I've noticed a lot of posts are all about what features to add and wishlists, while it's great that a lot of people are enthusiastic so early on in this iteration of TW's release cycle I think a lot of us are letting "feature creep" seep into what we want from TW:R2.
Between reading about degeneration of structures, finite management of resources, ten step city battles, etc. etc. I find myself shaking my head.
Sure, there are certain game mechanics which still need polishing (there has been a lot of fixing by CA since E:TW over 3 years ago) there's no reason to turn the Total War franchise into a Hearts of Iron wannabe.
Part of what draws me to TW over HOI is that I can sit down and play a long campaign of TW in a few days at most, without needing to keep a journal of what I'm doing, where everything is, who needs supplies and so on. TW has always been about "accessibility" to epic scale strategy and battles without the micro-management that more hardcore "games" of similar setting require.
When I play TW I enjoy it, I'm hoping that it doesn't get turned into something that feels like a chore/job in the future.
I would rather that CA keep TW "simple", polish the mechanics and add some new elements which increase enjoyment / immersion / mechanics, not make the taking of a city turn into a 5 hour ordeal.




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