mains aux applaudissements imbéciles et aux huées fanatiques.. » Jean JAURES

  6. #6

    Default Re: Changing the system of deployables

    Very nice, I would like to see this in game

  7. #7

    Default

    Very interesting.

  8. #8

    Default Re: Changing the system of deployables

    If units are getting traits (I think I read this) it makes sense for engineering/building to be a big part of that. Some units can barely dig a ditch, some can bridge the Rhine on the battle map.

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