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  1. #1

    Default Citadel

    Hey just wondering what the required population is for being able to construct a citadel, its the highest upgrade a fortress thingi can get.

  2. #2

    Default Re: Citadel

    22500

    You can check in game by mousing over the population on a fortress. It will tell you what population is required for the next upgrade. Alternatively, you can check in descr_settlement_mechanics.

  3. #3

    Default Re: Citadel

    Why are citadel's borderline impossible to get? You have to have the absolute perfect storm to get one, it seems like. I get not wanting to have them spammed all over the map, but I've had a Ruler with max chivalry that was still about 750 people shy of reaching a Citadel.

  4. #4

    Default Re: Citadel

    They should either make new constructions that would increase population, with like 3% or/and lower the limit.

  5. #5
    Roma_Victrix's Avatar Call me Ishmael
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    Default Re: Citadel

    I hate to advocate this, but if there is a particular settlement that is driving you nuts and you just want it to expand, try this cheat.

    On the campaign map, press the "~" key on your keyboard to open a shell menu. Type in "add_population [name of your castle or city] 4000" to add four thousand people at a time. You can also decrease the population by adding a minus ("-") symbol before the number. Some settlements with more than one word in the title are sometimes a little tricky. For example "Beleb el Anab" should be written as "Beleb_el_Anab" with underscores in the drop down shell menu.

    I'll refrain from sharing any more cheats! The game isn't much of a challenge if you use this cheat prolifically (or other cheat codes for that matter). Just thought it might help in this one case, though. Cheers.

  6. #6

    Default Re: Citadel

    If you don't like the current difficulty in acquiring a citadel, it is very easy to change in descr_settlement_mechanics by changing the population requirements for each upgrade.

  7. #7

    Default Re: Citadel

    "Allright, I just need 50 more guys and I'll get a Citadel"

    *END TURN*

    "Death stalks the land"

    NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

    In that day Tulkas shall strive with Morgoth, and on his right hand shall be Eönwë, and on his left Túrin Turambar, son of Húrin, coming from the halls of Mandos; and the black sword of Túrin shall deal unto Morgoth his death and final end; and so shall the children of Húrin and all Men be avenged.

  8. #8
    Roma_Victrix's Avatar Call me Ishmael
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    Icon10 Re: Citadel

    Quote Originally Posted by Turambar87 View Post
    "Allright, I just need 50 more guys and I'll get a Citadel"

    *END TURN*

    "Death stalks the land"

    NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    Hah! So true.

    With the way the game is programmed, the biggest baddest faction seems to get hit the hardest with calamities and natural disasters.

  9. #9
    Libertus
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    Default Re: Citadel

    Is it save ga´me combatible if I edit the number that's required for Citadel?

  10. #10

    Default Re: Citadel

    Quote Originally Posted by Roma_Victrix View Post
    Hah! So true.

    With the way the game is programmed, the biggest baddest faction seems to get hit the hardest with calamities and natural disasters.
    Does disbanding units not add population to the city/castle in M2TW? I can't remember

  11. #11

    Default Re: Citadel

    Quote Originally Posted by PapaRosario View Post
    If you don't like the current difficulty in acquiring a citadel, it is very easy to change in descr_settlement_mechanics by changing the population requirements for each upgrade.
    ok so i found that file in my data folder inside ss 6.4. Is it just to like change from 22500 to 21500 and its ready then and i can play? Can you actually see it in the game to when you are holding the cursor over it?

  12. #12

    Default Re: Citadel

    Spoiler Alert, click show to read: 
    <!-- castle -->
    <level name="moot_and_bailey" base="1000" upgrade="2000" min="500" max="1500"/>
    <level name="wooden_castle" base="2000" upgrade="4000" min="500" max="5000"/>
    <level name="castle" base="4000" upgrade="9500" min="500" max="10000"/>
    <level name="fortress" base="9500" upgrade="22500" min="500" max="21000"/>
    <level name="citadel" base="22500" min="500" max="30000"/>

    Yes, just change those numbers to whatever you like and it will work.

  13. #13

    Default Re: Citadel

    haha

    Yeah I could do that, but the problem is that I am active in the hotseat community with this game and it is quite frankly close to impossible to reach that many inhabitants before all factions are destroyed!

  14. #14

    Default Re: Citadel

    Making Citadel more difficult to reach is a good idea due to the rather large recruitment slots and pool refills at that level but the problem is so many units initial recruitment is achieved only at Citadel. It would work much better if the unit you could only recruit at Citadel every 10 turns was available in Fortress every 15 turns or something.

  15. #15

    Default Re: Citadel

    If you knock maybe 500 people off the requirement for Citadels, it'd go from being nearly impossible to improbable. I think light tweaking more than recruitment reorganization is in order for this one.

    In that day Tulkas shall strive with Morgoth, and on his right hand shall be Eönwë, and on his left Túrin Turambar, son of Húrin, coming from the halls of Mandos; and the black sword of Túrin shall deal unto Morgoth his death and final end; and so shall the children of Húrin and all Men be avenged.

  16. #16

    Default Re: Citadel

    Quote Originally Posted by Turambar87 View Post
    If you knock maybe 500 people off the requirement for Citadels, it'd go from being nearly impossible to improbable. I think light tweaking more than recruitment reorganization is in order for this one.
    The issue is there are some units in EDU you will never see because they are recruited only in Citadel but by the time you reach Citadel tech events have come and gone making those units obsolete. Quite a few other units you will reach Citadel in time to recruit but only get to recruit once or twice before obsolete, at least you see those ones but still kinda useless.

  17. #17
    tudor93's Avatar Primicerius
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    Default Re: Citadel

    Quote Originally Posted by Ichon View Post
    The issue is there are some units in EDU you will never see because they are recruited only in Citadel but by the time you reach Citadel tech events have come and gone making those units obsolete. Quite a few other units you will reach Citadel in time to recruit but only get to recruit once or twice before obsolete, at least you see those ones but still kinda useless.
    wow ... never thought about this ...
    can you give me please an example of a unit ? for example, when playing with the English in the early campaign which are the units (trained only when you reach citadel level of course) that I won't get to see/use ?
    Înfrânt nu eşti atunci când sângeri,
    nici ochii când în lacrimi ţi-s.
    Adevăratele înfrângeri,
    sunt renunţările la vis.

  18. #18

    Default Re: Citadel

    I'm not quite sure but slightly raising the max population for fortresses should also make it easier to gain population I suppose.

  19. #19
    Libertus
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    Default Re: Citadel

    EDIT: game, typo*

  20. #20

    Default Re: Citadel

    Has anyone actually ever raised a fortress to citadel level in SS 6.4? I must confess that I haven't. I have actually raised some cities to huge city level, but never a castle above fortress level. In theory it may be possible if you have a general with chivalry maxed out and other favourable traits and ancillaries, but you would have to spend endless turns to "prepare" that general, move around other generals to transfer the needed ancillaries, bring the candidate to the right sport at the right time... this seems tedious. After all, this game is about waging war and not about micromanaging educational careers. So, I have resorted to stealing citadels from other factions. Not very satisfying, and of course (as always) I am asking myself: Am I cheating by doing so?

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